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Zero Punctuation on Turok

#1 User is offline   Sylv Icon

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Posted 19 March 2008 - 11:41 AM

Right here:

http://www.escapistm...nctuation-Turok

Good times. I especially like the increasingly misspelled points.
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#2 User is offline   Man Of Doom Icon

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Posted 19 March 2008 - 12:16 PM

Good review, I agree with a lot of his points too.
And to be honest, FPSs should stop trying to be like Halo and if they must copy something, start trying to be more like Half Life, which does have a health bar.
Then again, anybody trying to mimic Half Life would doubtlessly do it wrong.
Gotta love the Ron Perlman stuff too.
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#3 User is offline   Dr Lecter Icon

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Posted 19 March 2008 - 02:57 PM

QUOTE (Man Of Doom @ Mar 19 2008, 05:16 PM) <{POST_SNAPBACK}>
start trying to be more like Half Life, which does have a health bar.

I don't know what game you've been playing and told it was Half Life, but there is no health bar in it.

This post has been edited by Dr Lecter: 19 March 2008 - 02:58 PM

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#4 User is offline   Jenx Icon

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Posted 19 March 2008 - 04:34 PM

I'd have to say this was one of the best reviews in some time now.
QUOTE (Ninja Duck @ Jan 15 2008, 05:45 AM) <{POST_SNAPBACK}>
And the film should be shot in sepia, because real life was in sepia in the 1990s.
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#5 User is offline   Sofox Icon

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Posted 19 March 2008 - 07:03 PM

Ha, please tell me that was a Zig and Zag reference with Planet Zog!
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#6 User is offline   Sniffles Icon

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Posted 19 March 2008 - 08:15 PM

QUOTE (Dr Lecter @ Mar 19 2008, 02:57 PM) <{POST_SNAPBACK}>
I don't know what game you've been playing and told it was Half Life, but there is no health bar in it.

You're right, but I think Yahtzee's reference to healthbars was an umbrella term for any sort of numeric or visual representation of health points.


Speaking of which, didn't Yahtzee dedicate an entire update about how health bars are ridiculous and should be replaced with a new Yahtzee-created system (that was pretty much already implemented by Call of Cthulhu: The Dark Corners of the Earth)? I guess in this review he was just trying to say how he's frustrated with games replacing the trusty health bar with new, poorly-implemented time-based healing thingies. Although King Kong and CoC did pretty good jobs with it, considering both lacked any HUD whatsoever.

This post has been edited by Sniffles: 19 March 2008 - 08:16 PM

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#7 User is offline   Sofox Icon

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Posted 19 March 2008 - 10:07 PM

Anyway, I really liked it. It went after some things that are really irritating in the FPS genre and a with a good sense of humour to go with it (Though zooming into the back of people's heads? Maybe I haven't been playing the games that make this irritating, but I liked it in Goldeneye).
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#8 User is offline   Ghello Icon

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Posted 19 March 2008 - 11:45 PM

QUOTE (Sniffles @ Mar 19 2008, 08:15 PM) <{POST_SNAPBACK}>
You're right, but I think Yahtzee's reference to healthbars was an umbrella term for any sort of numeric or visual representation of health points.


Speaking of which, didn't Yahtzee dedicate an entire update about how health bars are ridiculous and should be replaced with a new Yahtzee-created system (that was pretty much already implemented by Call of Cthulhu: The Dark Corners of the Earth)? I guess in this review he was just trying to say how he's frustrated with games replacing the trusty health bar with new, poorly-implemented time-based healing thingies. Although King Kong and CoC did pretty good jobs with it, considering both lacked any HUD whatsoever.


CoC was alright, but I don't see why everytime you had to fall it would break a leg.

Also, CoC's AI was so bad that it ruined the game, and when it turned into a shooter instead of an adventure it went down hill, you couldn't even sneak around after that because Bethesda must have gotten tired of adjusting the AI to it.

Anyways the review was good and I don't have a problem with the hide-and-heal shit. Running back to heal and running back to grab a health pack take just as much time, but it makes you take more chances and seem invincible. So unless the game has a good difficulty (I think GoW did a good job), it can be fine, but health bars in Condemed and such made the game much more suspenseful, having it so you regain health when your not being shot for that second would've taken away from that experience.

This post has been edited by Ghello: 19 March 2008 - 11:47 PM

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#9 User is offline   Man Of Doom Icon

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Posted 20 March 2008 - 03:22 AM

QUOTE (Dr Lecter @ Mar 19 2008, 07:57 PM) <{POST_SNAPBACK}>
I don't know what game you've been playing and told it was Half Life, but there is no health bar in it.

By health bar I was meaning any sort of HUD representation of health: numbers, bars etc.

