You're probably not reading too much into it. In (most of) Yahtzee's games you don't get all the answers to your questions at the ending if you don't think over what you've seen, turning them into a mental challenge (artwork
). This is the point that I particularly disliked about adventure games made by other designers, that even if they succeed in making a plausible plot with believable characters, they give all the answers to you on plate at the ending, even though it's often better to keep the player in suspense. Remember the ending of the first Matrix film? They should've stopped there.
And sorry about panicking about you spoiling the SE version for me, I just thought that talking about SE was a sort of taboo, since (according to my belief, at least) less people would donate for them if they knew what they were about.