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The FR.com update

#16 User is offline   Man Of Doom Icon

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Posted 17 October 2008 - 02:02 PM

I really want to get Dead Space, but can't possibly afford it alongside my more important purchases. I might try renting it though.
I'm quite happy with a constant level of tension throughout, breaking the tension can sometimes damage the chances of it building up again so effectively. I'd rather be tense the whole time than have little bits of tensions and then some real fear for a minute or so. Makes things a bit more even.
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#17 User is offline   Heccubus Icon

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Posted 17 October 2008 - 02:42 PM

The point of the article wasn't that games are the scariest form of media. Why are you focusing on such a small part of the overall piece?
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#18 User is offline   Chyld Icon

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Posted 17 October 2008 - 05:03 PM

On the subject of the written word being scary:

Some of you may be 4channers, I don't know. Rules 1 and 2 can wait outside for a moment, while I say I dabble. One of their venerable instituions is creepypasta, basically an entire thread of scary stories, with the odd scary/creepy pic for good measure.

They may be bookended up basement-dwelling illiterates demanding tits, and photoshops my cat could better, but consider this. They may not be that scary by daylight, with people about. Read a threadsworth, at midnight, on your own, with no light coming in through the window, and you'll be huddled in your bed going "holy shit what the fucks going to try busting through the window tonight?"

No matter what medium your scary things take, its all about how its presented, how the recipiant views it, and such set and setting things as that. Same as with any creative medium. If done right, you could make someone laugh making ballons out of someones skin*.

*wouldn't recommend it tho.
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#19 User is offline   aggiecouch Icon

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Posted 17 October 2008 - 06:59 PM

The skin balloon laughter rate is exponentially related to the type and ammount of various drugs consumed from my experiance
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#20 User is offline   AdamM Icon

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Posted 17 October 2008 - 07:05 PM

Yeah, I've read some of those. Two-paragraph-long scraps of nonsense akin to those things you see on YouTube videos with 'now post this everywhere or the same thing will happen to you' appended. They might be scary in the dark with no-one around, but then what isn't?

Hecc, I dunno what your problem is, none of us said that was the point of the article - which I believe was something about censorship, though I can't even tell if he was solidly for or against it as it was so vague and meandering - but it's just something I disagree with and said so. Why shouldn't I focus on such a small part?
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#21 User is offline   FFreak3 Icon

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Posted 17 October 2008 - 11:59 PM

I believe Yahtzee was talking about the best potential of each medium, in it's maximal presentation.

Books, at best, can only make us afraid for the characters they present, scaring us through us is an entirely different matter, and impossible through merely the written medium, (and I'm talking about horror here, not fear; reading a medical thesis is enough to scare me shitless that the person who wrote that is currently practising medicine).

Movies can get us somewhat more attuned to the character, but even if the character is YOU, you still aren't controlling "yourself" at that point, and it is still a passive medium. And you aren't, currently, the person on the screen.

In games, however, with a good control system, you feel that you are the character. The character does what you would do. S/he does not run into the path of certain doom by knife stabbing, s/he does what you would do, because you ARE doing it. You are controlling the character, you ARE the character.

And thus games are a better medium for horror because they have the potential to involve the player/reader/watcher, because they are an active, but mass media.
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#22 User is offline   Heccubus Icon

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Posted 18 October 2008 - 02:15 AM

QUOTE (AdamM @ Oct 17 2008, 08:05 PM) <{POST_SNAPBACK}>
Why shouldn't I focus on such a small part?

Because you're completely missing the entire point. He didn't write an article about how scary video games are, he wrote an article discussing the need for a proper rating system for video games in Australia so that developers need not sacrifice content at the risk of having their product banned. If someone like me, who often fails to read into subtext or to absorb read information beyond what's written in the most literal form can pick up on that blatantly clear message, why can't you?
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#23 User is offline   AdamM Icon

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Posted 18 October 2008 - 01:19 PM

Are you saying that when Yahtzee said games are the scariest medium he didn't actually mean it, that there was some kind of subtext? Because it is something that I disagree with as stated, and I'm saying so, the rest of the article be damned. I don't care about rating systems in Australia (at this juncture anyway).
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#24 User is offline   Casual Icon

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Posted 18 October 2008 - 04:06 PM

More to the point who the hell would bother to go against the grain of the rest of western culture just to suit Australia? No ones going to make a game just for Australia with lots of "moral values" that will bomb everywhere else. Hopefully at some point the government will realise there's money to be made in this computer game business and capitalism will run its course with the inevitable legaliseation of moral rot.
QUOTE (arien @ Jun 29 2008, 03:34 AM) <{POST_SNAPBACK}>
So this baby, while still inside its mother, murdered his twin brother and STOLE HIS PENIS.

That is one badass baby.

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#25 User is offline   Spann Icon

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Posted 18 October 2008 - 05:55 PM

As I've said somewhere else, Australia needs to realise that it's seriously behind the times when it comes to media classification. Them and Germany.

Saying that, Manhunt 2's out on the 31st in the UK, finally.
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#26 User is offline   Gobbler Icon

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Posted 19 October 2008 - 02:44 AM

Yeah, the USK here can be quite amusing as well. I remember what the toned down version of Half-Life looked like, the soldiers were replaced with robots who didn't bleed, and if you accidentally (let's assume good faith) shot a scientist then he'd just sit down and shake his head.

I never felt less prepared for an alien invasion. sad.gif

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#27 User is offline   David-kyo Icon

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Posted 19 October 2008 - 04:29 AM

QUOTE (Gobbler @ Oct 19 2008, 09:44 AM) <{POST_SNAPBACK}>
Yeah, the USK here can be quite amusing as well. I remember what the toned down version of Half-Life looked like, the soldiers were replaced with robots who didn't bleed, and if you accidentally (let's assume good faith) shot a scientist then he'd just sit down and shake his head.

...the fuck?
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#28 User is offline   Gobbler Icon

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Posted 19 October 2008 - 05:34 AM

Yup. Behold:

Human enemies:


Blood (love how they just turned it green):


Gore and lots of splattery stuff:

No more bodyparts, just... screws.

Death of NPCs:


And so on.
Now I've never played any German version of a game after Half Life, I think (and I only got that version by accident as well), so I don't know what other shenanigans went down since then, I just heard that they kept on censoring everything from Counter Strike till the latest Half Life episode.

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Pop quiz, hotshot. Garry Kasparov is coming to kill you, and the only way to change his mind is for you to beat him at chess. What do you do, what do you do?
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#29 User is offline   Dr Lecter Icon

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Posted 19 October 2008 - 07:19 AM

That's pretty fucked up.
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#30 User is offline   Spann Icon

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Posted 19 October 2008 - 07:24 AM

That's absolutely fucking mental.
"There comes a time in every person's life when they should learn to shut up. It is called 'birth'."

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