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Scariest moments in the XDAS games Spoilers of course, duh

#31 User is offline   David-kyo Icon

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Posted 04 February 2007 - 04:04 AM

QUOTE (Gobbler @ Feb 3 2007, 11:42 PM) <{POST_SNAPBACK}>
Did you play through Max Payne 2 with the difficulty set to hard?

Yes, just to be able to see the (supposedly) better ending, but I prefer the original version, where Mona dies. I didn't really like her, and a tragic ending fits the story better, anyway.
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#32 User is offline   Blueskirt Icon

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Posted 04 February 2007 - 03:18 PM

I'd like to play that game again, I have lot of fond memories of using the hillarous door glitch. I stopped to play around the end, when the story was getting quite complicated and confusing to follow.
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#33 User is offline   David-kyo Icon

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Posted 04 February 2007 - 03:27 PM

Let me get this straight: you found that Max Payne 2 was confusing and 6DAS wasn't?
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#34 User is offline   Blueskirt Icon

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Posted 04 February 2007 - 08:08 PM

I played 6DAS in one sitting, everything was fresh in my mind when I was done. Max Payne 2 however lasted for a couple of days and I remember that I was missing bits here and there and no longer following the story completly around the end, so I just stopped to play.
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#35 User is offline   Gobbler Icon

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Posted 05 February 2007 - 12:58 AM

For shame, Mr. Blueskirt, for shame... sad.gif

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Pop quiz, hotshot. Garry Kasparov is coming to kill you, and the only way to change his mind is for you to beat him at chess. What do you do, what do you do?
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Posted 05 February 2007 - 02:31 AM

But it's still on my list of games to play, just not anytime soon.
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#37 User is offline   Egfu Icon

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Posted 05 March 2007 - 01:48 PM

5DAS: It's been so long, I can't even remember. Uh... the bathroom?

7DAS: The chase scenes, I guess.

TN: The first visit to the dark world. I was pretty sure something evil would appear to kill me in an unimaginable way. Although I felt that way almost during the entire game. Also, my first random vision (the one with the mansion basement) made me jump, just because it was so unexpected.

6DAS: The Tall Man's first appearance. Not only because he was the last thing I'd expected to hide in the closet (I was pretty sure he couldn't even be confined in one), but also because I didn't have the privacy screen on. And you know what generally happens if you're in the same room with that guy without any kind of protection.
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#38 User is offline   Gobbler Icon

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Posted 05 March 2007 - 02:05 PM

... you turn into a Kefka sprite? huh.gif

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Pop quiz, hotshot. Garry Kasparov is coming to kill you, and the only way to change his mind is for you to beat him at chess. What do you do, what do you do?
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#39 User is offline   MikeS619 Icon

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Posted 05 March 2007 - 07:37 PM

I have all the games fresh in my mind after playing through all 4 SEs on Sunday.

5DAS: The painting of Sir Roderick, the whispering, the creaks, the footsteps..

7DAS: The welder's chase scene. I closed the game because I was so scared, and I knew the ending. Also the nightmare with the new captain.

TN: Random reality shifts. The dark world not only was scary, but when you figure out who all the bodies belong to, it's 10 times worse.

6DAS: Janine coming at you with a welder costume, the "manor", and the parts at the end, particularly Malcolm's descent down the stairs (after knowing what the door signified), the tall man killing the Trilbies, Trilby inside the body of Chzo, and the atomic bomb.

This post has been edited by MikeS619: 05 March 2007 - 07:38 PM

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#40 User is offline   ZwiebelJager Icon

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Posted 06 March 2007 - 01:09 PM

QUOTE (HMC @ Feb 1 2007, 04:45 PM) <{POST_SNAPBACK}>
To this day I still have not yet gathered the nerve to finish 7DAS because of the welder chase sequence. I had to come to this board and read about what happened.


You and me both! I just don't have the nerves for chase scenes...


In 5Days: yeah the skeleton in the tub--scariest part. Bathrooms in horro films in general scare me ( I hate watching the Made-for-TV version of 'The Shining'...). I played 5Days ago for the second time in a year and had forgotten about the whole bathtub scene so it scared me all over again.

Which is a totally awsome thing...

7Days: Chase scenes.

