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Tilby's Notes The new game

#391 User is offline   Millitant Pacifist Icon

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Posted 25 November 2006 - 11:59 AM

Here's some answers I made up earlier!

Lenkmann said the pills came from a first-aid kit or something. I thought they were drugs you'd use to calm an injured person down until they could be treated, stop them panicking, moving around, hyperventilating, but keep them conscious.

I think the realms flicker because it's the day the tall man can move into Trilby's realm. The tree stump's in both realms that day, so the realms are touching at the tree on the 25th (or whatever the date is). It means anyone near the stump can move between the realms.

The tall man is the tree, or part of him is. Chzo only has power in the realm of science on one day in the year, so the Tall Man, his servant, can move between the realms then.

The ethereal realm has people living in it too, so the corpses were just the unlucky people who thought it'd be a good idea to stay in a ruined, haunted hotel.

Possibly, anyway.


Also, a pub near to where I live is called The Tall Man. I'd never noticed it until I played Trilby's Notes.

This post has been edited by Millitant Pacifist: 25 November 2006 - 12:00 PM

Use [rifle] on [clocktower].
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#392 User is offline   David-kyo Icon

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Posted 25 November 2006 - 12:52 PM

Don't spend the night there on 28th July, then.
Anyway, we've worked out most of what you've written down long ago smile.gif check the spoiler thread.
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#393 User is offline   Patch Icon

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Posted 25 November 2006 - 05:24 PM

Good thing everything I said wasn't a spoiler. I mean maybe, if you add it all up, you can figure out the plot of the game with this thread, but generally you can't. I think.
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#394 User is offline   Blueskirt Icon

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Posted 27 November 2006 - 12:25 AM

Well, the most common basic knowledge would tell one to never ever check something that could contain spoilers before one read, watched or played the thing in question. But I personally think there's is an awful amount of unmoderated threads related to Trilby's Notes and no sticky "hints and tips only" thread for it. In fact we discussed so many, each of us asking and answering the questions several times on different threads, it's getting just a little bit confusing.

And now just a little speculation that could probably be wrong brings false hopes, or be right and brings some news everyone was waiting for but too shy or too busy to ask:

QUOTE
25/11/06
The soundtrack to Nelly Cootalot: Spoonbeaks Ahoy! is almost complete, and its developer - Ali, rumours that the game may be released early January 2007! Also, a fourth game in a very special series is looming!


Straight from the games section of m0ds' website, time to put on your fanboy or party pooper costumes! happy.gif
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#395 User is offline   arien Icon

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Posted 27 November 2006 - 03:38 PM

QUOTE (Blueskirt @ Nov 27 2006, 01:25 AM) <{POST_SNAPBACK}>
And now just a little speculation that could probably be wrong brings false hopes, or be right and brings some news everyone was waiting for but too shy or too busy to ask:
<quote from m0Ds website>
Straight from the games section of m0ds' website, time to put on your fanboy or party pooper costumes! happy.gif

I've been wearing my fan(girl) costume since TN was released. Heh.

So, is Yahtzee going for a Christmastime release or something? That would probably end up being my best christmas present ever. Unless, of course, people actually just give me money (like I asked for) and I use that money to buy the SE of the new game.

Great, now I'm all excited and impatient again. I just got over that. Thanks a lot for showing me that quote, Blueskirt.
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#396 User is offline   Patch Icon

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Posted 28 November 2006 - 02:18 AM

There's an interesting idea. A female hero. You know, one of those people. Instead of a new Trilby game of course. Mainly because the female characters seem to survive the end and die. I'm waiting for Siobhan's end to come...

This post has been edited by Patch: 28 November 2006 - 02:19 AM

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#397 User is offline   arien Icon

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Posted 28 November 2006 - 09:05 AM

QUOTE (Patch @ Nov 28 2006, 03:18 AM) <{POST_SNAPBACK}>
There's an interesting idea. A female hero. You know, one of those people. Instead of a new Trilby game of course. Mainly because the female characters seem to survive the end and die. I'm waiting for Siobhan's end to come...

