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Scariest moments in the XDAS games Spoilers of course, duh

#61 User is offline   Blueskirt Icon

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Posted 17 March 2007 - 04:50 AM

That sound wicked sick, I must try it!

Quick everyone! To the time travelling machine!

[edit]

Arrrr! Talk about a way to screw up the timeline!

This post has been edited by Blueskirt: 17 March 2007 - 05:04 AM

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#62 User is offline   arien Icon

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Posted 17 March 2007 - 08:16 AM

QUOTE (cactuscat222 @ Mar 17 2007, 01:52 AM) <{POST_SNAPBACK}>
Wait a minute... So If you don't get rid of the idol, you turn into the Welder? I never really thought about trying that... Has anyone else, and does that really happen, and you just plain lose the game?

Yeah, my brother figured that one out. Because he had no idea how to play and he didn't want to find a walkthrough, (seriously, how lazy can you get?) he asked me how to play EVERY PART OF THE GAME. And it was horrible. Anyway, I forgot to tell him to destroy the idol and he came yelling to me that he couldn't finish the game because he kept becoming the Welder. It was actually kinda funny.
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#63 User is offline   Deflun Icon

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Posted 17 March 2007 - 09:49 AM

QUOTE (Blueskirt @ Mar 17 2007, 05:50 AM) <{POST_SNAPBACK}>
That sound wicked sick, I must try it!

Quick everyone! To the time travelling machine!

[edit]

Arrrr! Talk about a way to screw up the timeline!


what if we land on my grandfather ):?
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#64 User is offline   Don Andy Icon

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Posted 17 March 2007 - 10:24 AM

QUOTE (Deflun @ Mar 17 2007, 03:49 PM) <{POST_SNAPBACK}>
what if we land on my grandfather ):?


You should be quick and become your own grandfather. Otherwise, you're in trouble.
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#65 User is offline   arien Icon

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Posted 17 March 2007 - 10:47 AM

QUOTE (Don Andy @ Mar 17 2007, 10:24 AM) <{POST_SNAPBACK}>
You should be quick and become your own grandfather. Otherwise, you're in trouble.

I love you now.
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#66 User is offline   Gobbler Icon

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Posted 17 March 2007 - 11:17 AM

pinch.gif This day is now officially ruined.

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Pop quiz, hotshot. Garry Kasparov is coming to kill you, and the only way to change his mind is for you to beat him at chess. What do you do, what do you do?
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#67 User is offline   El Presedente Icon

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Posted 17 March 2007 - 11:27 AM

then my scheme to replace St Patrics day with Britain Day goes as planned
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#68 User is offline   Deflun Icon

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Posted 17 March 2007 - 11:54 AM

QUOTE (El Presedente @ Mar 17 2007, 12:27 PM) <{POST_SNAPBACK}>
then my scheme to replace St Patrics day with Britain Day goes as planned


does anybody still needs a clone army of i's?
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#69 User is offline   Digitaaliklosetti Icon

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Posted 02 April 2007 - 04:24 AM

I don't remember much of the scares, since it was a long-fuck-time since I last played the games.

I do remember suddenly feeling very uneasy and nervous when you first got to saw the crate in the hangar(?) in 7DAS. "It's you. I know you and you should not be. Why are you here? Oh god, why are you happening again?"
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#70 User is offline   Thaluikhain Icon

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Posted 13 May 2007 - 04:35 AM

QUOTE (Blueskirt @ Mar 16 2007, 01:40 AM) <{POST_SNAPBACK}>
Or you prepare 30 scary events, and, at the begining of the game, 10 to 15 events are randomly selected and will happen during the current game, this way you get a different experience every time you play. Kinda like the hallucinations in TN, but with more variety. Like puzzles that are present or not to make the player says "Hey! It wasn't like that last time!". Baddies sightings, lethal or not, to remind the player that danger is always present or absence of baddies when they are expected, to make the player more nervous. It might be hard to implement, or affect the storyline a bit, but to be scary an horror game must surprise the player when the player's guard is down, and is there any better moment than when the player replay the game a second time and expect the same?



