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Fallout F@&kin' Three A bucket of awesome

#16 User is offline   barend Icon

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Posted 04 November 2008 - 04:48 PM

I took a wrong turn early on in the game, I encountered a group of Brother Hood of Steel fighting mutants long before finding megaton or the supermarket. One of them died and I took his armor and weapons... now I'm carrying his heavy ass armor around and I don't think I'm going to see and training for some time yet... and I"m not throwing it out because I've picked up a few sets now and have canniablized them with my repair skill to upgrade their effectivness and rating.

I'll have to put them in a locker somewhere... hmmm... maybe I won't blow up megaton after all...
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#17 User is offline   David-kyo Icon

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Posted 04 November 2008 - 09:04 PM

No need to screw around with that, soon after you learn how to use it, you'll get your hands on some Power Armor Mk II anyway.
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#18 User is offline   Dr Lecter Icon

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Posted 04 November 2008 - 09:25 PM

Psh, I nuked Megaton. Fuck 'em all.

You get an apartment in his tower with a safe and a robot butler. Seriously, I don't regret it at all. Not one bit.

Although, I did seduce that guy, so he may have just set me up because he liked my maracas.
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#19 User is offline   Maggot4Life Icon

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Posted 05 November 2008 - 02:55 AM

I saved Megaton and then nuked it in my other account. Mr. Tenpenny is a freaky homo. Anyways, I finished the main questline regrettably since the game ends. Pretty shitty, so I just reloaded a game right at the purifier and left to go do some other shit. Anyone know what to do at Vault 106? (I think that's the one, well its the one where everything goes blue and messes with your mind) I went into the generator place, versed the Tunnel Snake illusions and don't know what to do now.

(Best part in Fallout 3: Tranquility Lane. Fuck I love that place.)

Oh and barend, you have to get into the Citadel to get training for PA and they give you a suit in perfect condition when you join. You have to follow the main quests to get access to the Citadel. And as David said, you get MKII and Tesla armor when you encounter the Enclave anyways.
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#20 User is offline   David-kyo Icon

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Posted 05 November 2008 - 05:28 AM

Maggot, how did you get out of Tranquility Lane? I'm supposedly using a good character (although he's developed quite a big mouth and a no-shit-taking attitude by now), but all I could do was obey the little girl and get a lot of shitty karma. Entering the abandoned house, as the old woman said was no help, because all I found was singing garden gnomes and cinderblocks.
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#21 User is offline   Dr Lecter Icon

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Posted 05 November 2008 - 07:37 AM

I only have two problems with Fallout 3 so far:

1. It's so unbelievably hard to navagate around the city (unless I'm missing something). I keep coming up against blocked off roads, and when I go through the subway, I normally end up miles from where I wanted to go.

2. This is pretty much the same thing as the first, your character walks soooooo slowly. It takes ages to get anywhere. If there's a stat that let's you sprint (or atleast run faster), I'm all up for that.
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#22 User is offline   David-kyo Icon

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Posted 05 November 2008 - 12:10 PM

You're not missing anything, you are supposed to screw around the subway stations to get from one point to another. Good thing there's a fast travel option, so you have to do it only once.

And yeah, having to walk around that much sucks balls. Oblivion could've gotten away with no fast travel options to places you've never visited, but here, the landscape isn't really that interesting and there are no dungeons to explore on your way. Or, if there are, you can bet it's too tough for you at this point, and you'll have forgotten about it by the time you level up enough.

My problem with the game is the over-simplified character system, as in you can beef yourself out in pretty much every area by the end, plus the fact they've included scenarios that cannot be beaten unless you have a certain amount of a certain skill. This isn't supposed to happen in the Fallout universe, a task should always have multiple solutions, one of which is suitable for your current character.





However, the fact you can make your enemies' heads explode in a slow-mo shower of sticky crimson and hints of brain makes up for most of these faults. devil.gif

This post has been edited by David-kyo: 05 November 2008 - 12:11 PM

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#23 User is offline   barend Icon

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Posted 05 November 2008 - 08:11 PM

QUOTE (Dr Lecter @ Nov 5 2008, 07:37 AM) <{POST_SNAPBACK}>
2. This is pretty much the same thing as the first, your character walks soooooo slowly. It takes ages to get anywhere. If there's a stat that let's you sprint (or atleast run faster), I'm all up for that.


Drop some gear. rolleyes.gif
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#24 User is offline   Dr Lecter Icon

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Posted 05 November 2008 - 08:38 PM

I walk around carrying as little as possible already!

I guess slo-mo head explosion does make up for it.

Actually, I think I need to start the game again. I just realised I've been making mistakes all over the place. My character, although can kick the crap out of most stuff, she's clearly not suited to the world. I think I'll make a Man-With-No-Name-esque badass mofo.

