Chefelf.com Night Life: Games made by FR forum users? - Chefelf.com Night Life

Jump to content

  • (5 Pages)
  • +
  • 1
  • 2
  • 3
  • 4
  • Last »

Games made by FR forum users? Add yours there

#16 User is offline   Gekko Icon

  • Mini Boss
  • PipPip
  • Group: Junior Members
  • Posts: 120
  • Joined: 14-June 07
  • Gender:Male
  • Country:Finland

Posted 18 July 2007 - 04:14 AM

Grats for finding all the secret levels!

No, I'm currently 18,5 year old. I did that game a long time. I was able to do that game because I didn't do all the functions myself as I heavily modified an example game. Hmm, let's see if I can find the rest of my game maker games...
0

#17 User is offline   Nostaw Icon

  • Level Boss
  • PipPipPip
  • Group: Members
  • Posts: 403
  • Joined: 07-August 06
  • Location:City of Shadows, Valley of Tears
  • Interests:It depends on my current psychosis.
  • Country:Brazil

Posted 18 July 2007 - 08:38 AM

Ok, if no one has games, let's see the ideas.

Here are mine (don't laugh yet):

- Metal Warriors 3d:
An unofficial sequel to Metal Warriors, using the same concept, the same robots, but 3d graphics;

- The Dance of the Axe:
I'm working on a Yathzee-styled horror story. The idea is to use a 3d engine to make adventure games that are played just like the
AGS games. I mean, you click someone, click some button and click something to perform an action. If it works, it will finally solve the greatest problem about making games with AGS: the graphics.

- (no name yet):
What if a buch of zombies just appear in your university? What if you're the one to rescue the survivors and get out before everything blows up?
No story, no coherence, just a guns'n'monsters blast'em up.

You may laugh now.
0

#18 User is offline   Blueskirt Icon

  • Level Boss
  • PipPipPip
  • Group: Members
  • Posts: 264
  • Joined: 30-June 06
  • Gender:Male
  • Location:A ten-foot by ten-foot room, guarding a pie
  • Interests:Guarding pies
  • Country:Nothing Selected

Posted 18 July 2007 - 11:58 AM

Big post incomming, brace for impact!

My idea is some sort of adventure/RPG mix, where you control a party of 3 members, a warrior, a rogue and a wizard, or a one man party, and where problems could be solved in multiple way or avoided completly, similar to The Last Crusade. Rather than climbing the same tree 50 times to raise your stats, or vanquishing 100 waves of random encounter to gain a level, the game world would have a set number of unique challenges to find and succeed at in order to raise your stats or gain new ability, similar to the Donkey Kong Country series, where finding and passing new bonus area give you special coins and percentage, but replaying the same bonus area over and over again doesn't give you anything.

If we take the warrior class for example, Instead of random encounter for every 3 steps you make, the game would have a set number of 10 enemies of varying degree of difficulty and spread at very specific area, similar to The Last Crusade or Fate Of Atlantis, and every slice of 5 enemies found and vanquished would increase your warrior's level. For the Rogue it would be gold to find, say there are 200 unique gold pieces spread in the game, for every slice of 100 or 50 found, the rogue would gain a level. For the wizard it would be finding unique use for your spells. Suppose you have a spell like... er... Make Pretty Flower Grow, well, in order to gain a level, you'd have to find a set number of tiny flowers to cast your Flower Grow spell on.

Leveling for the warrior would result in strength and constitution increase, making the warrior tougher in battle, allowing him to lift or break tougher objects outside of battle, but could also unlock new ability, like Rage to gain a temporary STR boost on your next action or new GUI verb, like Intimidate, that would give it more puzzle solving abilities. Rogue's level would increase its stealth, secret passage finding and lock picking skills, locks would be color coded, red, orange, yellow... as this skill would increase, the rogue would be able to pick locks of different colors. By increasing a specific spell, the wizard would gain new use for its spell and unlock new spells. If we take the Flower Grow spell, 2 flower grown would give the possibility to shrink flowers, 4 flowers grown/shrunk would make it possible to use this spell on plant, fruit and veggies, 6 plant grown/shrunk would unlock another spell, 8 plant grown/shrunk would allow you to use this spell on tree... you catch my drift.

It's essencially an adventure game where using your abilities make them more effective and unlock other abilities for more puzzle solving or useless interactions possibilities.

