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Game sprite sheets?

#91 User is offline   Spann Icon

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Posted 19 October 2008 - 06:40 AM

Yeah, although I'd like to point out that they're only rough sketches for now, and due to copyright reasons they can't be downloaded outside of Peru.
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#92 User is offline   AdamM Icon

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Posted 19 October 2008 - 08:26 AM

Didja have to upload it there? Useless site it is, can't get the file.
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#93 User is offline   Spann Icon

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Posted 19 October 2008 - 09:23 AM

That's 'cos you're not from Peru.

In seriousness however, I'm putting it on MegaUpload now.

EDIT: And here it is.

http://www.megaupload.com/?d=O3USEIP4

This post has been edited by Spann: 19 October 2008 - 09:27 AM

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#94 User is offline   aggiecouch Icon

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Posted 19 October 2008 - 10:07 AM

I like the train theme sample
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#95 User is offline   Maggot4Life Icon

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Posted 19 October 2008 - 06:48 PM

hmmm interesting...

idea1 sorta sounds like the music they play near the end of a movie when the protagonist has just found out that he was a ghost after all and stuff like that. Sorta Icebreaker music.

Train theme idea1 could be like background music for when Sherlock Holmes or whatever the protagonist is, is walking around the house and interacting with shit.

Idea 3 is kinda strange. Maybe background music for when Wassup Holmes has just found like a secret undercroft, catacomb thingy. or a deathly cutscene.

Idea6 sounds like Diablo music. So that could be used for a catacomb kinda eerie background effect.

So, yeah... thats my shit aaand good luck and all, my nose is bleeding very fast..... oh god

EDIT: awww yeah got me a tissue

This post has been edited by Maggot4Life: 19 October 2008 - 06:50 PM

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#96 User is offline   David-kyo Icon

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Posted 20 October 2008 - 01:03 PM

Sherlock will be a support character, you'll be playing an angsty little bitch in her early 20s. This is one of those games where people will like the NPCs better than the player character. That is, if we finish it.
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#97 User is offline   David-kyo Icon

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Posted 14 January 2009 - 07:19 PM

All right, been working on some low-res animations for the detective dude. I'm mostly satisfied with the standing and the up-down moving frames but I'm really stuck with the side view walking graphics. No matter what I do, it always comes out very awkward. Someone with more experience in this area please help, tell me what I'm fucking up:


This post has been edited by David-kyo: 14 January 2009 - 07:20 PM

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#98 User is offline   AdamM Icon

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Posted 15 January 2009 - 08:28 AM

Looks fine to me. Discard the very last frame, set AnimationDelay to 6 and MovementSpeed to something like 8, and Robert is your father's brother. You're telling me this looks awkward?


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#99 User is offline   Spann Icon

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Posted 15 January 2009 - 08:52 AM

That looks shit hot.

I've certainly seen worse animation.

This thread has been Necro'd more times than a Dry Bones.

This post has been edited by Spann: 15 January 2009 - 08:58 AM

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#100 User is offline   David-kyo Icon

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Posted 17 January 2009 - 04:32 AM

Much obliged, Adam.
QUOTE (Spann @ Jan 15 2009, 02:52 PM) <{POST_SNAPBACK}>
This thread has been Necro'd more times than a Dry Bones.

But you get some new, hopefully interesting content every time.
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#101 User is offline   Gobbler Icon

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Posted 17 January 2009 - 04:35 AM

Is it just me or does his torso seem pretty long in comparison to his legs?

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#102 User is offline   David-kyo Icon

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Posted 17 January 2009 - 04:54 AM

The belt may be deceiving, it's not exactly placed on his waist but on his hip. At least that's what I intended.
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#103 User is offline   Gobbler Icon

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Posted 17 January 2009 - 05:11 AM

Mhmm...



... also, is it just me or is his knee injured?

It doesn't seem like he's straightening his leg too much when he's setting his foot down for the next step. His foot is under or even a bit behind his knee, when it should be a little bit in front of it.

Err, I guess what I mean is... he's like "<" when he should be more like "/".

This post has been edited by Gobbler: 17 January 2009 - 05:12 AM

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Pop quiz, hotshot. Garry Kasparov is coming to kill you, and the only way to change his mind is for you to beat him at chess. What do you do, what do you do?
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#104 User is offline   David-kyo Icon

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Posted 18 January 2009 - 03:05 PM

Yeah, I know what you mean, but I think I'll leave it as it is now, 'cos I'm tired of fucking around. I appreciate the input of course.

I'll get to work on the main character next, I'll post more stuff as soon as it's ready.
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#105 User is offline   HMC Icon

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Posted 18 January 2009 - 11:08 PM

You should register on Pixelation if you're having trouble with pixel art/animation. They're pretty helpful with this kind of stuff.

I'm not the best when it comes to animation, but based on that GIF that Adam posted, your character really ought to lift his legs a little more. It looks like he's shuffling or ice-skating or something. If you have a webcam or a digital camera or something, I would suggest recording yourself walking. Or just Google how to draw walk cycles.

This post has been edited by HMC: 18 January 2009 - 11:08 PM

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