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Zero Punctuation: Super Mario Galaxy

#1 User is offline   Mr_Tricorder Icon

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Posted 02 January 2008 - 10:49 PM

Excellent review!

My wife and I rented this game about a week ago. We played it for about an hour before we got too bored to continue. All the curved surfaces and the which-way-is-up effect makes an interesting gameplay gimmick, but once we got used to it, the gameplay was extremely easy and somewhat tedious. Also, the game graphics and storyline is so sugar-coated I nearly had a toothache just from the intro movie.
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#2 User is offline   Chefelf Icon

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Posted 03 January 2008 - 09:08 AM

I normally don't do much in this forum but I had to delete the 11 posts after the initial post here which were 180 degrees off topic by flaming the original poster and then going off on a tangent about custard and beef jerky.

I loved the most recent ZP. I'm in the middle of Mario Galaxy right now. It took a bit of getting used to. I admit that the camera angles are a bit annoying. A lot of games struggle with camera angles which is annoying because Mario 64 did it rather well and that was nearly 12 years ago. After Mario Sunshine, however, I'm having a blast with Galaxy. It is a lot of fun and there seems to be plenty that is not just running around on those small worlds (which is annoying).

Well done, Yahtzee.
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#3 User is offline   Professor Saucy Icon

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Posted 03 January 2008 - 09:23 AM

I wasn't flaming him, you THURMAN THOMAS

I certainly hope that when Yahtzee mentioned "spinoff bullshit" and flashed Mario Strikers Charged, among other things, that he wasn't trying to put the game in a negative light, because it's probably one of the greatest games so far this generation. Feel free to try and deny that, you'll be wrong!

This post has been edited by Professor Saucy: 03 January 2008 - 09:29 AM

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#4 User is offline   AdamM Icon

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Posted 03 January 2008 - 08:22 PM

I'm very surprised that Yahtzee liked/hated the bits of Mario Sunshine that I hated/liked. Sunshine was fun, it was a functional Mario game, but it just seemed incredibly shoddily put together, like the designers were trying to duplicate Mario 64 and failing hard:

1) In Mario 64, the Stars were the mystic power source of the Princess' castle. Mario had to recover them from creatures in the paintings who had either captured them or mistaken their true value.

In Mario Sunshine, the 'Shines' were the mystic power source of Isle Delfino. Mario had to recover them from THE ISLAND'S RESIDENTS, often winning them as prizes for races or tasks. How fucking childish/idiotic must these people be to hold hostage the sacred artifacts of their homeland until Mario had unplugged their toilet or gone through thirty checkpoints in under a minute? They obviously recognised what they were. Why not just give them back? Why doom the island? None of it makes sense.

2) Half the Shines were got after going through one of those tedious jumping sequences Yahtzee mentioned, except he loved them. Sure, they were challenging and to a limited extent fun but it was so overused. There was none of this nonsense in Mario 64, because that game's designers had imagination. I began to tire of the many times I met a native who told me about some mysterious cave or boat or something, setting it up to be an interesting encounter, and then I finally get there and it's another fucking platforming section. How can Yahtzee not get tired of this after a while.

But then again his wanking hand is his left, so I'm not going to really take anything he says to be credible anymore.

I know I haven't mentioned Mario Galaxy once, that's because I'm too stingy to buy a Wii.
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#5 User is offline   Professor Saucy Icon

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Posted 03 January 2008 - 09:26 PM

Yeah, I hated the platforming sequences.

Yahtzee might be a little more masochistic than I am
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#6 User is offline   Man Of Doom Icon

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Posted 04 January 2008 - 08:59 AM

I rather liked the platforming sequences, even though they were insanely hard.
But I do quite like insanely hard games, as long as they seem fair.
Didn't like much else about Sunshine though.
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#7 User is offline   Chefelf Icon

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Posted 04 January 2008 - 09:06 AM

I didn't hate Sunshine, I just couldn't ever get into it the same way I got into 64 (or now, Galaxy). To me, Galaxy seems to have a pretty good mix of different elements such that they don't spend too long on any one element that you may not like as much as others.
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#8 User is offline   Casual Icon

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Posted 11 January 2008 - 10:14 AM

I've played a few hours of this game on someone elses wii and it does bring a quality that hasnt been seen since mario 64. Handling is a bit tricky at first and I face-planted a few black holes when I started but I think thats more the wii remotes fault than the games. Also that spin attack was a good way to get repetitive strain injury or more accuratly "wankers cramp".
QUOTE (arien @ Jun 29 2008, 03:34 AM) <{POST_SNAPBACK}>
So this baby, while still inside its mother, murdered his twin brother and STOLE HIS PENIS.

That is one badass baby.

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#9 User is offline   Dr Lecter Icon

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Posted 17 January 2008 - 07:53 AM

Super Mario 64, legendary game. I started out quite liking the Wii's controller, but after playing it for a while I'm glad I didn't get one, since my body is also made of crackers. Haven't even seen a screenshot of Galaxy yet.
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