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Star Wars Battlefront II im excited about this one...

#16 User is offline   Revan-47 Icon

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Posted 14 October 2005 - 03:36 PM

Why thank you man.... I think. pirate.gif
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#17 User is offline   Revan-47 Icon

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Posted 21 November 2005 - 08:44 PM

If anybody has extensivly played battlefront two yet, i need help on the naboo, imperial diplomacy level. how do you take the auto turrets offline?
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#18 User is offline   Prequel dialogue coach Icon

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Posted 26 November 2005 - 11:22 AM

is it worth getting battlefront I if you've already got battlefront II?
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Posted 26 November 2005 - 12:19 PM

idont know, if you want the two sepreate campains on the first one, then get it. but if yur into multiplayer just stick with the second one.
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#20 User is offline   Giff Icon

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Posted 06 January 2006 - 04:59 PM

you really arent missing much if you only have the second one.


dont get me wrong, the first game was a total blast...but you wont get anything you cant get in the sequel.

and for the record, campaign and galactic conquest are much better in the 2nd game
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#21 User is offline   KurganX Icon

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Posted 10 April 2006 - 03:15 AM

Yeah, SWBF1 lets you "go prone" (lie on the ground) which you can't do in the second game, plus you get first person cockpit views with HUD (you don't get that in SWBF2, and most vehicles are missing first person views, except when zooming). Vehicles are nerfed in part 2, and infantry is beefed up (you can "dash" and do tricks with flying vehicles). They removed air vehicles from all the ground maps in SWBF2, except for Hoth. Also about half the SWBF1 MP maps don't appear in SWBF2, though people are SLOWLY converting them over from the first game.

Single Player wise, the first game is extremely short and repetative (the GC stuff is all just recycling). But at least in SWBF1 the enemy doesn't have infinite reinforcements to make it artifically hard and force you to do "all the work" on your team.

You can give more and better orders in SWBF2, but oddly only in MP. In SP your orders still suck. The graphics are about the same in both games, at least on the PC.
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#22 User is offline   diligent_d Icon

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Posted 10 April 2006 - 01:04 PM

QUOTE
But at least in SWBF1 the enemy doesn't have infinite reinforcements to make it artifically hard and force you to do "all the work" on your team.


Yeah, that pissed me off. On the Blockade Runner Mission, the Rebels had infinite troops while the Stormtroopers boarding it from the Star Destroyer, only had something like a hundred men. What bullshit.
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#23 User is offline   barend Icon

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Posted 17 May 2006 - 07:32 PM

The Tantive IV mission is nasty...

so many grenades in an enclosed environment. pure chaos...
when the play Vader option comes up... just watch where you runnin' with that sabre...
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Posted 17 May 2006 - 08:23 PM

The game was great. One of my favorite missions was the final level, Hoth.

I like the multiplayer. It rocks.
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#25 User is offline   diligent_d Icon

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Posted 18 May 2006 - 01:49 AM

Favorite MOS in that game was Scout Sniper. Good times.

This post has been edited by diligent_d: 18 May 2006 - 01:50 AM

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#26 User is offline   Sieve Boy Icon

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Posted 04 July 2006 - 02:59 AM

I've had this game for quite a while and have played it to the point of boredom. I still like to play every once in a while, its really the first shooter game since Goldeneye for N64 that I've really gotten in to. I think the Jedi are a neat addition over SWBF1, although playing against them with a gun user can be bullshit at times since they have the indefinate ability to BLOCK EVERYTHING with their lightsaber.

The only real gripe I have about the game is the lack of usage of some characters. Count Dooku and Ki-Adi-Mundi are only playable on ONE planet, Anakin can only be used on Mustafar and in the "Nightfall" scenario. Obi-Wan is completely overused as is Boba Fett, they need some more variety or an option to use whatever hero character on whatever planet you'd like.

I'm pretty happy with the game otherwise. Mos Eisley and Kamino are awesome levels to have "shoot'em'up" free for alls biggrin.gif
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