Lordhoban's Profile
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- Group:
- Junior Members
- Active Posts:
- 8 (0 per day)
- Most Active In:
- FullyRamblomatic Forums (8 posts)
- Joined:
- 29-July 05
- Profile Views:
- 3,608
- Last Active:
- Aug 26 2005 01:12 PM
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Posts I've Made
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In Topic: Galaxy of Fantabulous Wonderment
Posted 19 Aug 2005
I think the biggest problem with the trading system is its simplicity. Once you figure out the best course, it is a matter of repetition until you have enough credits to upgrade your ship to the point you don't have to worry anymore. Which, is what I did for the first half of the game. Then, after that, I focused on the story from then on. The combat system, too, was overly simplistic. Nothing in terms of options. After upgrading enough, it just becomes a side nuance between travelling.
But, I enjoyed the story. I liked the ship interface. My only complaint, as I said, was the trading and combat systems. I'd like to see someone take what Yahtzee did, and improve on them. I don't want a very complex system, but somewhere in the middle would be cool. -
In Topic: Future AGS games
Posted 11 Aug 2005
I tried the link, and it said Connection refused.
What kind of shooter is it? Standard Adventure Game view, or 1st person? -
In Topic: Future AGS games
Posted 10 Aug 2005
QUOTE (Sub @ Aug 2 2005, 09:49 PM)As far as I could tell, their point was never that jpegs suck, but that they were inappropriate in this instance.
Obviously, I haven't been clear enough, as that was the point. That's what I meant.
Lecter, I'm just trying to be specific, as you were drawing conclusions that weren't there to be drawn to support a theory that really was kind of superficial to begin with.
Now that we have that out of the way... I had a problem, I have since figured it out. Let's move on. Shall we?
How is your game coming along, Lecter? My own is progressing slowly, as I'm not working on it every day, but I have the interface locked in and am just starting on some of the graphics. -
In Topic: Future AGS games
Posted 2 Aug 2005
Still, that in no way says JPGs suck. It says the background images are compressed in their own format. Big difference.
But I think another problem exists. There is nothing to explain the size of these compiled game files. At around 20 megs, with 2 rooms worth, and 2-3 animated character files. I've seen other game sizes, and they are a heck of a lot smaller. There's nothing I can see to explain the size of the file in this case. Even if the images were uncompressed, that at most is 5 megs right there. -
In Topic: Future AGS games
Posted 1 Aug 2005
I'm currently trying to sign up for the forums, but I don't know if it went through. I've been looking for a direct e-mail, and I don't see one anywhere on the site.
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