TN: The reality shifts caught me off guard. The bathroom is that came kinda creeped me out, especially the stall with the blood-filled toilet and the word 'NO!' scrawled over it.

Also, I entered the bar and was suddenly in the basement of the DeFoe Manor and the Welder was coming towards me. I couldn't move and every time I typed a command all I got was the 'Father Why?' quote.

6DAYS: Any scenes taking place inside CHZO. Also, the heavy breathing SFX in the Hub/Manor is really freakin' scary. Seriously.
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#41 User is offline   DarkClownNizzo Icon

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Posted 10 March 2007 - 11:47 AM

5 Days - First Nightmare, finding first body in the pool (It was AJs if I recall correctly)

7 Days - Getting human flesh for lunch, The Room, Chase scenes: especially when outside the ship because in my panic I kept forgetting to fasten myself in.

TN - All hallucinations. The reality shift had somewhat of a pattern, but the hallucinations seemed so random and intense they made me throw my laptop in fear.

6 Days - When Tall Man kills the first Trilby Clone. At first came intense fear, then came intense outrage. OMG YAHTZEE KILLED TRILBY SUESUESUE. Of course, I didn't know he was a mere clone yet.
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#42 User is offline   David-kyo Icon

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Posted 10 March 2007 - 04:08 PM

QUOTE (DarkClownNizzo @ Mar 10 2007, 05:47 PM) <{POST_SNAPBACK}>
6 Days - When Tall Man kills the first Trilby Clone. At first came intense fear, then came intense outrage. OMG YAHTZEE KILLED TRILBY SUESUESUE. Of course, I didn't know he was a mere clone yet.

Actually, I regard all Trilbies as if they shared the same consciousness (it is evident from the recollection of the last clone that got trapped in Chzo). So I could not be so cold-blooded about getting them killed all the time.

This post has been edited by David-kyo: 10 March 2007 - 04:09 PM

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#43 User is offline   Gobbler Icon

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Posted 10 March 2007 - 04:17 PM

Getting them killed was far too much fun, in my opinion. I won't complain, no, just mentioning. Kinda kills the atmosphere when you're busy giggling like a madman everytime you're about to enter another room.

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Pop quiz, hotshot. Garry Kasparov is coming to kill you, and the only way to change his mind is for you to beat him at chess. What do you do, what do you do?
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#44 User is offline   Prodian Icon

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Posted 11 March 2007 - 09:21 AM

I never was really all that scared, as my fear reflex has been almost completely nullified by scary movies since the age of two. But I had the deepest feeling of dread and anxiety when the pills stopped working in TN. It took alot of self control to not scream out "No... NO!! NOO!!! HELP ME! Help me... *crying*"

This post has been edited by Prodian: 11 March 2007 - 09:22 AM

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#45 User is offline   Plumberduck Icon

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Posted 13 March 2007 - 12:07 PM

I find it interesting that people cite the inability to die as a big reason that 6DaS isn't as scary as the other games (I don't disagree, mind you), in light of the fact that Trilby's Notes seems to be considered the scariest game in the series. Especially since there are only two ways to die in TN (before the endgame, anyway) and nobody's mentioned either the beetles that ate Manhattan or the surprisingly-kickable Tall Man as their "scariest moments."

I think it's a matter of manipulating when and where the player feels "safe." In 6DaS, after the first time Janine-Welder catches you, you realize that the game is entirely safe. None of your actions have consequences, and even if something lunges out of a door at you, the worst thing that's going to happen is waking up back in the bedroom. On the other hand, my scariest moments in Sacrifice were when I realized that the basement was shifting... It gave me a strong sense that things weren't safe anymore, that, as someone upthread sort of said, the rules had changed.

Whereas, in TN, the Dark World, even when you've played all the way through before and know that nothing is ever going to jump out and kill you, never feels safe. I think it's a combination of the fantastic visuals on display, that horrible whispering, and the fact that the game doesn't screw around with death the way 6DaS does. The Tall Man is a brutal killer, the Dark World is his playground, and Trilby can die at his hands (albeit only in one limited engagement). But since the player knows death is possible, they come to expect it around every corner. Especially if the walls making up those corners are soaked in blood.

By the way, I don't mean for this to sound like I'm bashing 6 Days. It's a fantastic game, with a really great plot. It's just not piss-myself scary the way Trilby's Notes was.
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