Chefelf.com Night Life: My/your personal experince with indie and small timers - Chefelf.com Night Life

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My/your personal experince with indie and small timers I am deeply touched by _____

#46 User is offline   Patch Icon

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Posted 08 April 2009 - 09:14 AM

Actually yes.
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#47 User is offline   joshofalltrades Icon

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Posted 08 April 2009 - 09:33 AM

Bad top of the page post, or worst top of the page post ever?

You decide

This post has been edited by joshofalltrades: 08 April 2009 - 09:34 AM

My Let's Play of I Wanna Be The Guy! Do you have the balls?

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The Queen's own English, base knave, dost thou speak it?
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Posted 08 April 2009 - 12:22 PM

Both.
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#49 User is offline   Voicebox Icon

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Posted 08 April 2009 - 04:42 PM

Concerning The Path

**spoilers**

First I would like to say long time reader first time poster hahaha. I found a lot of cool games thanks to this topic so great anyway, When the path was mentioned I was curious. I looked up reviews I played the trial version of the graveyard and I have to say even now I find it stupid and I would hardly waste 5 dollars as something as dumb as that. Saying that though I feel like people who were actually able to gain some sort of experience out of it, obviously its not as stupid as I think. Just because my opinion is opposing doesn't mean everyone should and will have that opinion. The old time saying different strokes for different folks definately applies.

With The Path to say its a game for people who enjoy or think rape is an acceptable form of enterntainment are missing the point I think. Perhaps more so angry they spent 10 dollars on something they didn't enjoy than anything else. I didn't buy The Path. I watched the lets play on it. I have considered buying it, just because I watched it for free, which is not necessarily fair to the people who made the game.

Now I'm going to spoil the game from begining to end so really when I said spoilers above it applies mainly to this section here. I watched this guy on youtube start out. He went straight to grandmothers house. Told him he failed. So he went off the path found some items. Seemed kind of stupid. In fact it took him forever to find this "Wolf" he got lost many times and some items were only collectable if you had a specific sister to collect it. A lot of the time though he got lost, or he found an item and when he tried to find it again he couldn't. There is no mini map obviously. He did find the wolf and this was with the girl with the brace. However I'm not sure rape was involved in that one. I was left confused. I always figured she partied too hard and it was a motorcycle accident, thus the constant sound of the motorcyle. However with the Girl Carmen it was very clear she was raped. Trying to act like an adult drinking beer and flirting with the wood cutter ( The reason I'm so discriptive with the personality is when each girl found an item they would say something about it. Ginger would make pirate comments and Carmen made slutty egotistal comments) and obviously when he walked inside grandmas house after Carmen found her wolf you heard bed springs and groaning. You can imagine how that must have played out. Once all the girls died there was a twist. The woodland girl dressed in white became playable ( the one that always lead the girls back onto the path). So all these girls ranging from ages 5-19 dressed in black and red all do something bad, or go towards a certain temptation off the path and eventually met their demise. You play as this girl dressed in white. Now apparently he found out you could find items with this girl too but he didn't find any. He went to grandma's house and she ended up perfectly fine. So the one girl who stayed on the path survived. All these temptations that young girls are presented throughout their lives that could lead them off the path are represented and then the girl who follows the path survives. I thought it was a different twist to the red riding hood story. Its very symbolic, actually.

Gameplay, it interacts I suppose as more of an interactive story telling than anything else. Absoluty not for everyone. But I also think some people are being extremely judgemental to the people who did enjoy the game. Understandably the content it brings up is upseting and I guess the people who became really upset...game did its job. It is a horror title after all. Which is probably the only reason I wouldn't get it. I feel like i might get nightmares or something along those lines, if I experienced this game first hand.
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#50 User is offline   Spann Icon

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Posted 08 April 2009 - 04:52 PM

...Shit. Guys, a grownup has joined.

A good argument though dude, I didn't see it like that.
"There comes a time in every person's life when they should learn to shut up. It is called 'birth'."

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#51 User is offline   joshofalltrades Icon

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Posted 08 April 2009 - 06:16 PM

Here's another good argument. Go and read the livejournals that the creators set up for every girl.

