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Art of Theft Game Discussion

#16 User is offline   David-kyo Icon

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Posted 13 November 2007 - 09:57 AM

I always fuck up something when going for perfection. When I do it with no alarm and no zapping, it always takes longer and if something is not perfect, then you get no trilby rank. Oh well, practice makes perfect I guess.
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#17 User is offline   David-kyo Icon

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Posted 13 November 2007 - 12:16 PM

Done the survivor challenge too, and I'd like to know what decides whether you get the reputation after replaying a mission or not, because both happen. Usually it's the latter, unfortunately.

This post has been edited by David-kyo: 13 November 2007 - 12:16 PM

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#18 User is offline   llamaman Icon

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Posted 13 November 2007 - 04:31 PM

I think you get reputation if you do things that you didn't do before. I know improving your individual ranks seems to give more RP, and I think picking doors and safes, and picking up new treasures adds to RP and ones that you did on a previous run doesn't add to it. I'm a little iffy on the bonus RP from ranks, still, though.
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#19 User is offline   Blueskirt Icon

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Posted 13 November 2007 - 10:54 PM

I just finished it with all perfect ratings. It is truly Yahtzee's best game so far and I just can't wait for the soundtrack to be released so I can listen at the training mission music non stop.

I fell on one really REALLY evil bug:
In the 8th mission, when you reach the 4th heist the RPs you earned in the 3 first heists are reseted to 0 and at the end of the mission the only RPs you will get are the ones you earned in the 4th, 5th, 6th and 7th heists.
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#20 User is offline   z e w b Icon

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Posted 13 November 2007 - 11:27 PM

QUOTE (?!! @ Nov 12 2007, 01:53 PM) <{POST_SNAPBACK}>
Wrong-o. It clearly says in the opening sequence that he went to America.


Oh, never mind, then, you are right.
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#21 User is offline   Vradash Icon

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Post icon  Posted 14 November 2007 - 11:25 AM

Wow...finished it a second time...just a couple of minutes ago.

Overall it's a good game...BUT...there are two buts!

1. but: It's too short. 7 missions are not enough, I think. You can beat the game within an hour.
2. but: The difficulty of mission 6 is legendary! It took me about 25 tries to beat it while mission one through five took me only one try and mission 7 took me two or three tries. Come on...

biggrin.gif Would love to see more games like this.


(P.S.: I know about the "8." mission...but it's not a real mission to me. ;P )

Reply to rippa32:
You need to beat all 7 missions with the Trilby-rank. Then you get all outfits.

This post has been edited by Vradash: 14 November 2007 - 11:30 AM

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#22 User is offline   David-kyo Icon

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Posted 14 November 2007 - 12:34 PM

I guess the replayability excuses the few missions. Anyway, it's possible that we've only seen the tip of the iceberg. I think it was the engine that might have been the most painful to make, maybe Yahtzee will use it sometime to make new levels, skills or a total conversion, etc.

Mission 6 is a real buggerer with its lasers, cameras and fully lit corridors. What you have to do is get over to the device in the top right corner and switch off the power source. Things will instantly become a bit easier that way. Oh, and the gecko plus sidle skill combination helps, too.

This post has been edited by David-kyo: 14 November 2007 - 12:37 PM

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#23 User is offline   m0ds Icon

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Posted 14 November 2007 - 01:39 PM

QUOTE
I just can't wait for the soundtrack to be released so I can listen at the training mission music non stop.


You like the tune thats just a re-hash of themes from Fountain of Youth? Fair enough... tongue.gif
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#24 User is offline   David-kyo Icon

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Posted 14 November 2007 - 02:24 PM

QUOTE (m0ds @ Nov 14 2007, 07:39 PM) <{POST_SNAPBACK}>
You like the tune thats just a re-hash of themes from Fountain of Youth? Fair enough... tongue.gif

And it took this long? Forshame. tongue.gif
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#25 User is offline   Spann Icon

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Posted 14 November 2007 - 04:03 PM

QUOTE
I guess the replayability excuses the few missions. Anyway, it's possible that we've only seen the tip of the iceberg. I think it was the engine that might have been the most painful to make, maybe Yahtzee will use it sometime to make new levels, skills or a total conversion, etc.


