Chefelf.com Night Life: The Horror! - Chefelf.com Night Life

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The Horror! Games that scare you silly, or did.

#76 User is offline   joshofalltrades Icon

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Posted 25 January 2008 - 11:21 PM

Indubitably (God I love using that word). The same could possibly be said about most classics.

I smell a Photoshop contest a la Something Awful. It's not like anything else is going on around here anyway, right?
My Let's Play of I Wanna Be The Guy! Do you have the balls?

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The Queen's own English, base knave, dost thou speak it?
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#77 User is offline   joshofalltrades Icon

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Posted 26 January 2008 - 01:56 PM

Since I have no life, here's my first attempt:


My Let's Play of I Wanna Be The Guy! Do you have the balls?

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The Queen's own English, base knave, dost thou speak it?
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#78 User is offline   joshofalltrades Icon

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Posted 26 January 2008 - 02:11 PM

Oh, and I can't believe I forgot it, but there's a pretty frightening scene in Indigo Prophecy (or Fahrenheit, if you're into watching people shag). You're interviewing a psycho in a mental hospital (Hannibal style), and then on the way out the power goes out and all the cell doors open.

Your character panics in dark, tight spaces, so you have to slowly sneak your way out of the asylum while controlling your breathing by steadily pushing the left arrow...right arrow... left arrow... et al. Breathe too fast and your character will hyperventilate, panic and run headlong into murderous psychotics, breathe too slow and you'll gasp for air with much the same effect. If you're seen by one of the patients, you're dead.

Just thought it warranted a mention.

This post has been edited by joshofalltrades: 26 January 2008 - 02:12 PM

My Let's Play of I Wanna Be The Guy! Do you have the balls?

--------------------------------------------
The Queen's own English, base knave, dost thou speak it?
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#79 User is offline   Dannysaysnoo Icon

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Posted 26 January 2008 - 02:40 PM

Sounds bloody awesome
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#80 User is offline   David-kyo Icon

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Posted 26 January 2008 - 02:53 PM

I heard it was a disappointing game, it starts out nicely as a horror thriller but degrades into some button mashing Matrix fighting game-wannabe. Although I would like to check it out sometime.
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#81 User is offline   Jenx Icon

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Posted 26 January 2008 - 04:53 PM

Since I am ignorant like that, joshofalltrades, where is that pic from? Or was it made just for the joke.
QUOTE (Ninja Duck @ Jan 15 2008, 05:45 AM) <{POST_SNAPBACK}>
And the film should be shot in sepia, because real life was in sepia in the 1990s.
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#82 User is offline   joshofalltrades Icon

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Posted 26 January 2008 - 08:42 PM

David-Kyo, that's a pretty fair assessment of it, but I still found it worth playing. It at least kept me interested until the end.

Jenx, I made the picture by using images from The Colonel's Bequest (another game that scared the pee out of me as a kid). The raven I took from a screen capture of Castlevania: Symphony of the Night. The enemy is called a "Black Crow".

Ordinarily I'd never share these things with you, but since I'm such a crappy photoshopper I didn't really care.
My Let's Play of I Wanna Be The Guy! Do you have the balls?

--------------------------------------------
The Queen's own English, base knave, dost thou speak it?
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#83 User is offline   Sylv Icon

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Posted 27 January 2008 - 02:27 AM

QUOTE (David-kyo @ Jan 26 2008, 12:53 PM) <{POST_SNAPBACK}>
I heard it was a disappointing game, it starts out nicely as a horror thriller but degrades into some button mashing Matrix fighting game-wannabe.


Did it EVER!

Honestly, it wore its many borrowed influences on its sleeve fairly early in the game, and they aren't what I had the biggest beef with. Playing the opposing sides to a single story worked really well. I mean the plot was serviceable and the atmosphere pretty cool for about 5/6th of the way through, and then the eggs burst in the writers brain or something and during the last parts of the game we had weird explanations fly out of nowhere and dumb, clunky characterization that I can only describe as "stunningly retarded".

QUOTE (David-kyo @ Jan 26 2008, 12:53 PM) <{POST_SNAPBACK}>
Although I would like to check it out sometime.


Despite my ranting above it really WAS a fun game to play through for the most part, albeit with some quirks. rolleyes.gif
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#84 User is offline   sierrafangirl Icon

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Posted 07 February 2009 - 12:22 AM

Shivers. No idea why but this game used to scare the crap out of me.
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#85 User is offline   ftr Icon

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Posted 07 February 2009 - 06:58 AM

Project Zero (or Fatal Frame depending on where you're from) scared the bejeezus out of me...
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#86 User is offline   Maggot4Life Icon

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Posted 10 February 2009 - 04:49 PM

QUOTE (sierrafangirl @ Feb 7 2009, 04:22 PM) <{POST_SNAPBACK}>
Shivers. No idea why but this game used to scare the crap out of me.

OMG YES! sure i was a kid at the time but fark!!! that was a scary game... back in the time of course...

Also, another scary game was Trespasser, that Jurrasic Park fps on a 50 dollar budget. I don't know what scared me, the velociraptors jumping out at you from every corner or the sound of Minnie Driver coming out of a pair of pixelated breasts.
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#87 User is offline   David-kyo Icon

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Posted 10 February 2009 - 05:55 PM

QUOTE (Maggot4Life @ Feb 10 2009, 10:49 PM) <{POST_SNAPBACK}>
OMG YES! sure i was a kid at the time but fark!!! that was a scary game... back in the time of course...

Also, another scary game was Trespasser, that Jurrasic Park fps on a 50 dollar budget. I don't know what scared me, the velociraptors jumping out at you from every corner or the sound of Minnie Driver coming out of a pair of pixelated breasts.

I think it might have been the huge graphical and gameplay glitches lurking around the next corner, and you never knew when they'd strike again.

This post has been edited by David-kyo: 10 February 2009 - 06:07 PM

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#88 User is offline   ftr Icon

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Posted 10 February 2009 - 10:24 PM

Or that hand that moved in unnatural ways...
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#89 User is offline   Maggot4Life Icon

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Posted 11 February 2009 - 05:53 PM

wow people actually know that game!
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#90 User is offline   David-kyo Icon

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Posted 11 February 2009 - 06:29 PM

How could I forget that piece of shit. It was so bad that it became memorable. (I understand that the dev team ran out of time and money and released the thing as it was for a cheaper price, untested, unoptimized etc. but that doesn't change the fact that it was crap.)
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