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The countdown - a series of text adventures pay attention children

#16 User is offline   Dr Lecter Icon

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Posted 04 January 2007 - 06:36 PM

Just use the verb kill.
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#17 User is offline   fabiobit Icon

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Posted 04 January 2007 - 07:26 PM

Ok people, I see you're having trouble with the parser so let me give a tip on how to make it easier on you. You don't have to type LOOK each time you wish to see the room description. "L" will do the trick. Here is a quick and dirty list of commands and the following abbreviations:

LOOK (L)
->
by itself, will repeat the description of the room. You can look AT, ON, UNDER and IN the (noun).

EXAMINE (X)
->
will LOOK AT a (noun). Simple as that. And the most widely used command in IF when you're exploring. i.e: instead of typing LOOK AT ME, try X ME.

VERBOSE (-)
->
type this once to enter 'verbosity' mode. Now you'll receive the room description each time you enter it, no matter if you've been there before.

BRIEF (-)
->
the 'normal' mode. You'll only get the room name in case you've been there before.

There are many other commands native to Inform, but I am guessing these four will solve the problem at hand.

Yahtzee, it's advisable you compile the next two games in verbosity mode. Just add "Use full-length room descriptions" to the header.

Cheers
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#18 User is offline   Nostaw Icon

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Posted 04 January 2007 - 07:32 PM

QUOTE (Dan_N_GameZ @ Jan 4 2007, 06:24 PM) <{POST_SNAPBACK}>
And Nostaw, try using the scroll button on the WinFrotz to scroll up to the room description. If they have that scroll function, the "look at room" command really has no purpose.


Thanks, Dan, I've finished now (OOORRAAAH!).

I really apreciated this idea to keep us busy while The Game comes.
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#19 User is offline   AdamM Icon

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Posted 04 January 2007 - 07:34 PM

QUOTE (Gobbler @ Jan 4 2007, 08:47 PM) <{POST_SNAPBACK}>
Nostaw: Try "look". Yeah, just "look". That totally does the trick, as it only repeats the description of the room, you don't need to "look around" any further. That tip's rather anti-climatic, innit?

Hang on hang on, why do people who've completed Trilby's Notes need help with this?
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#20 User is offline   Nostaw Icon

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Posted 04 January 2007 - 07:58 PM

QUOTE (AdamM @ Jan 4 2007, 10:34 PM) <{POST_SNAPBACK}>
Hang on hang on, why do people who've completed Trilby's Notes need help with this?


Because Trilby's notes didn't give you three blank lines when you typed "look around".

Of course, these lines become visible text when you're in the scroll mode.
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#21 User is offline   Zewb Icon

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Posted 04 January 2007 - 08:06 PM

So yeah...Zplet...
"It's gettin' to be re-goddamn-diculous. If you guys don't start thinking as men, we're gonna have a lousy country."

-John Wayne
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#22 User is offline   arien Icon

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Posted 04 January 2007 - 08:17 PM

QUOTE (llamaman @ Jan 4 2007, 06:26 PM) <{POST_SNAPBACK}>
I had a bit of trouble dealing with #12. I tried the verbs "Cut" and "Stab" all to no avail. Perhaps, if you decide to patch it, those would be good alternate commands.

Yeah, that'd be good. I'd suggest other things, but you'd yell at me for being annoying.

And basically, this was a post just to tell 'Llamaman' that I love his username. Anyways.
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#23 User is offline   SimeSublime Icon

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Posted 05 January 2007 - 01:19 AM

So, am I the only person who seems to miss random lines?

QUOTE
You thrust your blade downwards, expertly guiding it between Number 12''s ribs and into its heart. You

the blade. Number 12 shudders, as if in the throes of orgasm, before it's scream dies in a wretched gurgle and it's eyes turn inward. For a moment, the blade appears to glow a ghostly blue.

I've tried it a few times, and it seems that the lines missing are random. I haven't played further then this point in frustration.
The Green Knight, SimeSublime the Puffinesque, liker of chips and hunter of gnomes.
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#24 User is offline   Gobbler Icon

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Posted 05 January 2007 - 05:06 AM

Oh noetry! Your computer's haunted! ohmy.gif

Quote

Pop quiz, hotshot. Garry Kasparov is coming to kill you, and the only way to change his mind is for you to beat him at chess. What do you do, what do you do?
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#25 User is offline   Nostaw Icon

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Posted 05 January 2007 - 09:59 AM

QUOTE (SimeSublime @ Jan 5 2007, 04:19 AM) <{POST_SNAPBACK}>
So, am I the only person who seems to miss random lines?
I've tried it a few times, and it seems that the lines missing are random. I haven't played further then this point in frustration.


Click the Scroll button to see the hidden lines.
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#26 User is offline   Egfu Icon

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Posted 05 January 2007 - 01:37 PM

Thanks for reminding me why I hate text adventures. I suck at them. Flying Spaghetti Monster knows just how long I tried to get out of the basement...

Aaanyway, this is a great way to keep up the suspense. Can't wait for part two. Or the game itself, for that matter.
"When I was five, my uncle was decapitated by a watermelon."
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#27 User is offline   David-kyo Icon

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Posted 06 January 2007 - 03:54 PM

QUOTE (llamaman @ Jan 5 2007, 12:26 AM) <{POST_SNAPBACK}>
Perhaps, if you decide to patch it...

I very much doubt that.
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#28 User is offline   Zeeky H. Bomb Icon

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Posted 08 January 2007 - 12:11 PM

Obligatory "great game" lovefest goes here.

I played mine with the DOS version of Frotz and didn't see any scrolling/missing lines issues (anything longer than 24 lines it sticks in prompts to continue). So if you feel like sticking the EXE in your path, renaming the z5 file to something without spaces, (Frotz didn't like it with spaces, but countdo~1.z5 worked), and finding the right folder using the command prompt, then it'll work just fine. Yeah, yeah, DOS is a pain.

No problems with the parser myself, I started out playing text games. Thought it was kind of funny, though, when I tried to talk to number 12 and it said that number 12 was inanimate. That's just nitpicking, though.

This post has been edited by Zeeky H. Bomb: 08 January 2007 - 12:17 PM

Signatures are overrated.
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#29 User is offline   Nostaw Icon

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Posted 09 January 2007 - 11:07 AM

Just type "think" to see what happens.
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#30 User is offline   BernieLaraemie Icon

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Posted 09 January 2007 - 03:55 PM

I typed, "punch him" (since stab/knife etc. didn't work) and that had Frehorn stab him, oddly enough. Odd little parser smile.gif
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