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The Force Unleashed

#1 User is offline   Man Of Doom Icon

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Posted 08 October 2008 - 11:55 AM

New ZP
The Force Unleashed

Another entertaining review.
Played the demo and didn't like it, I already have Second Sight and Psi Ops, and they do similar powers better than this does.
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#2 User is offline   Gobbler Icon

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Posted 08 October 2008 - 12:18 PM

The guys from the thingy augmentation labs at university already created an awesome light saber battle emulator, so I couldn't bring myself to care for this game.

Well, that, and the fact that I'm generally not too interested in new games and don't own some kind of console.

So I'll just link to this, since it sums up all my arguments so nicely.

This post has been edited by Gobbler: 08 October 2008 - 12:20 PM

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Pop quiz, hotshot. Garry Kasparov is coming to kill you, and the only way to change his mind is for you to beat him at chess. What do you do, what do you do?
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#3 User is offline   ftr Icon

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Posted 08 October 2008 - 12:28 PM

Damn, I got beaten to it!

Hardly surprising. The recent surge in meaningful activity coupled with the fact that I'm just home from work made it very unlikely I'd be the first on it.

Will watch and feedback soon.

Ok, back.

This has furthered my desire to not get the demo off PSN. Everywhere I look the game is getting a thrashing, so I think I shall be avoiding this one.

Not that I'm a SW fan anyway...


This post has been edited by ftr: 08 October 2008 - 12:51 PM

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#4 User is offline   Chyld Icon

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Posted 08 October 2008 - 12:57 PM

From what little glimpses I've seen of the 360 version, I'd say that the reviews pretty spot on. Awesome energy swords are entirely redundant when you can just pick up one guy and use him to knock down his mates like skittles. Or just throw wookees into bottomless pits.
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#5 User is offline   saturnine Icon

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Posted 08 October 2008 - 04:34 PM

you think that line about blaming the attorney general of south australia is because of the new silent hill game being banned or something? maybe banned isn't the right word, but that's how i thought of it.
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#6 User is offline   joshofalltrades Icon

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Posted 08 October 2008 - 05:22 PM

I enjoyed my copy of the 360 version. Now I know that Yahtzee played the Wii version, but he still failed to point out the worst flaw of the game.

Wiffleball bat lightsabers.

Seriously, the lightsaber can cut right through heavy metal alloys, but a stormtrooper takes at minimum two hits? Some of the boss enemies in this game take nearly 100 hits with a lightsaber! That's not a light sword; it's more like beating someone to death with a giant feather boa.
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#7 User is offline   David-kyo Icon

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Posted 08 October 2008 - 06:32 PM

I was baffled by KotOR when the character's strength added to the damage he did with lightsabers. That's about as logical as the phenomenon you described.
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#8 User is offline   Heccubus Icon

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Posted 08 October 2008 - 10:22 PM

Well how fun would the game be if you pranced up to a boss, swung a lightsabre at his face, and he died instantly?
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#9 User is offline   joshofalltrades Icon

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Posted 08 October 2008 - 11:12 PM

The Jedi Knight series managed to not screw it up -- the enemy Jedi were still pretty good at deflecting your saber, so you could still one-hit kill them, but you had to be strategic about your strikes because they could also one-hit kill you.

I would have been extremely happy if they'd kept the saber combat from Jedi Academy (dual sabers was always the way to go) and implemented all the cool new force stuff they did in this one.

Also, no quick-time events. Boo.
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#10 User is offline   Gobbler Icon

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Posted 09 October 2008 - 02:46 AM

Yeah, screw the multiple hits requirement, would be much more fun if you actually had your hands full with avoiding their blows while waiting for that one chance to unleash hot lasery deathness, or just to place a strategic strike and disable their legs or something.

Then again, you'd have to have the reflexes of a Jedi to make that sort of thing work nicely with the clumsy controllers that we've got right now.

So I say screw it all, stop developing games, consoles and controllers and focus on making real-life genetical enhancements possible, as well as re-spawning.

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#11 User is offline   Vesuvius Icon

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Posted 09 October 2008 - 04:42 PM

I enjoyed puting in the "saber realistic combat" cheat code for Jedi Knight: Jedi Outcast on the PC. Saber duals could be hard if you didn't know what you were doing, but sometimes they were over before you knew it. That code actually made me appreciate my Force powers, like push, pull, speed, and choke/grip, because dark Jedi could cut me down, no problem.

That's why I liked games like, Bushido Blade (1&2) and Kengo: Masters of Bushido, because one well timed sword strike and the fight was over. None of that extended life bar crap. And although life bars were in Kengo, if you were seriously cut, blood kept spilling out and the life bar simultaneously dropped. If you were fataly stabbed or cut, you died. No multiple hits or anything like that.

Why don't they just go on and make a SW game that has proper physics in it when it comes to the lightsaber?! A lot of one hit wonders, but only if you're skilled.

This post has been edited by Vesuvius: 09 October 2008 - 04:42 PM

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#12 User is offline   aggiecouch Icon

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Posted 09 October 2008 - 04:53 PM

Why not have the best of both worlds? Make the hardest difficulty have 1 hit light sabre kills. That way people can pick how they want to play.
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#13 User is offline   Maggot4Life Icon

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Posted 09 October 2008 - 07:13 PM

I agree with aggiecouch, I would like to see the 1 hit, skill shots but also the slash-as-many-times-as-possible kill system. i mean, there are certain aspects in a game that have to make it STAY as a game. Running up to some big meany and slicing his head off instantly isn't really that fun (it can be if theres a lot of blood and a cinematic camera angle maybe) but since its a lightsabre, blood isn't really popular. Yeah, it's more realistic but its not 'gamey' if you catch my drift. Health bars and numerous chops and slices keep the game as a game. Do you guys get me or have i lost it?

I think having a choice to keep it like a game or make it realistic would be better, so you could either duke it out tekken style, or have the 1-hit type of silent kill from Tenchu. (or something similar)
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#14 User is offline   Vesuvius Icon

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Posted 10 October 2008 - 06:45 PM

QUOTE (Maggot4Life @ Oct 9 2008, 08:13 PM) <{POST_SNAPBACK}>
Health bars and numerous chops and slices keep the game as a game. Do you guys get me or have i lost it?

I think having a choice to keep it like a game or make it realistic would be better, so you could either duke it out tekken style, or have the 1-hit type of silent kill from Tenchu. (or something similar)


You haven't lost it, I got ya!

There was a game called "Way of the Samurai 2" that had a super hard mode option and it was all one hit kills with the sword, but it worked only because your opponents would shake you up a bit durring a sword battle or you'de be outnumbered. Ahh, that crap was fun.
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#15 User is offline   Absent Icon

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Posted 13 October 2008 - 06:34 AM

I don't think there's such a relation between the number of hits-to-kill and the toyful aspect of games. I've spent my life firing at rows of little flying saucers that would make me explode with one missile. I enjoyed the swordfights of jedi knight a lot, and I found that call of duty provided one of the least intrusive and most intuitive health systems. Generally, I like when a game is about managing to land a blow rather than accumulating them the fastest possible. I find it more entertaining. Ruthless first person shooters make good cloak-and-dagger gunfights (if I may say), and I find this more fun than the tank approach of mutual bullet spraying. And I'm quite happy that a chess game doesn't require you to down the opposing king 450 times.

Haven't tried unleashed yet, and I doubt my current computer would allow me, but if it those sw games became about bashing people with your lightsaber rather than managing to reach them with it, I can't say I'm too impatient.

This post has been edited by Absent: 13 October 2008 - 06:35 AM

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