1213 Chat, discuss, piss and moan about this newfangled game
#76
Posted 30 January 2006 - 03:40 AM
The mystery behind the main character
The heart beat
I liked having a main character with his head bandaged up
The 'I saw that, 1213' bit
The awakining zombie (patient?)
I didn't:
Ambiguous switches
Slow speed and regenerating monsters. I hate regenerating monsters.
Combined it means if you get excited and toggle some switch three or seven times and you cant tell if its up or down (if it is a toggle) or what it opened, you have to run slowly all over the place to find out what happened, killing things you already killed... i don't think these are undead monsters anyways, the reports of them (on the computers) and me seem to die like regular people.
The difficult end boss. you can't tell if he's hurt, how much, and he can somehow 'shoot' you when you stand below him... but i guess after awhile i figured it out but i wouldn't say i had fun.
All items looking like black boxes
so that's my critique if this is where people make critiques... i guess the best part of these games is that they are hand crafted, and you can sense it when you play it. I've played most of yahtzee's games and like them as a nostalgic reminder of back when i played games as a kid, except the stories and dialog are a lot different then sierra and lucas arts.
as far as achieving a refinement like flashback and out of this world, well, i think a different engine is required. the stories and feel of those games were only a part of it, especially flashback. it was the smooooooooooth and fast animation and nice action that made that game what is was. ags isn't going to do that, i don't think.
it's impressive that someone can crank something like this out on his own time, though. I'm still wondering why yahtzee doesn't sell out and join some software development company and make money off his energy?
#77
Posted 01 February 2006 - 06:25 AM
1213 is great fun, all the puzzles make sense and don't require random poking about to solve.
The graphics aren't Doom 3, but they look cool and do their job more than adequately. Less is more in my book. Too many people post on forums about starting a game by drawing lots of graphics and then never put in any code to actually make a game.
To all the people who bitch about what they don't like about this game, "surely, you could have..." etc. why don't you find the time to finish a project and show us the results for free and we will help you realise what it feels like to be bitched at.
In your own time.
#78
Posted 01 February 2006 - 07:25 PM
To all the people who bitch about what they don't like about this game, "surely, you could have..." etc. why don't you find the time to finish a project and show us the results for free and we will help you realise what it feels like to be bitched at.
In your own time.
I'd take you seriously but...
.... the forum topic *IS* 'chat, discuss, piss and moan about this game'
so it's not like anyone's going crazy here. Although whats-his-face did really tuck into it. heheh.
and besides, life is all about judging and complaining. I complained about a bus driver today and I've never driven a bus. How about that! It's a fatal flaw of mine. I'd show you my dumb-ass games but I stopped writing them (well, finishing them) back in the Apply IIe days.
I have noticed that people, even those who do things on their own time, who are surrounded by yes-men and brownnosers eventually end up turning out crap.
#79
Posted 03 February 2006 - 04:30 PM
I'm glad to see that Yahtzee's not doing what most established commercial developers seem to be doing at the moment which is sticking to a game style that they made their name with and just rehashing the same game over and over. It's unfortunate that originality seems to only stem from indie developers like Yahtzee.
Some people in this thread have picked a few issues with the fact that this game isn't like the DAS series. I myself would like to see another DAS game at some stage but I really like the fact that Yahtzee has been experimenting with new ideas. Games like P12, Galaxy and 1213 have shown me what it is that Yahtzee can accomplish within AGS. Anything that he wants.
I enjoyed 1213 overall. There were a few small issues I had with it which included the somewhat awkward looking walk cycle. That's a matter of personal opinion and nothing flawed with the game itself. The game play was solid and the atmosphere immersive. I wouldn't ask for anything more. Except maybe part 2?
Hope to see the series conclude sometime soon.
#81
Posted 13 February 2006 - 04:47 PM
Quote
#82
Posted 13 February 2006 - 07:25 PM
Click Here
If the Y-man isn't happy with my hosting the file just give the word and its off.
#83
Posted 14 February 2006 - 12:43 AM
Click Here
If the Y-man isn't happy with my hosting the file just give the word and its off.
Added the mirror to the 1213 page. 'Preciate it.
#84
Posted 14 February 2006 - 06:39 AM
I came across one problem wilst playing. I went through the electrified tunnels, and found the key card, but I was carrying the lift circuit at the time, so I dropped that there and went to unlock the door. When I went back for the circuit, I was unable to jump the pit leading to the electric part. Not sure why, walked up to the hole and pressed space, and 1213 just wouldn't jump.
JM's official press secretary, scientific advisor, diplomat and apparent antagonist?
#85
Posted 14 February 2006 - 01:44 PM
#88
Posted 14 February 2006 - 03:02 PM
Just playing Episode 2 now, really enjoying it.
Only bug is when you come to the first keypad panel... if you run towards it 1213 disappears off the screen.
Cracking game (again!), keep 'em coming ya legend!
<!--quoteo(post=169306:date=Aug 10 2007, 11:03 AM:name=Legion)--><div class='quotetop'>QUOTE (Legion @ Aug 10 2007, 11:03 AM) <a href="index.php?act=findpost&pid=169306"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--fonto:Arial--><span style="font-family:Arial"><!--/fonto--><!--coloro:#483D8B--><span style="color:#483D8B"><!--/coloro--><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->So why the unholy flying purple donkeypunching fuck will it not work on yours? Just what kind of machine are you running there? Your toaster?<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc--><!--fontc--></span><!--/fontc--><!--QuoteEnd--></div><!--QuoteEEnd-->
And the man again!
<!--quoteo(post=180859:date=Jan 16 2008, 02:29 PM:name=Legion)--><div class='quotetop'>QUOTE (Legion @ Jan 16 2008, 02:29 PM) <a href="index.php?act=findpost&pid=180859"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In my opinion it's saying, fuck the lightsabers and special effects and fuck your voiceovers and fuck your stupid multimilliondollar game studios; you don't need any of those to make brilliant and scary games that will fuck with your head.<!--QuoteEnd--></div><!--QuoteEEnd-->
<u><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->My Getting Huge Progress (Gym and weight gain diet)<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec--></u>
<b>May '07:</b> 11st (154lbs)
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<b>March '08:</b> 13st 7lbs (189lbs)
#89
Posted 15 February 2006 - 01:03 AM
I came across one problem wilst playing. I went through the electrified tunnels, and found the key card, but I was carrying the lift circuit at the time, so I dropped that there and went to unlock the door. When I went back for the circuit, I was unable to jump the pit leading to the electric part. Not sure why, walked up to the hole and pressed space, and 1213 just wouldn't jump.
That's because if you tried jumping from the very edge, you'd slam into the wall. Try backing up a step or two.
...I don't know why I felt like registering just to give that information.
#90
Posted 15 February 2006 - 09:28 AM
JM's official press secretary, scientific advisor, diplomat and apparent antagonist?