Yes, but remember in 7 Days, both Serena and Angela died horrible violent deaths. So did Simone, in TN. Actually, just about everyone in those games as such horrible bad lunk and tends to die horrible vioent deaths. The only ones we don't know about (yet) are Siobhan, Jim, 'Jonathan Somerset', and Trilby himself. Since Yahtzee mentioned that Jonathan Somerset was going to be in the next game, (meaning the game takes place somewhat in the future,) we'll probably learn what happens to at least a few of the others.

and I'm probably the only person who wanted to ship Jim/Siobhan... ever. I should be shot in the head for that one.
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#398 User is offline   AdamM Icon

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Posted 28 November 2006 - 11:20 AM

I concur with the last comment, and point out that Yahtzee has a tendancy to mess about with time a lot. Somerset's role could be a letter like Trilby's, or a scene in a flashback/forward, etc. It doesn't have to take place in the future at all.
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#399 User is offline   arien Icon

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Posted 28 November 2006 - 02:08 PM

QUOTE (AdamM @ Nov 28 2006, 12:20 PM) <{POST_SNAPBACK}>
Somerset's role could be a letter like Trilby's, or a scene in a flashback/forward, etc. It doesn't have to take place in the future at all.

That's true... I didn't think of that. I was figuring it would be the other way around; that Somerset would be the one reading letters/flashing back to stuff about Trilby. But having it reversed would be really cool.
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#400 User is offline   Patch Icon

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Posted 28 November 2006 - 11:20 PM

Except it would have to happen in past tense after he was free from jail.
I personally think it will be in present tense like 5DAS and 7DAS.
Wouldn't it be odd if it were in preminitions? Instead of the past he sees the future. That would also open up for you to die in visions. Actually, that would be great. You could see a part of the game where you die for some reason and then reach that part and you would be freaking out.
Fun!
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#401 User is offline   m0ds Icon

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Posted 30 March 2007 - 10:26 AM

QUOTE
My apologies to Mr. Lovegrove, but I do hope Sir Yahtzee finds a better MIDI composer for his future Ramblomatic titles. Overall, I'd give the Music a 6/10, with a bonus "E" for effort.


Pretty unforgiving, cheers - you bastard!! wink.gif

Thanks though to those who have stuck up for me in this debate. I can't just sit back and let it be though. Yahtzee's approach for TN was very surprising in the sense that I had no idea he was going to ask me, and then once he had, there wasn't long at all to create music for the game. I'd had no prior warning that I was going to do it. I loved the music in 5DAS. I thought it fit the game superbly. Then, someone re-released the game with original music, or that was the plan. I had been asked to do it and struggled a thousand times to make something that sounded similar.

So, when Yahtzee asked me to make music for the third game - although overwhelmed with the oppurtunity, I was frank and (I think) I told Yahtzee that he was going to be in for a radical change of style so far as the music would be concerned. As BlueSkirt mentions, when you get m0ds music, you get a cartoony feel. No matter how hard I try, cartoony music is where my real talent lies (at least, I'd say so). TN was the darkest score I'd have to write to date. You've also noticed how tunes from one soundtrack can often bleed into others, sometimes on purpose (Rob Blanc theme in Trilby's Notes score) and sometimes by accident (FoY credit theme in the TN credit theme). But those kind of intertextual musical elements are something I like to do, even if you don't. 6DAS doesn't have any of those (apart from certain tunes sounding extremely similar to TN stuff, but that makes sense). That however is a pretty normal process for most composers. Alan Silvestri - Back to the Future II and Predator, very similar sounding scores. In fact, EXTREMELY similar. Die Hard 2 score and Tremors score, both films released around the same time, EXTREMELY similar (though different composers, so very ODD too!!)

Every score is a learning curve for me. The success of the 6DAS score is thanks to the TN score. The success of the TN score is thanks to the FoY demo score, etc. The Nelly score is thanks to the 6DAS score. That's just the way it works. I'm not a musician, I'm an adventure game fan who likes making music. That's about it. That's why there aren't any particularly wonderous moments in my music, and is why the majority of my tunes are for scene setting rather than theme remenising (sp). Also, you have to bear in mind the actual process of my music making. The majority of composers have one instrument or another connected to their PC. I don't. I literally type out the notes onto a timeline. Half the time I have to guess them by ear. That way, sometimes, the timing can be a little odd, or sound very...hmm, whats the word...computerised? Nah, that's not the right word. But that shouldn't put you off. Compare an older soundtrack to a newer one and you'll notice it sounds more orchestrated, rather than notes placed every beat of every bar.

