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Sneak Peak of New Game

#46 User is offline   Gobbler Icon

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Posted 12 September 2006 - 01:59 PM

Nope, that would have been before Trilby's Notes was released. Try again.

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Pop quiz, hotshot. Garry Kasparov is coming to kill you, and the only way to change his mind is for you to beat him at chess. What do you do, what do you do?
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#47 User is offline   Otal Nimrodi Icon

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Posted 12 September 2006 - 02:10 PM

He may be on to something. Yahtzee will travel through time and post the game BEFORE he starts work on it.
Want a Tarot reading?

PM me, we'll talk.
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#48 User is offline   Zazzo Icon

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Posted 12 September 2006 - 03:05 PM

Oh my goodness, the game must be Trilby's Notes. This must be an old alpha version of the office room -- soon he will scrap it and draw the one we know.

That'd be freaky if one of the flashes of insanity in TN was to a room never actually seen in the game, and then that room appears as a normal room in the 4th game.

This post has been edited by Zazzo: 12 September 2006 - 03:06 PM

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#49 User is offline   CJ Marren Icon

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Posted 12 September 2006 - 03:20 PM

QUOTE (AdamM @ Sep 12 2006, 07:50 PM) <{POST_SNAPBACK}>
The game will be done when we least expect it.

Like.... Yesterday? ohmy.gif
<!--quoteo(post=174818:date=Oct 14 2007, 09:43 AM:name=Cobnat)--><div class='quotetop'>QUOTE (Cobnat @ Oct 14 2007, 09:43 AM) <a href="index.php?act=findpost&pid=174818"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--fonto:Microsoft Sans Serif--><span style="font-family:Microsoft Sans Serif"><!--/fonto--><!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Lets all have sex with robots until our groins are sore and bloody!<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec--><!--fontc--></span><!--/fontc--><!--QuoteEnd--></div><!--QuoteEEnd-->

<!--quoteo(post=169306:date=Aug 10 2007, 11:03 AM:name=Legion)--><div class='quotetop'>QUOTE (Legion @ Aug 10 2007, 11:03 AM) <a href="index.php?act=findpost&pid=169306"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--fonto:Arial--><span style="font-family:Arial"><!--/fonto--><!--coloro:#483D8B--><span style="color:#483D8B"><!--/coloro--><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->So why the unholy flying purple donkeypunching fuck will it not work on yours? Just what kind of machine are you running there? Your toaster?<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc--><!--fontc--></span><!--/fontc--><!--QuoteEnd--></div><!--QuoteEEnd-->

And the man again!
<!--quoteo(post=180859:date=Jan 16 2008, 02:29 PM:name=Legion)--><div class='quotetop'>QUOTE (Legion @ Jan 16 2008, 02:29 PM) <a href="index.php?act=findpost&pid=180859"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In my opinion it's saying, fuck the lightsabers and special effects and fuck your voiceovers and fuck your stupid multimilliondollar game studios; you don't need any of those to make brilliant and scary games that will fuck with your head.<!--QuoteEnd--></div><!--QuoteEEnd-->

<u><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->My Getting Huge Progress (Gym and weight gain diet)<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec--></u>
<b>May '07:</b> 11st (154lbs)
<b>August '07:</b> 12st 7lbs (175lbs)
<b>November '07:</b> 12st 9lbs (177lbs)
<b>December '07:</b> 12st 11lbs (179lbs)
<b>January '08:</b> 12st 12lbs (180lbs)
<b>Febuary '08:</b> 13st 2lbs (184lbs)
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#50 User is offline   AdamM Icon

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Posted 12 September 2006 - 05:52 PM

Funny you say that. All my troubles seemed so far away; but now it looks as though they're here to stay.
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#51 User is offline   David-kyo Icon

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Posted 13 September 2006 - 05:10 AM

QUOTE (Nostaw @ Sep 12 2006, 07:36 PM) <{POST_SNAPBACK}>
Never mind.

Let's now try to calculate how much time Yaz needs to finish his new game.

We know that there is one background ready. Only ten million more to go, according to himself. Let's say one background needs 2 hours to be finished. That's 20 million hours. And he doesn't even know the word "irony", right?
Now the characters. 50 is a good number. Considering that the graphics are ready (what's probably not true) then it would be necessary about 1 day to prepare each one. He doesn't make the sounds so it's about one week to "find" them all.
And the scripting, about one entire month for the entire game.
Did you calculate everything? Now double the result for the testing. And double it again, beacuse he needs to breath. What is the result?