Yes, the writing for them is just about as terrible as you would expect from a livejournal.
My Let's Play of I Wanna Be The Guy! Do you have the balls?

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The Queen's own English, base knave, dost thou speak it?
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#52 User is offline   Voicebox Icon

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Posted 09 April 2009 - 02:21 PM

What part of the live journals are a good argument against any of what I said? I'm not entirely sure how these journals make my points invalid. I haven't read them I'll just take your word that they're awful. (Honestly if they're really bad I don't know if I could handle reading it ) I'm just curious how its supposed to make what I said wrong. I'm not sure I get the point your trying to make.
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#53 User is offline   Game Over Icon

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Posted 10 April 2009 - 11:41 PM

QUOTE (joshofalltrades @ Apr 9 2009, 12:16 AM) <{POST_SNAPBACK}>
Here's another good argument. Go and read the livejournals that the creators set up for every girl.

Yes, the writing for them is just about as terrible as you would expect from a livejournal.


Josh, if you want to know what stupid and sick is, go google 'scriblekid' on deviant art. That is true unfunny sickfuckery attempting to call itself art.


But I would like to read the 'Livejournals' myself. Can you provide me link(s)?
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#54 User is offline   joshofalltrades Icon

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Posted 11 April 2009 - 09:45 AM

Here's the development blog. Scroll down a bit until you get to "Red Livejournals".

It's this sort of quality writing that pulls in the big bucks, folks!

Here's a link to an official forum post:

http://tale-of-tales...opic.php?t=6525

Note the complete lack of help given by the administrator.
My Let's Play of I Wanna Be The Guy! Do you have the balls?

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The Queen's own English, base knave, dost thou speak it?
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#55 User is offline   Game Over Icon

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Posted 12 April 2009 - 01:55 PM

Alright, alright...I get it. They're a group of amature artists and programmers.

But I still don't get it! Sure the LJs were written in an amaturish way, but I just don't get it. Were these meant to be pedo bait, you say? Are you implying that maybe they have some hidden agenda that I haven't noticed?

This surely doesn't imply anything nasty. Thay want the game to be approchable to both sexes:
http://tale-of-tales...ut-for-2-weeks/

Please tell me if I'm missing something. I know that I am nihilistic sometimes, but I felt guilty for actually allowing a girl to fall off the path. If I had a daughter, this would've motivated me into giving her some advice about life and taking risks.


Nope, no abnormal people here:
http://tale-of-tales...p...649&start=0

Perhaps, I am too open minded.
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#56 User is offline   joshofalltrades Icon

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Posted 12 April 2009 - 03:58 PM

I think you're missing the bigger issues. It's okay, you're not the only one.

Here they are.

1) The Path, as a game, sucks. I know they wanted to focus on the art and all, but if they're using games as their medium it needs to be entertaining whilst being interactive. I don't want to hear arguments about how adding fun would have ruined their artistic vision. Braid was a fantastic little artsy-fartsy game and it was entertaining being able to manipulate time in various ways.

2) The developers of this game treat the whole thing like it's the second coming of Christ, Buddha, J. Smith, Allah and Satan all at once. We're lucky to be able to play their stunning work of art that is certainly nothing like we've ever experienced before nor will we experience henceforth. In reality, the game is a collectathon/find the encounter where you are ambiguously "ravaged" and then you press the forward arrow key until you die 10 minutes later. Not exactly revolutionary and their pretentiousness (making unjustified claims), to quote Yahtzee, seems scientifically designed to get on my tits.

3) They have a fucking manifesto. If you don't get why this is ridiculous and insane, we need to stop talking about this right now because we're not on even footing, if you get what I mean.
My Let's Play of I Wanna Be The Guy! Do you have the balls?

