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fabiobit's Profile User Rating: -----

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FullyRamblomatic Forums (25 posts)
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12-January 05
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User is offline Aug 04 2009 03:02 PM
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How did you find the site?:
Yathz
Country:
Brazil
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Posts I've Made

  1. In Topic: Art of Theft

    Posted 15 Nov 2007

    Maybe it's just that I've been playing Civilization IV too much lately, but after reading my last post a couple of times, I don't know why, Jagged Alliance kept popping up in my mind. It's sad the sequel never came out.

    Oh well. Nevermind, I'm suffering from nostalgia. There are still some pretty decent folks making games these days, but most designers are full of shit and their games don't even scratch the surface of what we've grown to expect. Good games are hard to find, good designers are even harder.

    Don't flush: I think you're one of the few who realize what a good game needs, and it's a shame you're not doing this professionaly (as in, with a large budget and crew).

    Take care.
  2. In Topic: Art of Theft

    Posted 15 Nov 2007

    Ben,

    This is the best platform 'engine' ever made with AGS. Sure, there have been only three or four that I can remember.

    1213 is a piece of crap in comparison to this game (and it wasn't that bad). It actually reminds me of Flashback, which remains the best platform action/rpg of all times. In other words, the game design itself is not all that great. If you don't know a game called 'Bonanza Brothers', you should get a hold of it - you'll find a sega genesis' ROM of it somewhere.

    In Bonanza Brothers, you play a thief (with an option to play cooperative missions with a second player/thief). It features cameras and guards, and items you should steal. It doesn't, however, implement the lock and key mechanism you used here. In Oblivion (and Betrayal in Antara, not to mention a few others) you have the same mechanism, but the you've done it is much simpler and cleaner. The challenge is visual, and the player knows right away that it's a hand-eye coordination thing. This is not always the case in Oblivion.

    The tazer was pretty cool, by the way. And limiting it was nice, too, from a design perspective.

    Overall, this is the best platform game ever made with AGS. The fact you can play it over and over, trying different strategies, etc shows how much effort you put into it. The 'Rolling' skill could've been useful early on in the game, so I missed a free buy right after the start - it would've made sense.

    Also, you could try bringing in something new to your platform engine next time you decide to publish one of these games: a second 'ground' layer, so there is some spatial awareness to it, as in fake 3D. I am not sure I'm making myself clear here. Take a look at Bonanza Brothers and you'll understand the concept. Basically, you can occupy two spaces in one single spot of the floor - one in the back, one up front - and these spaces can be filled with cabinets, etc for hidding purposes.

    See ya, mate.

    Fabio.
  3. In Topic: Free Reign- Help Wanted!

    Posted 5 May 2007

    MadGhetto,

    You may need to read a few articles at Gamasutra.com and/or Gamedev.net before you actually assemble a team, even a small one, to solidify your intended project.

    On the matter of putting together a 'design document', Yahtzee referred to these: http://www.gamedev.n. ..tegoryid=23#121

    Good luck and a lot of perseverance,
    Fabio Bittar.
    http://daring- minds.blogspot.com/
  4. In Topic: My thoughts...

    Posted 21 Mar 2007

    The state is stealing more and more freedom from the people. It all comes down to your own decision to smoke or not. What will happen next? Prohibition? If you want to inject heroin you should be able to buy it legally.. it's your life, you should do whatever comes to mind. Like smoking pot. I don't do drugs myself, but I think these drugs should be sold in stores and not in crack-houses, financing banditism in general.

    Bah
  5. In Topic: 6DAS Spoilers

    Posted 28 Jan 2007

    Trilby is, to my assessment, the best character Ben ever created. I would like to see other appearances of the gentleman thief, yes, but in a much lighter ambient (before 5DAS).

    It's also a chance to develop him further.

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