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Sina's Profile User Rating: *****

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User is offline Sep 26 2008 07:30 AM
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Iraq

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  1. In Topic: Spore.

    Posted 25 Sep 2008

    QUOTE (David-kyo @ Sep 25 2008, 10:10 AM) <{POST_SNAPBACK}>
    "Spore teaches evolution", hmm. I doubt you were able to keep a straight face when you wrote that down.


    Well, as far as a game can teach you something, it does.
    "Spore is a multi-genre "massively single-player online game developed by Maxis and designed by Will Wright. It allows a player to control the evolution of a species from its beginnings as a unicellular organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture."

    That' s not evolution...?


    Fair enough, you're being a "God", and you're controlling it all, but it's still more evolutionary. If you weren't to control it all, it would be a wicked boring game.
  2. In Topic: Pirates Online

    Posted 24 Sep 2008

    Bumping, I guess.


    I think Pirates of The Caribbean Online is almost as retarded as the Buffy The Vampire Slayer MMORPG. dry.gif

    ...but then again, I'm not a MMO-fan.
  3. In Topic: The Elder Scrolls Discussion Thread

    Posted 24 Sep 2008

    QUOTE (Spoon Poetic @ Sep 25 2008, 01:54 AM) <{POST_SNAPBACK}>
    I like that it wasn't that easy to level up in Morrowind, and I also like that you could "cheat" if you wanted to. It was realistic that way and I prefer that. However I also am a staunch believer in not looking up details of the game until you've already beaten it, gotten bored with it, or get REALLY stuck - so for me, if I accidentally happened upon something before "normal," it would be like, this awesome realistic surprise - because I didn't know it was there and go looking for it, I just explored and found something. In Oblivion though, no amount of fun exploring ever amounts to anything until you are already in the higher levels, because everything levels with you.



    Well, I guess so, but there are some really nasty disadvantages to the whole stumbling-upon-things possibility. For example if you're (like me) not a fan of doing the main quest at the very beginning of the game, and you somewhere along the lines decide to loot the Dwemer ruin you're supposed to go to at the very beginning of the main quest... if you then happen to pick up that cube-thing (as a quick note, I had some serious issues finding that cube first time I did it) you need for that guy in the Fighter's Guild and drop it somewhere, sell it, throw it into Mount Doom or whatever you feel like doing with it, you're going to have some issues later on. If you kill someone relevant to the main quest storyline, you get a warning about it, but objects like that don't (as far as I know).

    The only time I looked something up on the internet for a T.E.S. game was in the main quest of of the Tribunal expansion, when you have to go activate something underground for that... God, or whatever she is. I seriously couldn't figure anything out, and I was pissed off beyond belief.
    Oh, and yeah - I had to read up on the puzzle in the last Oblivion gate, with the huge thing. :/
  4. In Topic: The Elder Scrolls Discussion Thread

    Posted 24 Sep 2008

    Bumping this thread because I'm a sucker for T.E.S. and ... well, that's basically it.

    QUOTE (z e w b @ Apr 18 2008, 01:56 PM) <{POST_SNAPBACK}>
    One of my main problems with Oblivion is the dungeon you start in. It takes too damn long to go through it all. They should have given you an option to skip the whole tutorial part and get out there.


    If you want to skip it because you want more than one character and you don't wanna go through it again, or if you start a character and want other skills because you chose shit skills without realizing it (or whatever reason you'd have to wanna restart) - you know you can just save at the end of the dungeon where you chose everything, right? That way you can just load that and chose skills, race and blahblah all over again.
    I don't think the dungeon is too long really, but I hate when the emperor gets killed. Ok, so I get that he's supposed to die and you're not supposed to save him and all that, but they did that in such a shitty way: you could kill the assassins prior to the emperor's death fairly easily, but when they pop out the secret door (and it's also too fucking obvious that's going to happen) he dies on the first plonk of the assassin's sword. I mean, wtf? And would the guards really leave the emperor alone with a prisoner? ...I'm just saying.

    Regardless, Morrowind and Oblivion are my favorite games ever. I'd say I prefer Oblivion, because the world map is more impressive. I guess you could say everything is very repetitive and looks the same everywhere, whereas Morrowind has different terrain and climate depending on the region... but somehow I liked wandering around Cyrodiil more than Vvardenfell. Freelance quests are better in Oblivion, too. Most freelance things in Morrowind were "help, help - I need escort", "help, help, someone stole my something-or-other", "help, help - take this here and here"... But on the other hand, I like the factions a bit better in Morrowind. Especially the Dunmer houses and stuff... and the Mage's Guild was SHIT in Oblivion.
    I hate how you can cheat the main quest in Morrowind too. Everything is there before you've activated anything. Like, the ring of moon and star - you can go get that the minute you get off the boat in Seyda Neen; I guess you could say it's somewhat "realistic" that the ring is there and all without activating the quest, but that lets you cheat, which is retarded. There's a video of some guy beating the main quest in like 15 minutes because he just mixed millions of potions to make himself awesome, and then levitated to get Keening and Sunder and... well, basically levitated past everything. I guess that's something most people WON'T do, but I still like that you can't in Oblivion.

    I agree with what whoever said about the leveling system in Oblivion too. It also doesn't take a rocket scientist to figure out that if you put restoration, destruction and alchemy as major skills, and then just walk around healing yourself or throwing a fire ball (if you're not around other people, lol) where ever you go and pick every flower you see, sometimes stopping to mix a crap potion, your skills will go up without really doing anything - it wasn't that easy in Morrowind.


    And as an end note, I think it's fucking awesome that Sean Bean has the voice of Martin in Oblivion. tongue.gif
  5. In Topic: The Dark Knight

    Posted 24 Sep 2008

    Hahaha, that's totally awesome. Really. tongue.gif

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November 12, 1910
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