Apparently most of the game is hard-coded.

During testing there was a demand for a level editor, but it just wasn't feasible.

http://z3.invisionfr...dex.php?act=idx
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#26 User is offline   Blueskirt Icon

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Posted 14 November 2007 - 04:29 PM

That's what I thought, AGS unlike other game maker softwares works with rooms and walk area, walk behind, hotspots and scripted events. I suppose a chunk of the game code can be copied from one game to another, but the levels requires backgrounds and the events, light source, climbing and walking area all need to be coded manually. So unlike the Knytt Stories level editor, creating a level for 1213 or AoT isn't a walk in the park.

This post has been edited by Blueskirt: 14 November 2007 - 04:30 PM

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#27 User is offline   Maelin Icon

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Posted 15 November 2007 - 12:15 AM

Stuck in Heist 4: Unknown Building.

How the hell do you do the brainwashing resistance thing? I hit Z as fast as I can but it barely makes any difference to the reddening picture of Trilby.

For someone who bemoans these stupid sequences in other games, it's pretty lame for Yahtzee to stick one in his own. Is this some form of lame ironic humour? There should be a way around it if it is.

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#28 User is offline   setasouji Icon

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Posted 15 November 2007 - 03:00 AM

If I were to complain, I would say that the button mashing is not my thing either.

I thought it would be pretty cool if you got a whole new set of missions if you failed to resist the brainwashing where you ran around like a zombie and did the company's bidding. I'll chalk that up to too much work, though.

This post has been edited by setasouji: 15 November 2007 - 03:03 AM

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#29 User is offline   Chyld Icon

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Posted 15 November 2007 - 07:01 AM

I think its about time I jumped back on the fanboy wagon and went "Woah, dude, awesome!" Because it is. I loved the sort of comic book vibe I got from it (Trilby being more awesome criminal mastermind than the moral creature we see in Chzo Mythos, but that's not a complaint tongue.gif).

I've only completed it once so far (nearly did last night, but lost my save file to the wiles of .zip files), but there's a serious wodge of replay value there, naturally with the rankings and costumes, but also with the huge list of skills and my "OOH OOH NEW SHINY THINGS MUST TEST NOW" imperiative. Also the eighth omnibus-type level.

Level Six, where do we begin? While I can understand the need for variety at the beginning, having to crack open the calculator every time I started the level was quite annoying. And, as has been said before, the difficulty curve is immense. Literally impossible without getting the extra alarms upgrade and flicking the lightswitch in the third screen. Lasers are a nightmare, but that's why they're there, I believe.

The boss on the seventh level. Hmm. While a game always needs a big note to end on, a large ball you have to shock at various points while dodging lasers doesn't, as has already been said, go with the vibe of the game. Don't quite know what to replace it with though. A longer self-destruct sequence? A new screen to escape to? No ideas.

Also, sort of bug that only appears on the sixth level: when you're just on the third screen, with the two guards, you can time it just right so they both see you at the same time, but ducking behind the second guard down the hole with the lasers, they carry on as if nothing had happened. I know fixing this would fuxxorz up the rest of the game, and it'd be silly, but it seems odd that you wouldn't at least turn for a cursory glance at a man dropping through the ceiling and rolling into a ventilation shaft.


Thanks a lot Yahtzee, you've released an awesome, much-replayable game just while I'm supposed to be getting a job and placating the missus. Now I'm royally screwed. biggrin.gif
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#30 User is offline   FFreak3 Icon

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Posted 15 November 2007 - 08:16 AM

Level 6, 2nd screen is easier than it looks.
It's perfectly timed. Go behind the first guard, drop behind the second, drop in front of the laser, roll to the other side of the desk guard, then jump up twice, and nothing will see you long enough to trip an alarm. Hopefully you won't have to do level 8 twice because you pull a wrong wire the first time, shutting down the electricity
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