Chefelf.com Night Life: grim_bug - Viewing Profile

Jump to content

grim_bug's Profile User Rating: -----

Reputation: 0 Neutral
Group:
Junior Members
Active Posts:
4 (0 per day)
Most Active In:
FullyRamblomatic Forums (4 posts)
Joined:
29-January 06
Profile Views:
1,315
Last Active:
User is offline Feb 03 2007 01:48 PM
Currently:
Offline

Previous Fields

How did you find the site?:
pa
Country:
Belgium
Icon   grim_bug has not set their status

Posts I've Made

  1. In Topic: Best XDAS game

    Posted 28 Jan 2007

    It's say trilby's notes... except for the end part where it started to get loaded down with complicated backstory.

    6das was basically ... dunno... a sequel-style game with a crapload of backstory. my eyes blurred everytime i saw the word 'chzo' and i just kept clicking until it went away. those goddamn papers you pick up with bible verses... ugh. sorry i'll pass. somehow i made it through the game anyways.

    Janine? There was a sortof passionate moment there but it made no sense. it was just convenient. it'd been cooler if during their moment of passion he dislocated his neck and couldn't move on the bed and then had to sit there while janine got hacked up by the tall man. slowly of course. janine was annoying. i liked the other girl better but she had no interesting part and didn't really develop. nobody developed. pop pop.

    so anyways not into all that backstory. less backstory, less people. it's a tiny short story of a game and there's all this junk. it's ok if nobody is expected to know what is going on, but if they are, and you think it might be required to memorize some kindof mythology to win the game, ugh.

    luckily click click click wins all adventure games!!
  2. In Topic: 1213

    Posted 15 Feb 2006

    I think its... gamier.
  3. In Topic: 1213

    Posted 1 Feb 2006

    QUOTE (torch @ Feb 1 2006, 06:25 AM) <{POST_SNAPBACK}>
    I
    To all the people who bitch about what they don't like about this game, "surely, you could have..." etc. why don't you find the time to finish a project and show us the results for free and we will help you realise what it feels like to be bitched at.

    In your own time.


    I' d take you seriously but...

    .... the forum topic *IS* 'chat, discuss, piss and moan about this game'

    so it's not like anyone's going crazy here. Although whats-his-face did really tuck into it. heheh.

    and besides, life is all about judging and complaining. I complained about a bus driver today and I've never driven a bus. How about that! It's a fatal flaw of mine. I'd show you my dumb-ass games but I stopped writing them (well, finishing them) back in the Apply IIe days.

    I have noticed that people, even those who do things on their own time, who are surrounded by yes-men and brownnosers eventually end up turning out crap.
  4. In Topic: 1213

    Posted 30 Jan 2006

    Well, I just finished the game. I liked:

    The mystery behind the main character
    The heart beat
    I liked having a main character with his head bandaged up
    The 'I saw that, 1213' bit
    The awakining zombie (patient?)

    I didn't:

    Ambiguous switches
    Slow speed and regenerating monsters. I hate regenerating monsters.
    Combined it means if you get excited and toggle some switch three or seven times and you cant tell if its up or down (if it is a toggle) or what it opened, you have to run slowly all over the place to find out what happened, killing things you already killed... i don't think these are undead monsters anyways, the reports of them (on the computers) and me seem to die like regular people.

    The difficult end boss. you can't tell if he's hurt, how much, and he can somehow 'shoot' you when you stand below him... but i guess after awhile i figured it out but i wouldn't say i had fun.
    All items looking like black boxes

    so that's my critique if this is where people make critiques... i guess the best part of these games is that they are hand crafted, and you can sense it when you play it. I've played most of yahtzee's games and like them as a nostalgic reminder of back when i played games as a kid, except the stories and dialog are a lot different then sierra and lucas arts.

    as far as achieving a refinement like flashback and out of this world, well, i think a different engine is required. the stories and feel of those games were only a part of it, especially flashback. it was the smooooooooooth and fast animation and nice action that made that game what is was. ags isn't going to do that, i don't think.

    it's impressive that someone can crank something like this out on his own time, though. I'm still wondering why yahtzee doesn't sell out and join some software development company and make money off his energy?

My Information

Member Title:
New Cop
Age:
Age Unknown
Birthday:
Birthday Unknown
Gender

Contact Information

E-mail:
Private