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Heroes of Might and Magic V Anyone played it?

#1 User is offline   Madam Corvax Icon

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Posted 17 March 2007 - 01:42 PM

So, if anyone played it, could someone please explain to me the development systems for heroes?

But to start from the beginning:
I got the game last year, as soon as it was out. I loved HOMMIV, but never played HOMM III. I believe that if someone did, then HOMM V would be easier and more understandable.
For me some features were really hard to get used to:
1. Representation of the terrain and possiblity to zoon and change angle. Sure, it allowed me to admire lovely 3D structures, but if I zoomed too close and more "horizontally" I had no idea where I was on the map. On the other hand, if I zoomed out and chose top view, the biuldings and artifact were hard to recognise.
2. Where are the caravans? If I captures some building producing troops, I had to make trips to get them!
3. What exactly does it take to promote troops?
4. How to you develop your hero? It was all so simple in HOMM IV. Here I have skills and abilities, and it does not say clearly what exactly are you able to achieve by it and what comes next. Once I did not select "training" skill, I could not get it on any other occasion. I played whole Haven campaig, and I still have no idea how to properly train your hero
5. Battles actually look downgraded from version IV
6. I canot have more than one hero to an army, I cannot have armies without heroes. For HOMMIV, if I had a Chaos mage, a priest, a druid and Order mage, and some 4th grade creatures, I was invincible. Here, with one mage, there is actually very little by way of magic you can do
7. Sure, the movies and dialogues are cute. But the heroes are actually uglier than in HOMMIV! Creatures too!

So, in total, a disappointment for me. Or maybe I just don't know how to play it.
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#2 User is offline   sesame_street_hustler Icon

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Posted 17 March 2007 - 02:49 PM

I never even heard of it, but it sounds like its a PC game, not a more popular console game
the world is a game of players & pawns with everyone striving to be the king
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#3 User is offline   David-kyo Icon

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Posted 17 March 2007 - 03:48 PM

I have it somewhere around here, but I got bored of it very quickly. It's so hard to navigate on the map, as you pointed out, which is a major turnoff. If you capture mines/ore pits/etc. then you gain a number of resources every day, until an enemy hero captures it. If you haven't played the first 3 games, I guess that battles might seem a bit downgraded, but that's for the best, battles in the 4th game sucked with this forced realism that troops retaliated right at the moment of getting attacked.

And yes, for me the last 2 games were quite disappointing, HOMM 1-3 FTW.
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#4 User is offline   Madam Corvax Icon

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Posted 18 March 2007 - 02:34 AM

AAAw, no, HOMMIV was a fine game. There is a topic about it somewhere here. I really liked it. At least the heroes looked nice, handsome men and shapely ladies. I can't stand the look of this horrible armour Queen Isabel is wearing. It is Madonna's pointy bustier meeting full plate... ugh...
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#5 User is offline   SimeSublime Icon

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Posted 18 March 2007 - 09:34 AM

I agree with you fully, MC. HoMM4 was a bit of an outsider in the series. They tried to do a few new things to make it better (Re-worked the entire hero system, introduced caravans etc) and all the long term fans of the series came out and complained that it wasn't true to form. So with 5 they decided to go back to the way 3 was run. Many of my friends claim that 3 was the best of the series, but after playing it I believe that 4 was far superior.

I should also point out that I haven't actually played 5 myself, but instead watched a friend play. Still, I feel from what I saw and the answers he gave to my questions, the game seemed far inferior to 4.
The Green Knight, SimeSublime the Puffinesque, liker of chips and hunter of gnomes.
JM's official press secretary, scientific advisor, diplomat and apparent antagonist?
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#6 User is offline   David-kyo Icon

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Posted 18 March 2007 - 02:58 PM

Hmm... I guess it all depends on which part you started with and consider etalon (is that how it's spelled in English?). I concur with your friends who said the 3rd one was the best one. They removed many annoying features (such as not being able to divide your troops), and the graphics became far better. However, the newer games just have more kitch in my opinion, they really don't look much nicer. Oh yeah, and the cutscenes in HOMM 5 pissed me off when those fuckers kept flourishing their magic weapons and spells after every friggin' sentence, it was just ridiculous.
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#7 User is offline   looktothesky Icon

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Posted 19 March 2007 - 12:26 PM

I've only played Heroes 1 - 3. I've never really had a chance to try 4 or 5. sad.gif
PRECIOUS VELIUS....
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#8 User is offline   Blueskirt Icon

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Posted 28 March 2007 - 09:50 AM

I haven't played HOMM5 but I played all the previous HoMM games. My favorite still remain HOMM2 and 3. If you only played HOMM4 and liked it, then the rest of the series might be a disappointment because HOMM4 was not a strategy game but an RPG. Basically units were only required at the begining of the game, when your heroes were too weak and did not have enough spells, around the end, you could easily survive with 4 heroes who'd do nothing but cast spells, and 3 strong units who'd tank the damages.

And during the campaigns, your heroes would be strong enough to no longer need units at all. In fact, I remember finishing the Undead campaign this way. The objective was simply to kill a hero. This hero's party was however insanely strong. What I did? Straight at the begining of the mission, I headed to that hero's party, engaged in battle, casted a "touch of death" kind of spell on the hero, killed it and retreated from battle. And I got the "Congratulation, you finished the campaign!" message. That's where I realized HOMM4 was really nothing but an RPG. At a certain point it is only about moving your party around, scaring creatures or killing them with huge spells, collecting artifacts and solving quests and collecting experience, just like you do in a RPG.

The 3 first games were very differents. It was more about strategy, it relied conquering and keeping an hold on important ressources, recruiting creatures, forming armies, developing intelligently and fast to get a head start on the enemies and finding good tactics in battle. Battles were much more like chess. Magics were used once per turn to increase your chances of victory and sometimes to change the dynamic of the battle, not several times per turns to kill every enemy units one by one. And I heard good things about HOMM5 because the game left the RPG path that HOMM4 had taken to go back to the roots of the series.

However, if you liked HOMM4 because it was like an RPG, then you may like the Disciples series. It's basically like HOMM, you explore maps, collect ressources, hire units, conquer castles and fight other heroes, however the battles are RPG-like, your units can gain experience and level up, there are also quests like HOMM4. It's like a less strategic, more RPGish take on the HOMM series.

This post has been edited by Blueskirt: 28 March 2007 - 09:53 AM

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#9 User is offline   SimeSublime Icon

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Posted 07 April 2007 - 09:25 AM

I think that's the best description of the games I've ever seen. Thanks.
The Green Knight, SimeSublime the Puffinesque, liker of chips and hunter of gnomes.
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