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EltonBM's Profile User Rating: -----

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FullyRamblomatic Forums (4 posts)
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User is offline Jun 27 2009 07:06 AM
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Posts I've Made

  1. In Topic: Plot-Why it is so hard, or only game developers have problems with it?

    Posted 26 Jun 2009

    Movies are movies. games are games.
    In movies we see the plot moving trough time. Movies are just a new way to listen to a history.
    When we sit to see a movie we just sit there and expect the story to be told the best way possible.
    But in game, we do no expect to sit an "just" see something. we play games to act over it.
    So the plot in the game cannot be the same, not even close, to movies or books or comics.
    In games you watch what you do!
    In games like Oblivion or GTA we do not see a guy walking for some seconds and them there is a cut and he appears in the final objective. In games we need to walk, run, drive from A to B. And we need to do that all the way.
    Writers and producers need to understand at once this fact. We are not in a movie. The plot cannot work the same way for such different things.
    If you could make me a favor, please tell me where are the language errors in my text. I need to improve my english.
  2. In Topic: Plot-Why it is so hard, or only game developers have problems with it?

    Posted 25 Jun 2009

    I´m better speaking than writing. But well. What is really important in a normal game, adventure games not included, is the way we play it.
    And everywhere I see people talking about bad choices and bad plots, poor character development, etc.
    When I said that HL is just a trickster, making us believe that we are on a vivid tale, I´m not alone.
    I´ve been playing games for some time. I never had a Snes, but PS, DC, PC, PS2, XBOX, I have this consoles and played all kinds of games.
    And until now, I only see plots getting in the way, and not helping at all.
    Every time Ms. Vance show in HL2 you can´t do much with her, just look. And it´s just get worse in the action cutscenes.
    See, VideoGames are incredible ways to develop visual art and sound. But for plots, it is really a fail.
    Looking to Fallout 3, there is so much in that game that is lost from the previous versions-Spoiler!-In the first game you could defeat the last boss only speaking to hum, or fighting him-but in Fallout 3 you have to kill and kill. Almost everything in the wastelands are there only to shot or be shot.
    The plot is outside the act of play the game. So it is always an alien to the game, something that orbit the game and at certain parts land and stay there for some time to take flight again.
    I did not remember a game where the plot changes the way we play.
    Decisions do not change the way we play. If you chose to kill or not kill at one point, it do not change the game.
    Soul Nomad & the World Eaters from Nippon Ichi did a different thing and is the closest thing I ever see from a plot change the game: You are forced to receive a soul, the soul of a terrible creature, not terrible in appearance but the type who eat your babies in the coffee break.
    If you accept its powers, you gain miraculous strikes to destroy enemies, but it came with a big price-Spoiler-he gets more and more in your mind and body-Spoiler. But if you refuse, you will have to grind all the way to the top, not easy task, but can free yourself.
    This is very uncommon, even in Gamasutra post about the theme the pic in the link is from this game.
    So here the plot change the way you play! Is not the way you play that changes the plot.
    And to be more precise: I really do not remember a very good plot in games. We already play games for time enough to see plots. From the NES era until this year, more than 20 years have passed.
    RPG and adventure games are plot based, but do not play as other games like FPS, action adventure or platforms. Even Strategy games are extremely weak in this.
    If a mandatory character dies, normally the fight needs to be restarted, so you cannot change the plot at all! You are slaved by the plot.
    I did not see a good plot in a lot of games, and the ones who have one, become slaved by them: You need to do what is in the plot. You do not change the plot, you choose what plot you want and follow it until the end.
    I´m, already repeating myself.
    This is my opinion about the theme.
  3. In Topic: Plot-Why it is so hard, or only game developers have problems with it?

    Posted 24 Jun 2009

    Well, sometimes we get a bit more excited.
    But hey!
    English is not my native language.
    And if that was a joke about be banned-Funny.
    If is not a joke-Funny.
    And what they say bout people who usually uses more than one exclamation point? This is something I usually not do.
    And for the sake of humanity: Two replies and not even one about the theme I´ve write?
    I know you all have more to say than Ban. And please, did not come with a new version of ban!
    Please, comment something good, bad, worse or angelical about what a write. But comment about what I´ve write, not about how I write it.
    You all can do more than that.
    But if you can´t, I understand-Funny.

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