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ZP - Ghostbusters

#1 User is offline   Thaluikhain Icon

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Posted 08 July 2009 - 04:33 PM

http://www.escapistm...-The-Video-Game

Manages to mention how much the new doctor who sucks as well.
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#2 User is offline   joshofalltrades Icon

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Posted 08 July 2009 - 06:02 PM

There are lies in the review. I'm seeing insight traded for blind critique and it's not up to Yahtzee's usual snuff.

I played through the game and the biggest problem is that it's too short. Well, that and the PC has no multiplayer. But neither of those were mentioned in favor of things like:

"You have to catch every ghost in the game with a slow trap!"

You don't, many ghosts can be destroyed via other means. Also, one of the first upgrades available for purchase is Slam-dunk trapping, which means you just slam the ghost straight into the trap and it's gone)

"The lights get in my way!"

Maybe it's a matter of opinion, but I never had any problem seeing what I was doing. At all.

"You cross the streams all the time!"

I actually haven't even done it once. The AI characters usually turn off their streams when you're pointing yours in the same direction.

Sure, people are entitled to not like this game. I just want it to be for the right reasons, not some made-up cockamamie -- because Yahtzee is funnier when he sees straight to the heart of problems and nit-picks them, and less funny when he nitpicks just to nitpick.

Let the "LOL WHAT A FANBOY FAGGOT HURF DURF" commence!

This post has been edited by joshofalltrades: 08 July 2009 - 06:03 PM

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#3 User is offline   Otal Nimrodi Icon

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Posted 08 July 2009 - 08:41 PM

QUOTE (joshofalltrades @ Jul 8 2009, 07:02 PM) <{POST_SNAPBACK}>
There are lies in the review. I'm seeing insight traded for blind critique and it's not up to Yahtzee's usual snuff.

I played through the game and the biggest problem is that it's too short. Well, that and the PC has no multiplayer. But neither of those were mentioned in favor of things like:

"You have to catch every ghost in the game with a slow trap!"

You don't, many ghosts can be destroyed via other means. Also, one of the first upgrades available for purchase is Slam-dunk trapping, which means you just slam the ghost straight into the trap and it's gone)

"The lights get in my way!"

Maybe it's a matter of opinion, but I never had any problem seeing what I was doing. At all.

"You cross the streams all the time!"

I actually haven't even done it once. The AI characters usually turn off their streams when you're pointing yours in the same direction.

Sure, people are entitled to not like this game. I just want it to be for the right reasons, not some made-up cockamamie -- because Yahtzee is funnier when he sees straight to the heart of problems and nit-picks them, and less funny when he nitpicks just to nitpick.

Let the "LOL WHAT A FANBOY FAGGOT HURF DURF" commence!


Possibly you played it on a different system? Sometimes the AI differs.
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#4 User is offline   reiner Icon

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Posted 09 July 2009 - 08:25 AM

I would agree with the counterpoints that josh made. And that was on the 360 version.

The point from yahtzee that I agree with the most is the blatant fanservice by brnging back old locales and ghosts.

On one point though, I think adding the depth to the Gray Lady's character was a really cool thing and the library was actually a pretty creepy level. They've successfully been more scary than anything else I've played in the last 5 years.
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#5 User is offline   Gobbler Icon

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Posted 09 July 2009 - 11:16 AM

Could you go into specifics about that fanservice stuff? There were only so many ghosts and places mentioned in the two films, they'd have to include all of them to make me get an itch in my eyebrow-moving-muscle.

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#6 User is offline   ftr Icon

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Posted 09 July 2009 - 07:35 PM

It wouldn't be the first time he's lied in his reviews for the sake of criticising them. I've noticed it a lot recently.
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#7 User is offline   Slade Icon

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Posted 09 July 2009 - 08:25 PM

Meh. Standard blah Yahtzee affair. I think I'll start a drinking game based around the amount of times he references anal insertions within a video.

Also, new Who is awesome when RTD keeps his flailing-fanboy-with-an-ego-hands off of it.
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#8 User is offline   AdamM Icon

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Posted 09 July 2009 - 08:31 PM

Ooh, provide examples please [ftr]. I haven't played a game he's reviewed since Fallout 3 (not counting Thief which is very old).
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#9 User is offline   Thaluikhain Icon

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Posted 10 July 2009 - 08:44 AM

QUOTE (Slade @ Jul 10 2009, 11:25 AM) <{POST_SNAPBACK}>
Also, new Who is awesome when RTD keeps his flailing-fanboy-with-an-ego-hands off of it.


True, but he doesn't much.

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#10 User is offline   ftr Icon

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Posted 10 July 2009 - 09:37 AM

QUOTE (AdamM @ Jul 10 2009, 02:31 AM) <{POST_SNAPBACK}>
Ooh, provide examples please [ftr]. I haven't played a game he's reviewed since Fallout 3 (not counting Thief which is very old).


The main one that springs to mind is his Mirror's Edge review, the big 2 examples being:

He said the story is not explained in the slightest....yes it is, very clearly in fact.

He also said there's no way of quickly turning round when hanging from a ledge...yes there is, it's the button that turns you 180 degrees...
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#11 User is offline   Thaluikhain Icon

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Posted 10 July 2009 - 09:40 AM

It's one of the things which happens to reviewers, especially ones that generally do negative reviews, they start misrepresenting the thing to have a go at it.

With most things, its fairly subjective, but I find the "it's not ever explained" gripe to be particularly easy to misuse, because it's fairly obvious if something is explained or not...you can argue on whether or not it's explained clearly, but the usual complaint is "didn't even try to explain", which is easy to prove wrong.
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#12 User is offline   reiner Icon

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Posted 10 July 2009 - 12:55 PM

QUOTE (Gobbler @ Jul 9 2009, 11:16 AM) <{POST_SNAPBACK}>
Could you go into specifics about that fanservice stuff? There were only so many ghosts and places mentioned in the two films, they'd have to include all of them to make me get an itch in my eyebrow-moving-muscle.


Thinking back...

A whole level dedicated to the Sedgewick Hotel, where you re-enact trapping Slimer. Venkman is even slimed again. There is more tagged on after recapturing Slimer.

You're taken back to the library to capture the Gray Lady (which I mentioned was actually pretty awesome). They mention a dog statue missing here.

A level where you roam the streets of NY after Stay Puft and then subsequently blow him up as he climbs the building you're in.

Peck and the Mayor return to harass the ghostbusters. The containment unit is shut down again.

Gozer's skull shows up and Vigo's haunted portrait resides in the firehouse.

There are a number of 'artifacts' you can collect. One is the Ecto-1 toy car.


Doesn't detract at all from the fun factor, though.
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#13 User is offline   Game Over Icon

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Posted 11 July 2009 - 05:04 PM

Very noice gafics.

But really, the engine they used has some balls, not that any of you care.

This is actually the first decent Ghostbuster game I've seen.
QUOTE (Slade @ Jul 10 2009, 02:25 AM) <{POST_SNAPBACK}>
Also, new Who is awesome when RTD keeps his flailing-fanboy-with-an-ego-hands off of it.

Thank you.

This post has been edited by Game Over: 11 July 2009 - 05:11 PM

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