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The Queen's own English, base knave, dost thou speak it?
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Posted 12 April 2009 - 10:32 PM

I'm pretty sure this is as much fun as you can possibly have with a Tale of Tales game. The Graveyard was mildly interesting but... $5 to watch an old lady die? No thanks. That's money you could be spending on... uh, anything really. I heard you can also get something a little more substantial for that same amount of cash.
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#58 User is offline   Voicebox Icon

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Posted 13 April 2009 - 12:52 AM

Again, its an interactive story. Telling a different version of red riding hood.

Understandably you're upset with how the author feels about themselves and how they've decided to label what they have as a game (or realtime art, which you know what, isn't a bad thing to call what they've created. Art doesn't necessarily have to be GOOD to be called art). Which in a way it is. Fun or not you get to interact with the characters collect items ect. Not your cup of tea. No, but still a game.

If you strip it down take all the outside sources out, then your left with an interactive story. You can pull all these links proving how pretentious the authors are and how they're arguing they're gods gift to the gaming world.

But nobody here is arguing that point. So its pointless to bring those things up.

The games sucks? As a game yes. I haven't played it but I will agree, I probably wouldn't enjoy it. Some people have. Why is that wrong?

I have lost what we were debating, First it was about wether it was a good game, then if its worth money, then what they game was about, and now if the creators are dicks and a little too full of themselves.

My opinions all all these arguments since we can't stay on one. Its not a good "game" (not having played it my argument loses some of its points) Its a story that you act out, ment to play out as a horror title (Or mind fuckery title) but story wise, I have say, givin my spoiler filled message above, that it was an interesting take on a very old story. Although it could have been less artsy to get the message across to a broader audience. Given the authors are very full of themselves thats probably something they'd refuse to do.

Ten bucks? Its worth the money if you have money to spare or this type of thing is something you enjoy.

I stand by what I said the story was about. It makes sense, if it was about brutilizing little girls and raping them then the ending makes no sense.

They do seem a bit full of themselves. I wonder how much money they've made so far though. Plus the feedback they get. A manifesto maybe they were bored, maybe they're trying to rake in a larger fanbase. However I have not met any of the people behind tales of tales. I have not spoken with them, I don't know them. So my opinion on the creaters remains completely apathetic.

Someone on Youtube said something that perhaps makes me understand your points a bit more. I think you would agree with this. I feel these statements are fair.

Don't get me wrong here, I don't mind an artistic game. I thoroughly enjoyed Braid, for example. Well worth $15.00. However, if you're going to make an art project using interactive computer software as a medium, market it as a game, advertise it as a game, you probably ought to include more actual gameplay. This could have been a slightly interactive movie / animation (think the Grandma's house sequences) for the entirety, and it would not have lost anything. It would have gained, IMO.
I should also say that I'm not one of those folks who're sore because it wasn't what I was expecting when I bought it. I'd read a lot about it and knew exactly what I was getting into, I don't regret buying it. I just feel it was poorly marketed, very buggy, and that the people who're defending it are doing so because they don't consider it to be a game and so consider it to be immune to most of the criticism it's getting, saying the people who don't like it just don't get it.

This post has been edited by Voicebox: 13 April 2009 - 01:20 AM

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#59 User is offline   Voicebox Icon

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Posted 13 April 2009 - 12:55 AM

QUOTE (Solar Powered Walri @ Apr 12 2009, 11:32 PM) <{POST_SNAPBACK}>
I'm pretty sure this is as much fun as you can possibly have with a Tale of Tales game. The Graveyard was mildly interesting but... $5 to watch an old lady die? No thanks. That's money you could be spending on... uh, anything really. I heard you can also get something a little more substantial for that same amount of cash.


HAHAHA. That deer...thing looks like the forest spirit from the movie princess monoke.
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#60 User is offline   Thaluikhain Icon

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Posted 13 April 2009 - 03:00 AM

QUOTE (Solar Powered Walri @ Apr 13 2009, 01:32 PM) <{POST_SNAPBACK}>
I heard you can also get something a little more substantial for that same amount of cash.



Ouch!

Though to be fair, not much compares to pre-Chzo XDAS (not that the later games were *bad*, (the Tall Man and the music were both great), just that, IMHO, they should have been seperate from the DeFoe stories, they changed the nature of things way too much).
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