Game: Generals And Statesmen A game for those who wish to have the illusion of power…
#76
Posted 05 October 2007 - 11:29 AM
Since the people of Porchesia refuse to use my hospitals, I create a "Security Task Force" whose job it is to beat up Porchesians and when they're rendered unconscious or otherwise unable to give consent, then take them to my hospitals and "save" their lives.
#77
Posted 30 January 2008 - 12:32 PM
Great Quotes Of The 21st Century/Cobnat gets serious!
Ron Paul At AntiWar.com/A Writing Guild For The Clinically Retarded/Death By Quotes/AntiWar/Early Justin Raimondo articles/In Defense Of Yoshiro Mori By Justin Raimondo/Vox Popoli
Evil Happens/This Is A Knife!/Minorities, too!/
AYBABTU/Che Guevara Action Figure!/Strange Humour
#78
Posted 30 January 2008 - 12:56 PM
Government policies:
Government type:
1. Despotism.
2. Monarchy.
4. Feudalism.
5. Communism.
6. Fascism.
7. Democracy.
Political leanings:
1. Right.
2. Centre-Right.
3. Centre-Left.
4. Left.
Social freedoms:
1. Very restricted.
2. Somewhat restricted.
3. Somewhat unrestricted.
4. Very unrestricted.
Economic control:
1. State controlled.
2. Very regulated.
3. Somewhat regulated.
4. Free market.
Army policy:
1. Completely professional army.
2. A professional army with conscription enforced during war.
3. Only officers are paid.
4. A conscripted army.
Foreign policy:
1. A good foreigner is a dead foreigner.
2. Out borders are closed for economic reasons.
3. We accept skilled workers.
4. We will strive for internationalism… or die trying.
Interventionist policy:
1. If we see something around the world we do not like then its time for war.
2. If our allies are attacked then it is time for war.
3. If we are attacked then it is time for war.
4. Even if we are attacked we would rather talk.
Country size:
How large the country is: In square kilometres.
1= 100
2= 200
3= 300
4= 400
5= 500
6= 600
Population density: Per square kilometre.
1= 10,000
2= 20,000
3= 30,000
4= 40,000
5= 50,000
6 = 60,000
(Remember that both are determined by the roll of a dice.)
Size of countries armed forces: Depends on your Army policy.
1. An event will occur every turn which will be determined by the roll of the dice. The effect of your decision, the government policies you have already picked and the roll of the dice will determine what course the event will take.
2. If you need to chat then use “<>” after you have stated what you wish to do for your turn.
3. During your turn you may wish to include your own event such as changing your government policies, introducing new laws or interacting with another country. Whatever you decide will be determined as a normal event.
4. You must pick a name for your country, the name of the main ethnic group and the currency. (Note: more then one person can pick the same ethnic group and currency)
5. I may wish to add a rule at any time during the game so pay attention.
Stage One
Pick a name for your country.
Pick a name for the ethnic identity of your people.
Pick your currency.
Stage Two
Give a number from 1 to 6 for the following:
Government type.
Give a number from 1 to 4 for the following:
Political leanings.
Social freedoms.
Economic control.
Army policy.
Foreign policy.
Interventionist policy.
After That
I will determine everything else and your turn will start.
A Writing Guild For The Clinically Retarded
I am an honorary Crogerse.
#79
Posted 30 January 2008 - 01:59 PM
Country Name: The Kingdom of Putsum Tea-Ohn
Ethnicity: Upper Class English (the really cartoony sort with monocles and stuff. Imagine the English Flanders in that episode of the Simpsons (where Lisa becomes a veggie) and you've got it.)
Currency: Old English Pounds (equivilant to... erm... the old English currency)
Government Type: Monarchy (I am the Queen, remember?)
Leanings: Right (damn the working classes, what!)
Freedoms: Somewhat unrestricted
Economic: Somewhat regulated
Army: A professional army with conscription enforced during war (Mostly paid, but with suicidal death squads made up of men who passed the afternoon scones the wrong way around the table. Known as the Sconners to the infantry.)
