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5DaS: The HL2 mod Someone want to make a 5DaS HL2 mod

#1 User is offline   Blueskirt Icon

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Posted 20 January 2007 - 06:17 AM

Mentionned by Mr. Hyde on the AGS forums.

http://www.gamedev.n...topic_id=433216

Discuss.

PS - Considering 5DaS is barely a year older than HL2, I guess we'll be entitled to call HL2 a retro shooter in a year.

This post has been edited by Blueskirt: 20 January 2007 - 06:21 AM

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#2 User is offline   Gobbler Icon

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Posted 20 January 2007 - 06:38 AM

It sounds like a nice idea and the way they go at it looks rather professional, too.

Still, I wonder if Mr. Yahtzee has been informed by them beforehand, it would be quite the polite action to take, to say the least.

I'm a bit worried about the changes that they're intending to make, I doubt that anyone but Mr. Yahtzee himself could make those without destroying the whole feel and atmosphere and - most importantly - coherency.

And one more thing:

QUOTE
'Trilby'
Age: 28 Height: 6'4" Weight: 13st


It might just be me, but are we talking sacrilege here? 28?

Quote

Pop quiz, hotshot. Garry Kasparov is coming to kill you, and the only way to change his mind is for you to beat him at chess. What do you do, what do you do?
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#3 User is offline   David-kyo Icon

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Posted 20 January 2007 - 07:35 AM

I always feel doubtful about such announced projects.
"Hey, I want to make this game! All I need is people who'd work on the level design, graphics, scripting, interface, etc!"
It sounds like a good concept though, hopefully the makers won't lose their interest during the development phase.

EDIT: Commercial potential, hmm? In that case, I'm pretty sure they've spoken to Yahtzee about royalties already.

This post has been edited by David-kyo: 20 January 2007 - 07:43 AM

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#4 User is offline   Remnant Icon

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Posted 20 January 2007 - 07:38 AM

Honestly, it sounds... interesting, but...

If I can make any recommendation on it, I would advise against HL2. Rather, use Penumbra. The physics system is really great, it's designed for modding games - it's more like an engine than an actual game, the game itself is just a demonstration of what it can do. And trust me, Penumbra will make you shat your pants. It's just eery and moody.

The best part about it is the way you interact with things. It isn't your traditional FPS (probably 'cause you don't actually shoot anything). You hit a button and you no longer look with the mouse, but instead have a "grabber", just a hand. In a style similar to the Wii, you use your mouse to do things: In the first minute alone, you have to use your hand to physically open a locker door. It's a sizable program, but I recommend having a look at it. The damn thing is just made for adventure games.
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#5 User is offline   AdamM Icon

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Posted 20 January 2007 - 10:48 AM

QUOTE
English ghost story setting


dry.gif
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#6 User is offline   Blueskirt Icon

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Posted 20 January 2007 - 02:52 PM

I got a bit of difficulty to choke the additionnal content bit personally. I wouldn't mind if that was announced 10 years from now and such project could do nothing but bring fresh water to the mill and keep the flame lit, but the series will be concluded in a week, and it's been barely 4 years since the game was released, it's basically the same thing as seriously thinking about remaking a great movie that was released 1 or 2 years ago, the first thing that come to your mind is "Why? The original isn't good enough on its own already?".

As for the commercial potential, it's simply a no go area.
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#7 User is offline   earok Icon

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Posted 20 January 2007 - 04:11 PM

I think the whole thing will be a waste of time, you can't keep the character or the atmosphere of a classic game by reimagining it into an entirely different genre.

'Though if it could introduce more people to the original, that would be cool.
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#8 User is offline   David-kyo Icon

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Posted 20 January 2007 - 04:13 PM

No, it wouldn't. Believe me.
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#9 User is offline   MAX Acca Icon

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Posted 20 January 2007 - 04:58 PM

I would absolutely love to do voice-acting for Trilby...

I've got a good voice idea and I am a fairly good actor and have a very deep voice for my age...I only need the following:

1: A house free of parents that don't want to catch me saying naughty words.

2: A good schedule and easy connection to the project.

3: Consistent communication with the person who's doing this.

4: A better mic.

So, looks like I'm out.

This post has been edited by MAX Acca: 20 January 2007 - 05:00 PM

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#10 User is offline   David-kyo Icon

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Posted 20 January 2007 - 05:03 PM

Hypothetically, if the makers get to that point, AND they require help with voice-acting, you still need to answer the following questions: are you at least 20-something years old and do you have a good British accent?
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#11 User is offline   MAX Acca Icon

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Posted 20 January 2007 - 05:05 PM

You make a good point.

I'm not sure how good I am doing either of those things. I'd have to find out, I suppose.

My problems comprising of those two, and the afforementioned four, I repeat that I "am out".
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#12 User is offline   Dr Lecter Icon

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Posted 20 January 2007 - 10:01 PM

The guy must be high, no programmer in their right mind would take on a project like that. The simple reason being, whats the point in using the source engine, its built for FPS games. You have to remove half the point of the engine just to get to what you want to use. They would be better using either: AGS and just using some pluggin, using another adventure game software, or using what I'm using: XNA. But to rework the source is not just a waste of time, they are also limitting their audience to a field where there are limited adventure gamers.

There is no way it'll work. All I can say is, this project will only last as long as the drugs.
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#13 User is offline   Gobbler Icon

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Posted 21 January 2007 - 03:22 AM

There is a slight chance of making it work, I think. As far as I remember, Vampire: The Masquerade - Bloodlines made use of the Source Engine, too and there was this pretty, pretty, scary and eerie mission in the haunted Ocean View Hotel, where you didn't have to go round killing others off but explore and trigger events instead. That stuff was gold, and it might as well work for this one, too.

I don't think the Source Engine was solely built for Frags per Second games. Creating an awesome looking environment and only giving the player a first person view can make things a whole lot scarier, methinks. And hey, if you really want, you might as well try to punch, shoot or do whatever you want to the Welder if he comes after you, instead of pulling the carpet from under his feet - I think we all know how that's gonna work out. devil.gif

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#14 User is offline   Blueskirt Icon

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Posted 21 January 2007 - 04:29 AM

Like Remnant pointed, Penumbra is the right engine for it. It's made for dark and creepy adventure games filled with puzzles to solve and monsters you'll have to flee or sneak away because there's not a single weapon in the game. You can say whatever you want about the other engines, but I doubt any of them require you to manually close a door behind you when you're chased, or allow you to barricade doors with nearly every piece of furniture in the room and still hear the baddie bumping at the door and breaking it open.

The problem is again, the plot of 5DaS as it is doesn't justify that much the use of Penumbra as there are no chasing sequence. To justify it, the manor would need to be darker, and some chase sequences would be required, like controling Simone or Adam for a brief moment when Trilby is the welder and chasing them.

http://frictionalgames.com/penumbra
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#15 User is offline   David-kyo Icon

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Posted 21 January 2007 - 09:08 AM

Well, they did mention something like that they would make the game longer, add new puzzles, make it more consistent with Trilby's Notes and all. Perhaps this will apply to chase sequences as well. Back then, I played 7DAS first, because that was the first one I came across. I just loved those parts in the game (scared the shit out of me), and I missed them in 5DAS.
However, we have no idea how Yahtzee relates to this idea so far, and whether or not he'll support their work with advice.
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