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FullyRamblomatic Forums (238 posts)
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User is offline Dec 21 2009 03:23 PM
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  1. In Topic: Zero Punctuation: Uncharted 2: Among Thieves

    Posted 17 Nov 2009

    View Post Ghello, on 14 November 2009 - 05:12 AM, said:

    So, you didn't like it since it was linear? That's it?


    Not quite.

    I didn't like the game because it pretended to be non-linear, or at least linear with a few choices that eventually delve down near the end of an open sequence, and it takes oh-so-many times dying to figure out that it is just straight, cut and dry, linear.

    Even linear games can have merit, but Uncharted 2 skirts the line where it becomes so linear that you are mashing a sequence of buttons at times. And the only way to figure out the correct sequence is to die everytime you make a mistake.

    Compare to say, guitar hero, where the gameplay is undeniably linear, but it shows you what the sequence is clearly on the screen, and if you hit 1/4 of the notes you can still pass the song. Uncharted 2 is worse than that.
  2. In Topic: Zero Punctuation: Uncharted 2: Among Thieves

    Posted 13 Nov 2009

    I hated the game. More than the first one.

    Gonna edit in my responses to yahtz after I watch the video now.

    edit:
    Agreement with yahtz, plus the terminal "look, you're free to do what you want except you can't" syndrome.
    Oh, oh, you mean I have to jump on THAT truck, and no other, despite it being a strategic disadvantage? Oh, okay . . .
    Oh, from there I can't do anything besides this idiotic something because you want a cut-scene.
    Oh, from there I'm not given any choice.
    What the hell? Now I appear to have choice, and I have to figure out what it is by flailing the camera around uselessly looking for a possibility in the 2 seconds I have before death!

    Oh, I have immediately three paths to take, and all I have to do to win is reach that point! This will be a fun action scene!
    (dying tons of times later and figuring out what I simply cannot do)
    Oh, turns out there are only 2 viable paths and they both join together halfway through.

    end story, I was trying to find some part of the game I enjoyed by flicking through random chapters from my friends completed game and found not one part I enjoyed.
    The 'subtle' railroading, by which I mean you had to die several times to eliminate the possibility of a path until you found out there was only really one option, pissed me off further and ended up causing negative feelings towards the game. This is not the type of game in which we expect such antics.
  3. In Topic: New Horror point-and-click adventure game?

    Posted 7 Nov 2009

    View Post Thaluikhain, on 05 November 2009 - 06:02 PM, said:

    Meh, all he'd have to do is make the Tall Man or Trilby wander onto teh screen and wave to the camera and people would buy the thing, regardless of any other merit the game might have.


    The Ministry of Magic investigates Silent Hill?
  4. In Topic: Zero Punctuation: Washington DC

    Posted 5 Nov 2009

    Do you seriously somehow retardingly think that yahtz is the first person to point out it looks like a phallus?
    For gods sakes, that was mentioned during its construction . . .
  5. In Topic: ZP: Brutal Legend

    Posted 4 Nov 2009

    Yazhtzee has a better opinion of the game than I do, at least.

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