You're aware that you gave some reeeeally fucking pessimistic estimations there, aren't you? Why the hell would a game need 50 characters? And why would it take so goddamn long to draw something? Drawing a character that doesn't look like complete utter shite takes me about one hour for my games, and if I use a template, even less. Yahtzee has probably developed a routine throughout the years to cut drawing time significantly. The length of time for finding appropriate sound effects is definitely shorter than a week. If one has an RTP for RM2k for instance, finding them takes about 2 minutes.
I know you were being ironic, but even so, this was a bit far-fetched. What takes the most time in game development is the planning of the game itself, after that, it's relatively fast.
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#52 User is offline   Nostaw Icon

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Posted 13 September 2006 - 06:55 AM

Sorry if I want a good next game.

The time for getting the sound effects is long because he is probably going to ask someone (M0ds?) to make the music, just like he did on TN.

And drawing characters is definitely more time consuming for AGS than it is for RPG Maker. Just try to make Trilby on paintbrush. And you know about the backgrounds.

I still think 50 characters would be cool. I would be a crowd, but still cool.
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#53 User is offline   Gobbler Icon

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Posted 13 September 2006 - 07:37 AM

QUOTE (Nostaw @ Sep 13 2006, 01:55 PM) <{POST_SNAPBACK}>
The time for getting the sound effects is long because he is probably going to ask someone (M0ds?) to make the music, just like he did on TN.

... so... you... need... 50 days... to... ask... someone... a... question?

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Pop quiz, hotshot. Garry Kasparov is coming to kill you, and the only way to change his mind is for you to beat him at chess. What do you do, what do you do?
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#54 User is offline   David-kyo Icon

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Posted 13 September 2006 - 11:19 AM

Sorry, apparently I was unclear on that, I didn't mean those little walkabout wiggly arseholes you can draw in 5 minutes, I meant the battle sprites for RPG Maker 2003, those are fucking big, animated, they fight, they get coldcocked and see stars, they walk, run, etc. not very easy to make for a beginner, but again, a routine can be developed here as well.

Anyway, I concur with Gobbler, that's still a ridiculously long amount of time you estimate.
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#55 User is offline   Nostaw Icon

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Posted 13 September 2006 - 01:08 PM

QUOTE
Sorry, apparently I was unclear on that, I didn't mean those little walkabout wiggly arseholes you can draw in 5 minutes, I meant the battle sprites for RPG Maker 2003, those are fucking big, animated, they fight, they get coldcocked and see stars, they walk, run, etc. not very easy to make for a beginner, but again, a routine can be developed here as well.


Are you telling me that you just need one hour to make a battle sprite from scratch? No way.

QUOTE
... so... you... need... 50 days... to... ask... someone... a... question?


And I didn't say Yaz needs 50 days to ask someone a question. I would need only 5 min to ask a guy to make a music, or 30 min if he hates me. But the guy in question would need about one week to finish it. And, of course, there are many musics in a single game.

I also forgot to double the result again because Yahtzee is so tired lately...
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#56 User is offline   leperking Icon

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Posted 13 September 2006 - 01:22 PM

blink.gif

Yahtzee? Kill your fans.
I'm just here to point out your shortcomings and stupidity.
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#57 User is offline   AdamM Icon

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Posted 13 September 2006 - 03:30 PM

QUOTE (Nostaw @ Sep 13 2006, 12:55 PM) <{POST_SNAPBACK}>
Just try to make Trilby on paintbrush.

There you go, Trilby à la me. Took me like a quarter of an hour. And Yahtz would be much more experienced at it, so much less time than that, and he'd make it look better with shading and stuff.

These are amateur adventure games, not epic sculpture.
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#58 User is offline   Nostaw Icon

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Posted 13 September 2006 - 03:34 PM

Good. Now make all his 60 poses, at least. you know, walking up, down, left, right, speaking, dying in many different ways, etc.

And then you gonna get a candy.
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#59 User is offline   AdamM Icon

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Posted 13 September 2006 - 03:37 PM

Well each would take less time, as you just edit the image you already have rather than make it from scratch.
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#60 User is offline   David-kyo Icon

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Posted 13 September 2006 - 03:41 PM

Nostaw, just relax, and do something else until the game comes out. I really can't give you any other advice than that. This is what everyone else is doing: living their lives. We're all really curious about how the new game is going to look like, but we also have a life to live, and we probably won't die unless the last chapter of the X Days a Sauerkraut saga comes out tomorrow.

This post has been edited by David-kyo: 13 September 2006 - 03:42 PM

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