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User is offline Nov 05 2009 04:24 PM
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    16 Jul 2009 - 22:09
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  1. In Topic: Benjamin Franklin: A Serial Killer?

    Posted 25 Oct 2009

    *Pfft* I spot a Hannibal thread on the front page, brace for the apocalypse and it turns out to be just another case of thread necromancy.

    But yeah, 4 years eh?
  2. In Topic: FALLOUT 2

    Posted 16 Jul 2009

    QUOTE (David-kyo @ Jul 16 2009, 04:15 AM) <{POST_SNAPBACK}>
    Okay. The missions are uninspiring and all alike, you can either bore yourself to death using the round-based system or just hack your way through the game Diablo-style with the real-time system(which sounds a bit counter-productive because this way there's hardly any tactics involved), the interface is way too clunky and bothersome to use, the story is linear and BORING (no better word for it, sorry), no twists, no surprises, nothing. Also, I didn't think the skills worked too well with the game, I found it a lot simpler to just get together a bunch of brick shithouses who are proficient with guns and steamroll through the map than to muck about with setting up a team with members who have these various skills, since most of them are practically useless, anyway.


    As squad based tactics games go, the missions are actually quite varied. There is an enforced stealth mission, which technically should reduce it to gaming hell, however it's one mission. There's a fair number of ideas mixed into there. Compared to capturing Sectiod supply ufo number 198, or defending Grassen mine for the 40th time, it's not all bad.

    It actually did a very good job of removing the steamroller tactic mid game, mainly by chucking the supermutants at you, and later those damn annoying rocket bots. Most squad based tactics games have suffered from the phalanx tactic. FoT broke it up a little, and if anything the Real-time mode gave the chance to break out from the slow turn based structure on the repetitive elements.
    Steamrollering only really worked on easy, since FoT simulated crossfire quite nicely. Yes, you can complain that the A.I. takes unsafe shots, but you're the idiot who put them there.

    What it lacked was personality, particularly compared to something like JA2, which makes the character personalities a gameplay mechanic. The robots were a bad idea, however I understand the logic as a progression mechanic (virtually immune to traditional weapons, game switched focus to energy weapon.).

    The only flaws you've found with it besides the plot, which we can all agree is pretty awful, are the common elements of a squad tactics genre. I think we can safely say that if you didn't like FoT for these reasons, you'd also hate JA2 and X-com. Which means you don't like the genre, so you're not really in a good position to say if it's a good squad tactics game or not.
  3. In Topic: Terminator-Salvation

    Posted 16 Jul 2009

    QUOTE (Icey @ Jul 15 2009, 07:44 PM) <{POST_SNAPBACK}>
    Thankfully, I did not pay to see the film.


    Sadly I did. I just went in there with very low expectations, and, as a trashy pop-corn action flick, it's not bad. It wasn't T3, so we can call it a step in the right direction.

    It suffers from a classic case of being over-written, takes way too long dragging out plot explanations, most of which have already been revealed cinematically, so all that dialogue is really just for the thick people in the back row. The plot was pretty weak, but that shouldn't effect a good action movie too much, the fault is with the writers for including all that garbage, when all we really wanted as something like Black hawk down with T800s.

    Film makers just can't seem to grasp the concept that sometimes 'less is more' when it comes to the plot.

    Whomever decided Skynet needed HBC as a human face has played way too much system shock, of maybe watch that star-trek movie. Either way it's a bad turn for Skynet, which was one of the ultimate faceless malevolent entities. HBC's scenes could of been cut entirely without it having much effect on the film, and it would've led to better pacing.

  4. In Topic: FALLOUT 2

    Posted 15 Jul 2009

    QUOTE (David-kyo @ Jul 15 2009, 07:56 AM) <{POST_SNAPBACK}>
    Also, it's fucking BOOOOOOO-ring.


    Define 'fucking BOOOOOOO-ring'. 'fucking BOOOOOOO-ring' to you because you don't like the genre or 'fucking BOOOOOOO-ring' because the game is poorly designed a squad based tactics game.

  5. In Topic: FALLOUT 2

    Posted 14 Jul 2009

    QUOTE (David-kyo @ Nov 7 2008, 03:12 PM) <{POST_SNAPBACK}>
    Don' t bother installing Tactics, it's shit.

    *sigh* The stuff that goes on while I'm gone. FOT isn't shit, it's just not Fallout.

    As a squad level tactics game (think x-com, jagged alliance, etc) it's a solid stand alone product. It manages to blend both real time and turn based adaption pretty well without destroying either.

    I could've done with a little less linear in a JA2 sense*, which could've added a little more personality. but otherwise it's worth playing, providing you ignore the plot related disasters.

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