Foreign Policy: We accept skilled workers. (No handlebar moustache, no entry)
Intervention: If our allies are attacked then it is time for war. (or if you don't raise your pinky when drinking your tea)
Less Is More v4
Now resigned to a readership of me, my cat and some fish
#80
Posted 30 January 2008 - 02:25 PM
Country Name: The Kingdom of Putsum Tea-Ohn
Ethnicity: Upper Class English
Currency: Old English Pounds
Government Type: 2
Leanings: 1
Freedoms: 3
Economic: 3
Army: 2
Foreign Policy: 3
Intervention: 2
Size: 300 square kilometres
Population: 6,000,000
Event
Your foreign advisor informs you that the leader of a newly found cult has been able to sway the people to turn against you. Your options are:
1. Execute him.
2. Summon him.
3. Ignore him.
This post has been edited by Snake Logan: 30 January 2008 - 02:26 PM
A Writing Guild For The Clinically Retarded
I am an honorary Crogerse.
#81
Posted 01 February 2008 - 09:52 AM
Ethnicity: Phillippeno
Currency: Phillippeno Sex Dollars
Government Type: 7
Leanings: 3
Freedoms: 4
Economic: 4
Army: 1
Foreign Policy: 4
Intervention: 4
Great Quotes Of The 21st Century/Cobnat gets serious!
Ron Paul At AntiWar.com/A Writing Guild For The Clinically Retarded/Death By Quotes/AntiWar/Early Justin Raimondo articles/In Defense Of Yoshiro Mori By Justin Raimondo/Vox Popoli
Evil Happens/This Is A Knife!/Minorities, too!/
AYBABTU/Che Guevara Action Figure!/Strange Humour
#82
Posted 01 February 2008 - 10:01 AM
I shall summin him (2), ostentiously to meet him and hear his views, but really in order to torture him, and perform experiments with cucumber sandwiches on him.
Less Is More v4
Now resigned to a readership of me, my cat and some fish
#83
Posted 01 February 2008 - 11:00 AM
Cobnat
Country Name: Phillippena
Ethnicity: Phillippeno
Currency: Phillippeno Sex Dollars
Government Type: 7
Leanings: 3
Freedoms: 4
Economic: 4
Army: 1
Foreign Policy: 4
Intervention: 4
Size: 200
Population: 2,000,000
Event: Several bandits have setup camp within the boarder of your country. They are constantly raiding nearby villages. Your people demand that you do something.
Chyld
The man you have summoned is a very old man and before the guards can carry out your order he explains that he never meant to do any harm, that he was simply helping people in areas were your government has fallen short.
A Writing Guild For The Clinically Retarded
I am an honorary Crogerse.
#84
Posted 01 February 2008 - 10:07 PM
Less Is More v4
Now resigned to a readership of me, my cat and some fish
#85
Posted 02 February 2008 - 10:52 AM
You’re soldiers were clumsy in their brainwashing. He hates your regime but he is too afraid to do anything about it. Your underling suggests that he may be continuing his work covertly.
Event
Terrorists have hijacked an airplane and are demanding that several of their comrades in prison be realised.
A Writing Guild For The Clinically Retarded
I am an honorary Crogerse.
#86
Posted 02 February 2008 - 01:30 PM
This post has been edited by Spoon Poetic: 02 February 2008 - 09:06 PM
#87
Posted 02 February 2008 - 06:11 PM
A Writing Guild For The Clinically Retarded
I am an honorary Crogerse.
#89
Posted 03 February 2008 - 01:29 PM
Country Name: Subversia
Ethnicity: Sicilian
Currency: IOUs
Government Type: 2
Leanings: 3
Freedoms: 4
Economic: 3
Army: 1
Foreign Policy: 3
Intervention: 1
Size: 300 square kilometres
Population: 6,000,000
Event
The economy is growing significantly and your economic advisor suggests that you raise interest rates and so you may profit from it.
A Writing Guild For The Clinically Retarded
I am an honorary Crogerse.