The game would be splitted in 2 parts: City and quest. The City would be the place where you can buy things, export your character stats for the sequel or next patch, accept a quest and do various task to raise your stats like rob houses, work as bouncer in a tavern and practice and learn new spells. Once a quest is accepted, the Party is automaticly moved where the quest take place, and the adventuring begins. Quest would also be replayable, once the player give up a quest, or once a quest is over, everything is reseted to its original state and the player can try the same quest to find other ways to solve the puzzles, do better than the previous time, raise their stats, or try to find another ending.

Patches could add new place to rob, new spells, new enemy to defeat and new quests, just like most MMORPG. I'm not sure if savegames still works when you patch a game in AGS, so sleeping in the inn's bed would allow the players to export their Party and their stats and inventory in a file so they could re-import their Party after they installed a patch.

What really piss me off about this idea is the fact that even if I keep the graphical, story and dialogue style as childish and simple as my signature scribbles, even if programming was my favorite class at college and I certainly wouldn't mind learning to code with AGS, it's one big huge epic project that can hardly be done and is hardly beta-testable, even if I decided to keep it small and cut the entire content in half. sleep.gif

Still, I have an eternity in front of me.
0

#19 User is offline   Gekko Icon

  • Mini Boss
  • PipPip
  • Group: Junior Members
  • Posts: 120
  • Joined: 14-June 07
  • Gender:Male
  • Country:Finland

Posted 18 July 2007 - 02:20 PM

That's pretty detailed idea there. You have though the leveling systems and game mechanics pretty well, but I'd like to know how far you have developed the story. Keep ideas coming, they are interesting reading =)

BTW, I found 2 old game maker games on my main computer. I left my computer uploading them, but apparently the computer crashed and upload failed. I'll upload them tomorrow.
0

#20 User is offline   Bond Icon

  • Agent 007
  • PipPipPip
  • Group: Limited Members
  • Posts: 295
  • Joined: 13-July 07
  • Location:Her Majesty's Secret Service
  • Interests:James Bond, Star Wars, Harry Potter
  • Country:United States

Posted 18 July 2007 - 02:42 PM

Hmmm, a lot of good ideas, here.

Keep them coming. happy.gif
IPB Image

You only live twice:
Once when you're born
And once when you look death in the face.

--Ian Fleming
0

#21 User is offline   Blueskirt Icon

  • Level Boss
  • PipPipPip
  • Group: Members
  • Posts: 264
  • Joined: 30-June 06
  • Gender:Male
  • Location:A ten-foot by ten-foot room, guarding a pie
  • Interests:Guarding pies
  • Country:Nothing Selected

Posted 18 July 2007 - 10:16 PM

QUOTE
but I'd like to know how far you have developed the story.

Actually, the story is very cliché, not very complex and not worth mentioning. Maybe because I suck royally at writing, maybe because I would like to see more emphasis put in gameplay instead of complex storyline. Most adventure games seems to resolve around beautiful graphics and complex storyline and the need for new gameplay experiences seems to have been forgotten to a point where you are lucky if you do more in an adventure game than just solve puzzles, talk to characters and be told a story.

Instead I'd put more emphasis into creating a little universe on its own, with a joyous and consistent atmosphere, mood, places, characters, rules and running gags. A bit like GFW. Remove the story in GFW, and the characters, the places and the activities you did in that universe are so memorable that you wish you could live in a place like that and explore every facets of it.
0

#22 User is offline   Bond Icon

  • Agent 007
  • PipPipPip
  • Group: Limited Members
  • Posts: 295
  • Joined: 13-July 07
  • Location:Her Majesty's Secret Service
  • Interests:James Bond, Star Wars, Harry Potter
  • Country:United States

Posted 18 July 2007 - 10:39 PM

But, what's it about, though? huh.gif
IPB Image

You only live twice:
Once when you're born
And once when you look death in the face.

--Ian Fleming
0

#23 User is offline   Blueskirt Icon

  • Level Boss
  • PipPipPip
  • Group: Members
  • Posts: 264
  • Joined: 30-June 06
  • Gender:Male
  • Location:A ten-foot by ten-foot room, guarding a pie
  • Interests:Guarding pies
  • Country:Nothing Selected

Posted 19 July 2007 - 01:10 AM

Fantasy stuff, the adventures of a Party of moderatly inept protagonists and their treasure finding, dragon hunting, prison breaking and dungeon looting... complete with sword, magic, dragon, slimes, fairies and generic green skinned creatures, the usual stuff. In the same vein of Knightsquire, Nelly Cootalot, Cedric and the Revolution or Zogonia, just look at that pic and let your imagination do the rest.
0

#24 User is offline   Bond Icon

  • Agent 007
  • PipPipPip
  • Group: Limited Members
  • Posts: 295
  • Joined: 13-July 07
  • Location:Her Majesty's Secret Service
  • Interests:James Bond, Star Wars, Harry Potter
  • Country:United States

Posted 19 July 2007 - 01:22 AM

Wow! Epic! tongue.gif
IPB Image

You only live twice:
Once when you're born
And once when you look death in the face.