You'll also have to understand, and no matter how cheesy this is, every score I write is also an emotional journey for me. If I'm going through the right emotions at the time, then music works. Otherwise, it can be a complete flop. TN was composed during a very good time for me, I was in a strong relationship and that helped me focus extremely hard. A game developer is always one motive but with me there is always an alterear motive. TN is my favourite of the two scores I've done for this series, and I think the level of my enthusiasm shows more through that score than 6DAS. That's probably cos I was in love at the time .^^ When I wrote 6DAS, shit was bugging me. You'd think that might make me more angry and put more anger into music, but it doesn't work like that for me. Great real emotions help me create great fictional emotions. Bad real emotions make me create poor fictional emotions. However, why 6DAS score has scored higher on my website poll is beyond me tongue.gif

Oh and one other thing. Yahtzee gives me a title, ie "exploration" or "danger theme" and then sums up how he wants it to sound in one or two lines. That's all I work from, and the odd screenshot. There was a chance to beta test 6DAS but I really didn't have the time. So I completely guessed on a couple of occasions on those tunes. Admitedly, he did ask me to write things similar sounding to Silent Hill 3, but I've never played that game and wouldn't have had any chance to play it. I'm out of the loop when it comes to a lot of modern game music. I don't have consoles. I barely play games other than adventures. So go figure, hehe.

Anyway, I'm not bothered that this person wasn't so impressed with the music, each to their own really. In fact, with the following of the two former games and what not I really knew I was juggling dangerously with something a lot of people would have already come to love. I was impressed that Yahtzee wanted to juggle this too. I mean, it's not like Rob Blanc theme was particularly great tongue.gif

The next dark score that I "know" I'll be working on is Ben Jordan 7. So getting these two games in the can will give me better inspiration at a later date. I hadn't done anything "moody" before these, so I'm sorry if they still sound cartoony! A score I would consider "good", usually takes me 6 months. I had about 2 months on both of these. I don't particularly like either of them, but a lot of people do - so that makes me happy. Thanks again for showing me that it is still good music alongside an excellent game. And it also gives me that extra confidence that I can do something similar again in the future and much better too. I just hope if I'm to be called upon again, Yahtzee's next game is a comedy. wink.gif

This post has been edited by m0ds: 30 March 2007 - 10:28 AM

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#402 User is offline   David-kyo Icon

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Posted 30 March 2007 - 11:35 AM

Bah, don't worry about it, m0ds, that Jackdark guy was just jealous because he didn't get to compose the music for the game. I still use those TN themes as ringtones, does that tell you anything? wink.gif
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#403 User is offline   m0ds Icon

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Posted 30 March 2007 - 11:45 AM

QUOTE (David-kyo @ Mar 30 2007, 11:35 AM) <{POST_SNAPBACK}>
Bah, don't worry about it, m0ds, that Jackdark guy was just jealous because he didn't get to compose the music for the game. I still use those TN themes as ringtones, does that tell you anything? wink.gif


You are faiuthful, which is more than can be said about a lot of women - thats for sure!! wink.gif

Oh, and there was one thing - someone said I get called the "best" musician. That's really un-true. I heard that once, about 6 years ago, when I was pretty much the only AGS composer. That's all.
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#404 User is offline   Yahtzee Icon

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Posted 30 March 2007 - 03:54 PM

I just wanted to add that I know it's kind of silly to only arrange a music person when I'm nearly done with a game, but the fact is I'm often working on several games at a time and I won't know until some way into development which ones, if any, I like enough to finish. And since I don't want to waste a musician's time scoring a game that may never be released, I wait until I'm sure before I start enlisting.
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#405 User is offline   Nostaw Icon

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Posted 30 March 2007 - 05:55 PM

QUOTE (David-kyo @ Mar 30 2007, 01:35 PM) <{POST_SNAPBACK}>
Bah, don't worry about it, m0ds, that Jackdark guy was just jealous because he didn't get to compose the music for the game. I still use those TN themes as ringtones, does that tell you anything? wink.gif


I tried to use "Danger Loop" as a ringtone, but the volume was too low in my phone. So I'll take this opportunity and ask how to increase the volume of a MIDI song. Without expensive programs, preferably.
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