Also, being so evil does have its downsides as I've started to notice. More and more bounty hunters keep coming after me. It seems like every other time I get out the subway system now, they they're waiting for me. It's no problem killing them, just kinda sucks being paranoid about being attacked by badass mofos at any moment.

This post has been edited by Dr Lecter: 05 November 2008 - 08:42 PM

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#25 User is offline   David-kyo Icon

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Posted 06 November 2008 - 02:52 AM

If you're a good guy, then some mercenaries try to fuck with you, so not much change there.
No need to carry as LITTLE as possible, just under the weight limit, only that makes a difference, whether you exceed that or not (if you do, you can only walk).
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#26 User is offline   Maggot4Life Icon

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Posted 06 November 2008 - 03:23 AM

QUOTE (David-kyo @ Nov 5 2008, 09:28 PM) <{POST_SNAPBACK}>
Maggot, how did you get out of Tranquility Lane? I'm supposedly using a good character (although he's developed quite a big mouth and a no-shit-taking attitude by now), but all I could do was obey the little girl and get a lot of shitty karma. Entering the abandoned house, as the old woman said was no help, because all I found was singing garden gnomes and cinderblocks.

Yeah, that got me at first but you have to activate all the items in a certain order. You'll notice if you've done it wrong when you hear a 'error' kind of beep when you activate the wrong one. I think the order goes: radio, pitcher, garden gnome, pitcher, cinder block, something something...
Eh, I can't remember now.

Well, after a while of walking about I stumbled across a scrap-yard full of raiders and guess who! Dogmeat!!! Ah, I never get tired of old dogmeat, this time you can get him to hunt down ammo, weapons or chems for you as well as go home to vault 101 or stay put. Good companion after I payed 1000 caps for a crappy Mister Gutsy model from some old-ass grey dude, only to find my robot dead after I left him alone for a bit.

For the transportation problem, they should have included the ability to repair vehicles so you can get a car like in Fallout 2.
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#27 User is offline   joshofalltrades Icon

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Posted 07 November 2008 - 08:39 AM

QUOTE (Maggot4Life @ Nov 6 2008, 03:23 AM) <{POST_SNAPBACK}>
Yeah, that got me at first but you have to activate all the items in a certain order. You'll notice if you've done it wrong when you hear a 'error' kind of beep when you activate the wrong one. I think the order goes: radio, pitcher, garden gnome, pitcher, cinder block, something something...
Eh, I can't remember now.

Well, after a while of walking about I stumbled across a scrap-yard full of raiders and guess who! Dogmeat!!! Ah, I never get tired of old dogmeat, this time you can get him to hunt down ammo, weapons or chems for you as well as go home to vault 101 or stay put. Good companion after I payed 1000 caps for a crappy Mister Gutsy model from some old-ass grey dude, only to find my robot dead after I left him alone for a bit.

For the transportation problem, they should have included the ability to repair vehicles so you can get a car like in Fallout 2.


Any clues on where you found Dogmeat?
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#28 User is offline   David-kyo Icon

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Posted 07 November 2008 - 02:50 PM

If I recall correctly, there's a junkyard between Megaton and the ghost town (the one with the ridiculous amount of land mines). He chews on raider tattoo in there.
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#29 User is offline   David-kyo Icon

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Posted 07 November 2008 - 03:08 PM

If I recall correctly, there's a junkyard between Megaton and the ghost town (the one with the ridiculous amount of land mines). He chews on raider tattoo in there.
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#30 User is offline   Maggot4Life Icon

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Posted 07 November 2008 - 08:10 PM

k, Scrapyard is just beneath Minefield (the place moira wants you to go to, to get a disarmed landmine), it is to the west of the Reguator HQ and far east of Arefu (If you accepted the quest from Lucy West in Megaton then you know where this is) pretty much. Right, I'll draw a shitty little cybermap thing:
_______________________________________________________________
| *Raven Rock |
| *(Republic of |
| \ \ Dave) |
| \ \ |
| \ \ |
| \ \ |
| \ \ |
| \ \_ \ *(Minefield) |
| \ --- \ |
| \ \ *SCRAPYARD* *Reg HQ |
| *(Arefu)\________ |
| \ _RIVER _ \ |
| \ \ |
| \ \ |
| *(Vault 87) \ \ |
| \ \ |
| \ R \ |
| *(Vault 101) | I \ D.C |
| | V | |
| *MEGATON| E | |
| | R | |
|__________________________________|____________________________|


OMG THAT IS THE BEST MAP I'VE EVER MADE

EDIT: Oh fuck, that is extremely gay.... It didn't work. Alright I'll upload a pic.

K, the place that says SCRAPYARD is it... just so you didn't know... Oh and the red arrow isn't pointing towards where it is...


Now, this is what I had originally planned on doing but failed. My almighty map...


This post has been edited by Maggot4Life: 07 November 2008 - 08:36 PM

I pooped a hammer. I pooped a cornish game hen.
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