--Ian Fleming
0

#25 User is offline   Gekko Icon

  • Mini Boss
  • PipPip
  • Group: Junior Members
  • Posts: 120
  • Joined: 14-June 07
  • Gender:Male
  • Country:Finland

Posted 19 July 2007 - 07:32 AM

Can't wait to see it! ^^

I finally uploaded my remaining games.

Aircraft Destroyer

A game which I did when I was 10 - 13 years old. I followed a tutorial and then made the rest myself. This game was epic in it's own way, as all the events were done by scripting, not drag&drop - style like normally in game maker.

Tank Race

Well, what can I say. This is the example game with new graphics and sounds...
0

#26 User is offline   bicilotti Icon

  • New Cop
  • Group: Junior Members
  • Posts: 23
  • Joined: 02-July 07
  • Country:Italy

Posted 21 July 2007 - 03:02 AM

QUOTE (Gekko @ Jul 19 2007, 02:32 PM) <{POST_SNAPBACK}>
I finally uploaded my remaining games.


To be honest, I enjoyed Deathgate more. When's scheduled the release of the second chapter?

P.S.: geez, three topics closed in a few days... Love one another fellows!
0

#27 User is offline   Gekko Icon

  • Mini Boss
  • PipPip
  • Group: Junior Members
  • Posts: 120
  • Joined: 14-June 07
  • Gender:Male
  • Country:Finland

Posted 21 July 2007 - 04:29 AM

QUOTE (bicilotti @ Jul 21 2007, 11:02 AM) <{POST_SNAPBACK}>
To be honest, I enjoyed Deathgate more. When's scheduled the release of the second chapter?


Oh really? biggrin.gif I make this simple: I did Tank Race in about two days. I did Aircraft Destroyer in about four days. I did Deathgate in about year.

For part 2, I haven't even made the game mechanics work. I have still very serious problems with moving and other stuff and I don't make the game often. Meaning: When it's done.
0

#28 User is offline   Gekko Icon

  • Mini Boss
  • PipPip
  • Group: Junior Members
  • Posts: 120
  • Joined: 14-June 07
  • Gender:Male
  • Country:Finland

Posted 22 July 2007 - 02:05 PM

For some reason, Tank Race gets really interesting at 14 000 points...


0

#29 User is offline   chibi_kuchan_ishcute Icon

  • New Cop
  • Group: Junior Members
  • Posts: 1
  • Joined: 26-July 07
  • Country:Indonesia

Posted 26 July 2007 - 01:48 AM

QUOTE (Nostaw @ Jul 18 2007, 08:38 PM) <{POST_SNAPBACK}>
Ok, if no one has games, let's see the ideas.

Here are mine (don't laugh yet):

- Metal Warriors 3d:
An unofficial sequel to Metal Warriors, using the same concept, the same robots, but 3d graphics;

- The Dance of the Axe:
I'm working on a Yathzee-styled horror story. The idea is to use a 3d engine to make adventure games that are played just like the
AGS games. I mean, you click someone, click some button and click something to perform an action. If it works, it will finally solve the greatest problem about making games with AGS: the graphics.

- (no name yet):
What if a buch of zombies just appear in your university? What if you're the one to rescue the survivors and get out before everything blows up?
No story, no coherence, just a guns'n'monsters blast'em up.

You may laugh now.


hi mR. noStaW n_n

i'M juSt neWbie heRe...

caN i asK suMtin'??
wHeRe caN i doWnLoaD uR gaMes??
i WanTed tO tRy uR gaMes n_n

tHanKs...
0

#30 User is offline   David-kyo Icon

  • Goatboy
  • PipPipPipPipPipPip
  • Group: Members
  • Posts: 2,305
  • Joined: 18-June 06
  • Gender:Male
  • Interests:None of your business.
  • Country:Hungary

Posted 26 July 2007 - 03:24 AM

1f u read teh p0st m0re c4r3fully ud c that they r 0nly id34s 4 g4mes, n0t f1n1sh3d pr0j3cts.
0

  • (5 Pages)
  • +
  • 1
  • 2
  • 3
  • 4
  • Last »


Fast Reply

  • Decrease editor size
  • Increase editor size