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In my philosophy a game should be quite simple in its normal difficulty, even at the boss levels, cause no one likes having to resort to beginners difficulty to finish a game.
Yeah, I'd agree with that. Then everyone can enjoy the satisfaction of finishing their own games. Actually, I think it should almost be a game consumer's right. If you spend $20 on a game for instance and you can't get past the first level, would you feel you'd got your money's worth? I wouldn't.
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And yes, when you finally get on the enemy ship... just a hangar and one room with a cupboard.
Love it, Toru Chan. I couldn't put it better myself.
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Now I'm mad. I just checked and that intrusive piece of SONY malware had indeed installed itself on my PC. Scum of the earth. My mistake was having a legit copy. Next time I'll just rip it off thepiratebay.org with SecuRom no doubt already excised. Shame on you, LucasArts.
No, LucasArts isn't at fault. The people responsible for secretly installing SecuRom on their customers' computers is EA Games. See, LucasArts doesn't seem to publish the games. As far as I can tell, it's just responsible for leasing the licence.
Battlefront I was released in my country by Pandemic studios and Jedi Outcast was released by Activision. Neither of them had SecuRom. Ditto for my copy of Star Wars Lego 2, which was also released by Activision (so EA Game's malware declared it an illegitimate copy and tried to block it from running).
I also read up on the matter while looking for a solution to the problem and apparently EA Games has made a lot of people angry. I would suggest that everyone blacklist anything released by this game publisher.
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Trouble is higher-difficulty difficulty in the eyes of game designers just means more enemies. More and more until you can't possibly win. I strongly suspect the people who write these games don't play them.
That seems to be standard. It's not very imaginative and it's not that difficult to think of alternative ways to make things more difficult. You could limit the amount of ammunition available for example so you have to think harder about how to conserve your supplies or you could increase the AI of the enemies...
... actually, that annoys me in both Battlefront games. Why is that the enemies always have higher AI levels than your teammates?
My teammates will swarm around an enemy command post but won't make the next logical step by going in and taking it. A group of twenty outside a friendly command post will sit back and allow one rebel to waltz on in and take it. I'm forever going back and forwards trying to cover for their sloppiness. I particularly dislike having to recapture command posts I've already taken because I've occasionally tried staying put and guarding them and most of the time, it's not that difficult. The other thing I've found is that I can never rely on my teammates to watch my back.
Anyway...
Kurgan X, I've heard about Battlefield 1942 too but hey, Battlefront is Star Wars and we're all Star Wars fans. It's a hoot. I agree it doesn't make you feel like you're really experiencing being on a battlefield but that doesn't matter for me. I just think it's a lot of fun. And the fact that the violence isn't realistic makes it good clean fun too.
Although, I think they've tried to make one thing a little bit like the movies... the stormtroopers' blaster rifles. For anyone who wonders why stormtroopers have a hard time hitting anything in the movies, play Battlefront and you will find out. Those of you who've played it, you know what I mean.
Hey, Zatoichi! Nice to see a fellow Empire fan. I think the Empire's the only side to play really. Yeah, the rebels are loveable in the movies but in Battlefront, they come across as the biggest bunch of thugs. Every single last one of them, with the possible exception of the wookies, looks as though they've got criminal records a mile long.
Also, I'm glad I'm not alone in hating the the rebel pilots. They're too damn uncanny at getting kills in and surviving. Many times, I've been kicking and ass and taking names only to have it all end with the sound of one click... and then one of those damn rebel pilots appear with that ridiculously absurd weapon of theirs that looks as though they're running around with a large polaroid camera. I hate those guys. I hate those guys so very very much.
As for the snowspeeders, that's why we need the AT-AT's weapons to be a little more responsive. One trick I have learned is to reverse the AT-AT when they're coming behind you. Sometimes they'll crash into you and naturally, you'll be the one who fares better.
Another annoying thing is that whenever I activate the "Sabotage" bonus on Hoth, I find it does absolutely nothing to the snowspeeders. I mean, are they vehicles or not?
Oh, there's another bug in Battlefront. Has anyone noticed how in the campaign game, the enemy will frequently award themselves bonuses they're not entitled to? Often, I've stripped them of all their bonuses only to find that they're treating themselves to free sensor jamming or they're running around with secret bacta tanks. However, on the flip side, it makes it even more satisfying when I beat the rebels... that fact that even when they cheat left, right and centre, I can still kick their asses.
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Why are the enemy special characters so un-freaking killable?
Are they killable at all? I thought they weren't. I've tried any number of techniques with Luke Skywalker. I've run him over with a speeder. I've lobbed grenades at him that toss him about the place like a rag doll. I've tried very hard to knock him over the occasional bottomless drops that pop up in the levels but with no luck.
However, I'm never too worried by an enemy Jedi Hero. They're as thick as two short planks and most of the time, they just stand about doing nothing as they wait for their brains to warm up.
Vader does that too. I can't even get him to follow basic commands. Sometimes, I think I just bring him along out of some strange sense of obligation. "Oh, Hoth. I'm sure Vader would l
ove this."
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What the crap are these electro-shocker pieces of garbage on my beloved Dark troopers?
Yes! Battlefront II completely neutered the Dark Trooper. I felt as though I were charging into battle armed with a cheese grater. The only feeling that comes close to it in Battlefront I is when you charge into a group of enemies and discover that you forgot to reload your weapon. Man, is that awkward.... and embarrassing. "Ha ha! ..... oh, bugger."
Also, just another thought on Battlefront II. The maps are lame. The only good maps are the ones they imported from the first game... and they abandoned the Bespin maps, which are awesome. Also, the new Kashyyyk map is crap. It's just standing out on an open beach while enemies shoot at you from all sides.
Has anyone also noticed how in Battlefront II, all the enemies will specifically pick on you? Sometimes they'll run past dozens of your teammates just so they can take potshots at you.
Oh and one last beef with it. I hated how in the campaign you had to buy bonuses. I think what they were going for was more realism but that makes it more like a strategy game when most people who are playing this are after a first-person shooter. It's not a good idea to mix the two like that. And there was a missed opportunity there as well. If bonuses were something you'd have to fork over money for and not something you'd just get after you conquered a planet, then they could have had a new system where you could use multiple bonuses at once. That way, you'd gradually become stronger as you progressed in your campaign, which would make sense. In fact, it really looked as though that's what the system was going to be (but then again I thought gungan hunt mode was going to be chance to slaughter vermin, not a battle with the little rubbery fools armed to the teeth with all sorts of weapons). What a waste.
This post has been edited by Just your average movie goer: 07 January 2009 - 09:06 PM