Sime- You roll very well and your crew, for fear of being punished horribly, start for Cuba. You'll arrive in the next turn and I'll tell you what the situation is then. From the carrier pidgeon that arrived you find another note in addition to the one you got. This one is a papal bull. The former General of the order, Vincende Carillo, has ascended to heaven, and the Pope himself has signed the order giving you the authority as the general of the Jesuits in the Caribbean.
(basically you function as the leader of the spy network. You dont technicly command the Spanish, but they'll listen to you within reason, same with many loyal to France. The general of the Jesuits is a prestigious position that puts you in charge of all their agents and sympathizers in a country. Aramis held the rank in Thee Musketeers.)
Otal- I'll post to you with Slade.
Bond- You hit the first guard, wounding him on the arm and he loses a turn as he slinks back to cover his bleeding arm. The other guard stabs out and wounds you on the face, putting a slash down your cheek. The first guard behind you misses as you stumble from the slash to your cheek, but the second one hits you good in the back with the butt of his rifle, sending you foreward in a good bit of pain. The Spanish just made a natural twenty, so a man in seemingly innocuous brown clerical robes arrives. The four guards around you give him a great deal of respect obviously and he speaks in Spanish something which you can't understand and the four guards move in to knock your weapons from your hands and capture you.
As for your ship and your men who are apparently damned... They hit nothing, and one more of their cannons explode. A few men just abandon ship and try to row out to sea and escape to anywhere that isnt here. The vessel is completely without any semblance of leadership and is in a state of anarchy. However, as the Spaniards see them fleeing and panicking, they begin to hold their fire off the main decks, just firing around to add to the general chaos. The ship sint harmed, but it has the desired effect. Even if your men could hear your words over the din of battle, they wouldnt care, and if they could they'd probably fire on you for leading them into this horrible deathtrap. The guns of your ship have, by now, gone silent. It's drifting slowly out to sea as the Spanish ships try to block it and call out to demand surrender.
Slade- Ok, your men take down the
Jolly Rodger Jolly Dragon and run up a white flag of truce and you manage to yell out everything you said to Otal. You notice now that there are three ships, not one as you'd previosuly spotted. All fly the Jolly Rodger proudly.
Otal- Ok, the lone ship has a foreign look to it, one of them oriental deals it would seem. Regardless, they do raise a white flag and the captain calls out to you, saying whatever Slade said. You guys are free to converse now, and just point it out if you need me to roll anything.
Barend- You can try it if you like, though when you go to your skeletal pirate form at night your clothes also become tattered and old. Being a pirate you can indeed track them, just by the course they were on and by the debris they threw off. You'll close on them in the early morning hours, and they have one lookout still awake, who doesnt notice you yet because you havent got any lights on. So I'm going to say you can get in almost close enough to board, especially with your shipo being very dark.
This post has been edited by J m HofMarN: 21 October 2007 - 09:53 PM