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User is offline Nov 05 2009 04:24 PM
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    16 Jul 2009 - 22:09
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Topics I've Started

  1. A cast of (minor) Characters.

    Posted 3 Nov 2009

    Situation:-

    Right now, I'm up to my elbows in some half-witted AGS project. Since the major coding is done, I've been turning my attention to fleshing out a lot of the backgrounds used. One of the issue's I've had is that I'd like to avoid the prospect of copy-pasted background extras and give the minor characters (even those without lines) a bit more personality.

    a couple of months while suffering artists block I raided some old drawings I had to flesh-out the bar background, since the effect worked pretty well, the characters have since re-appeared in other backgrounds \ roles. What I'd like to do is repeat this with other areas of the game, fleshing out crowds and adding a nice level of extra detail to the cities population.

    For example, the following background has a rotating cast (ignore the left most player sprite). The other 2 characters (shop-keepers) switch depending on when you enter. However it still leaves it a little barren, so a couple of extras would give a better impression.

    Posted Image

    ....and that's where everyone else comes in.

    Since this worked pretty well with my old WoW rp server guild, I thought I'd try and see if there's any of the old creative sparks around in the screening room (and in a couple of other places I haunt). Ideally what I'd like is character descriptions, personalities, doodles, etc that people may have dreamed up as a result of playing rpgs (Computer or PnP). From that I'll try to generate the the character sprites and slot them into the game itself. Actually, even if you don't play rpgs but just feel like coming up with a background character design, I'm interested in giving it a go.

    Obviously there's limits, if the character won't fit the existing style I can't include it. You can't pretty much rule out talking, bipedal versions of quadrapeds, or anything generally furry-leaning, mines, clowns, hobbits, gnomes and dwarves. At the most, the cast are about 64-70 pixels in height, so some detail is going to be lost in the conversion process.

    Now, if you're really bored (or feeling creative), you can just draw over the outline model I use for developing humaniods:-
    Posted Image

    Open to the floor.
  2. For old times sake

    Posted 14 Jul 2009

    Soo....How best to explain this?...um...Hello'gain y'all.

    As the title suggests, this is kind of a long term members thing. I recently raided my old sketchbooks for 'filler' characters for an AGS project, and turned up a bunch of stuff that I'd long forgotten about. This woke up certain dusty portions of my memory....

    Sorry for using imageshack.

    http: //img80.imagesh...bgsprexamp. jpg/

    The background's missing a load of elements \ polish, so bear with me a little. I've not actually touched photoshop \ paintshop for a while. Yeah, this really should've gone in the returns thread, but.....yeah. Blame the gnomes, they're partly responsible:

    http: //img198.images.../wherewasi. jpg/

    Sorry Sime......I was one of them.

    (FTR: I'm now sober, drug free, and attending regular AzerothAnnoymous meetings.)

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