I don't really have that much against regenerating health, but it's getting a bit overdone now.
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#10 User is offline   DreamerM Icon

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Posted 20 March 2008 - 04:05 AM

QUOTE (Man Of Doom @ Mar 20 2008, 03:22 AM) <{POST_SNAPBACK}>
I don't really have that much against regenerating health, but it's getting a bit overdone now.


I don't have a problem with it, as long as it makes sense: if a character's in a regenerative suit of armor and/or has supernatural healing abilities, regeneration's just fine, just make sure it also fits in with the pace of the game.

Which is more annoying: having to interupt your firefight to find someplace quiet to bring your heart-rate back down, or to die in a blaze of bloody glory and respawn some distance back?
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#11 User is offline   DreamerM Icon

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Posted 20 March 2008 - 05:41 AM

on a completely unrelated note, another complaint that might have been leveled against FPS's was that they all seem to star a space marine.

A Supervising Artist from EA recently held a panel I attended on breaking into the game-art industry, and afterwards he was giving away free posters for a new FPS of theirs called Dead Zone. I took two posters and asked about the content of the game. He said it was alien demons in a space station.

Me: Wow, that sounds a lot like the "Quake" and "Doom"

Him: Hm. Really.

Me: Any reason why we should play this game instead of Quake or Doom?
yeah I'm subtle like an asteroid is subtle...

Him: ...This one has some stuff with zero gravity...

Me: unsure.gif Who decides this stuff? Don't you want to do something different sometimes?

Him: Yeah... There's a trend to make everything photo-realistic... It'd be nice to use a different style for once...

And he gave a wistful look at the posters he were handing out: which were done in this cool, sharp-edged comic-book style and generally looked nothing like the dark-but-unremarkable CG game footage we'd seen screened for us.

I wish I'd remembered to ask him who drew those posters. Because they kick ass.

This post has been edited by DreamerM: 20 March 2008 - 05:48 AM

It's not stalking! It's artistic reference!

QUOTE (Game Over @ Jan 17 2009, 11:39 AM) <{POST_SNAPBACK}>
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#12 User is offline   AdamM Icon

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Posted 20 March 2008 - 08:11 AM

QUOTE (Dr Lecter @ Mar 19 2008, 07:57 PM) <{POST_SNAPBACK}>
I don't know what game you've been playing and told it was Half Life, but there is no health bar in it.

Hey, look at Mr. Pedant over here!
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#13 User is offline   Game Over Icon

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Posted 20 March 2008 - 07:18 PM

http://uk.youtube.co...feature=related

I guess Turok lost.

And, I'm sure Ron Perlman didn't think Turok wasn't totally shit. After all, he is one of those actors who has a heart.
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#14 User is offline   DreamerM Icon

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Posted 21 March 2008 - 12:31 AM

QUOTE (Game Over @ Mar 20 2008, 07:18 PM) <{POST_SNAPBACK}>
After all, he is one of those actors who has a heart.


A huge heart, huge as his mouth... blink.gif Wow.

Can you believe that the studio guys wanted Vin Diesel for the role of Hellboy? VIN DIESEL!

Sorry, it's hard to imagine a better H.B then Perlman. The man emoted through two tons of prosthetics, and he's got that great casual Rolling Thunder voice.
It's not stalking! It's artistic reference!

QUOTE (Game Over @ Jan 17 2009, 11:39 AM) <{POST_SNAPBACK}>
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#15 User is offline   Ghello Icon

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Posted 21 March 2008 - 12:37 AM

QUOTE (DreamerM @ Mar 20 2008, 05:41 AM) <{POST_SNAPBACK}>
on a completely unrelated note, another complaint that might have been leveled against FPS's was that they all seem to star a space marine.

A Supervising Artist from EA recently held a panel I attended on breaking into the game-art industry, and afterwards he was giving away free posters for a new FPS of theirs called Dead Zone. I took two posters and asked about the content of the game. He said it was alien demons in a space station.

Me: Wow, that sounds a lot like the "Quake" and "Doom"

Him: Hm. Really.

Me: Any reason why we should play this game instead of Quake or Doom?
yeah I'm subtle like an asteroid is subtle...

Him: ...This one has some stuff with zero gravity...

Me: unsure.gif Who decides this stuff? Don't you want to do something different sometimes?

Him: Yeah... There's a trend to make everything photo-realistic... It'd be nice to use a different style for once...

And he gave a wistful look at the posters he were handing out: which were done in this cool, sharp-edged comic-book style and generally looked nothing like the dark-but-unremarkable CG game footage we'd seen screened for us.

I wish I'd remembered to ask him who drew those posters. Because they kick ass.


It's actually called Dead Space, and it's 3rd person and a over-the-shoulder view like RE4. Were you paying attention or did they not explain the game at all?

http://www.youtube.c...Rtd-Yjw3Ys&NR=1 <---Right here

Also I think they are making a Dead Space comic.

This post has been edited by Ghello: 21 March 2008 - 12:38 AM

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