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A few bugs...

#1 User is offline   CoolBoy Icon

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Posted 25 January 2007 - 04:51 PM

First off, I'm sad to see this series come to a close. I actually reviewed 5 Days a Stranger last week for one of my Game Art and Design classes and Trilby will always stay with me. Anyway, enough mush.

The only bugs I saw were:

It was either day 4 or 6 but the door that transformed into the door leading into the Defoe Manner kitchen, once the hallway had completely changed over into its dungeon state and the graphic of the aqua door changed back, you recieved no, "this door is locked message." I just thought that consistency wise, it should have.

And the only other gripe was the control of leading characters up the stairs in Defoe Manner. It didn't seem clear whether or not you could go that way.
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#2 User is offline   the_dudefather Icon

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Posted 25 January 2007 - 06:05 PM

All I noticed was the 'depth' of the blood outside the hub goes over character sometimes
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#3 User is offline   cactuscat222 Icon

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Posted 25 January 2007 - 08:22 PM

When I was going down the huge stairway as Malcom, halfway down it, I got randomly teleported to the top again.
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#4 User is offline   llamaman Icon

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Posted 25 January 2007 - 09:02 PM

There were also a couple of instances of the message "I'm not sure how to implement that" which strikes me as programming filler that you might have meant to change later. I know one was using the painting in the office, and I got that message again, later, possibly with the welder in the hallway, but I'm not sure.
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#5 User is offline   arien Icon

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Posted 25 January 2007 - 09:26 PM

Less of a bug and more of a typo.

In the first little paper of the Book of the Bridge, it says "And with this act, the Guide said, 'I see you know, Bridgekeeper..." and so on. I didn't see any more, but this one stuck out.
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#6 User is offline   Jukettaja Icon

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Posted 26 January 2007 - 07:04 AM

Magick is actually written magic. I know, I checked. Then there was this door to the right of 'Not man' that couldn't be opened from the outside in day 6. I think I saw a few other bugs/typos but at the moment none of them comes to mind.
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#7 User is offline   Gobbler Icon

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Posted 26 January 2007 - 09:18 AM

Magick is actually written magick. It's the archaic spelling. Refer to The Book of the Law by Aleister Crowley for further details, I thought it was a rather amusing read.

This post has been edited by Gobbler: 26 January 2007 - 09:18 AM

Quote

Pop quiz, hotshot. Garry Kasparov is coming to kill you, and the only way to change his mind is for you to beat him at chess. What do you do, what do you do?
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#8 User is offline   David-kyo Icon

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Posted 26 January 2007 - 10:24 AM

I think Crowley was a bastard cultist who invented all that 'magick' crap to get ahold of lots of sycophant followers and money, but to each his own, I guess.
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#9 User is offline   AdamM Icon

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Posted 26 January 2007 - 12:40 PM

QUOTE (David-kyo @ Jan 26 2007, 03:24 PM) <{POST_SNAPBACK}>
sycophant followers

SYCOPHANT? SYCOPHANT! SYCOPHANT! SYCOPHANT!
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#10 User is offline   Gobbler Icon

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Posted 26 January 2007 - 01:25 PM

No objection here. I'm one of those who likes to consider someone's arguments, before bashing his head in, and even though I had a feeling that this would lead me to some grinning, I never would have imagined how much I could laugh about one tiny little book, which only consists of three tiny little chapters... ahh, good times, good times. laugh.gif

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Pop quiz, hotshot. Garry Kasparov is coming to kill you, and the only way to change his mind is for you to beat him at chess. What do you do, what do you do?
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#11 User is offline   Snake Icon

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Posted 26 January 2007 - 02:16 PM

The only bug I experienced was on Day 2 I think it was. Decabe and Sam are alone in the bedroom (after the cellphone conversation). After I talked to Janine on the phone, I picked up the book that was on the bed. Immediately following I clicked on Sam and wanted to converse. After clicking the bubble, Decabe spun in a complete circle like 5 times as he said, "Samantha?" or whatever the hell it was.

I found a misspelling too, but I can't be arsed to remember what the hell it was. I think it might actually be in the scene where Decabe is interrogating - can't remember his name, FUCK! Gallian or something - in the cell while Sam is trying to get the Hub door open.
Yahtzee must have been just typing too fast since it was an "L" I think that was missing from whatever word it was. Simple mistake.

There was something else, but I can't remember what the hell it was.
Ah well. The game's too god damn good to complain about anyway.


--Snake
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#12 User is offline   Blueskirt Icon

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Posted 26 January 2007 - 02:43 PM

Another bug I remember was on day 4, if you are in front of the berth's door when you get Janine to help you to open the orange door, she will immediatly appears at the orange door room rather than use the door and go there.
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#13 User is offline   newnoob Icon

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Posted 26 January 2007 - 10:53 PM

Another bug is on day 12, Trilby's depth is incorrect when you move over him.
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#14 User is offline   therantinghuman Icon

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Posted 27 January 2007 - 01:15 AM

QUOTE (newnoob @ Jan 27 2007, 09:23 AM) <{POST_SNAPBACK}>
Another bug is on day 12, Trilby's depth is incorrect when you move over him.

Day 12? Did I miss a huge part of the game?
I'm hungry.
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#15 User is offline   David-kyo Icon

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Posted 27 January 2007 - 06:39 AM

I don't know if this has been mentioned yet, but you can walk behind Sam's blood in front of the hub doors. Looks funny.
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