Yeah...when I can be bothereed to play with AGS, and make my "not a rehash of them Trilby games, honest" game, I was thinking of doing that.

And have the main character walk up and/or through walls...

QUOTE (cactuscat222 @ Mar 17 2007, 04:52 PM) <{POST_SNAPBACK}>
Wait a minute... So If you don't get rid of the idol, you turn into the Welder? I never really thought about trying that... Has anyone else, and does that really happen, and you just plain lose the game?


Whoa...have to give it a go...


Scary moments:

5DAS: the bit in the bathroom with the Welder...cause I didn't know what to do...reloading and reading the walkthrough was annoying...

7DAS: when the Captain or the welder are running round randomly, and the bit with the escape pod. Also, when you go to get the body form the antennae, but it's not there, and Selena is killed...when I wen't back on board, I was trying to see if I could keep the EVA suit on for protection, fearing the ship overrun by nasties.

TN: wandering round the other world was a bit scary at first, but soon got annoying as I couldn't find out what I was doing. The bit when you have to kick the Tall Man was a bit scary as well...the whole "monster is advancing, try something...use moose on thingy...didn't work, monster closer, try something else...use thingy on moose...no, that wasn't it, monster really close now" thing.

Though, the whole "It's time to stop running away" thing was a bit stupid...since when was Trilby running away? Trilby is Arthur Pewty?

6DAS: not particularly scary at all...not being able to die made it less scary, and the waking up, or being busted from cell was a bit repetitive. The sex scene was a bit "oh dear, Yahtzee has given into popualr culture"...though killing her off soon after was nice. The Defoe Manor bit was a bit disturbing, but not really scary...wasn't fussed on being inside Chzo at all.
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#71 User is offline   Thaluikhain Icon

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Posted 13 May 2007 - 05:25 AM

Hmmm...how do I edit posts?

Anyway, that thing with the Tallman in TN, when you're in the room with all the random numbers...random numbers for no reason are a bit lame. If there had been a reason for them, maybe, but with no explanation it was a bit weird.
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#72 User is offline   David-kyo Icon

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Posted 13 May 2007 - 05:33 AM

QUOTE (Thaluikhain @ May 13 2007, 12:25 PM) <{POST_SNAPBACK}>
Hmmm...how do I edit posts?

Anyway, that thing with the Tallman in TN, when you're in the room with all the random numbers...random numbers for no reason are a bit lame. If there had been a reason for them, maybe, but with no explanation it was a bit weird.

They're not random numbers, they're 287, as in 28th of July, the day when the barrier between the two worlds is weakened.

And the EDIT button is your friend (at least for a few minutes after posting).
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#73 User is offline   joshofalltrades Icon

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Posted 13 May 2007 - 08:34 AM

QUOTE (Deflun @ Mar 16 2007, 01:10 PM) <{POST_SNAPBACK}>
then i forgot to get rid of the idol, wen't to change clothes and i was there, dressed like the wielder O__O, AHH, i halmost fainted.. but thanks god i didn't forgot to save in all that celebration and "wehee!, take that you bitch!, you can't against me, and my big ass antenae!"


Holy crap, you're right! I never tried this before but it does work...



Not all that exciting except as another way to die, but I do like to be thorough...

Especially finding all the ways to die in adventure games.
My Let's Play of I Wanna Be The Guy! Do you have the balls?

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#74 User is offline   Thaluikhain Icon

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Posted 14 May 2007 - 07:24 AM

QUOTE (David-kyo @ May 13 2007, 08:33 PM) <{POST_SNAPBACK}>
They're not random numbers, they're 287, as in 28th of July, the day when the barrier between the two worlds is weakened.



Ah...fair enough...course, a problem which I was going to mention was that the numbers would look random unless you knew what they were referring to...which I didn't.
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#75 User is offline   David-kyo Icon

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Posted 14 May 2007 - 08:26 AM

Yeah, well, random elements that are there just for the sake of scaring you and have no relation to the plot whatsoever are a major turnoff for me, when I'm playing a horror game. However, sometimes it's the gamers who are to be blamed if they are too lazy to investigate the connections. biggrin.gif

This post has been edited by David-kyo: 14 May 2007 - 08:27 AM

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