Chefelf.com Night Life: AGS gaming coming soon... - Chefelf.com Night Life

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AGS gaming coming soon... Watch out!

#1 User is offline   Dr Lecter Icon

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Posted 27 December 2005 - 03:20 PM

I just dug out a AGS game that I started ages ago and never got round to finishing. I'll work on the bugs and turn it into a demo and post it on my site later. Either later tonight or sometime tomorrow, its pretty far along finished code wise so I just have fix a couple of bugs. I may consider finishing the project if people are interested at all. If not I'll just scrap it and work on another project.
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#2 User is offline   Dr Lecter Icon

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Posted 27 December 2005 - 05:57 PM

I just uploaded it link is on the games page of my site
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#3 User is offline   Deepsycher Icon

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Posted 27 December 2005 - 08:17 PM

Good attempt, but I can only see a man in uniform and one short level with three targets. Unless I got the wrong demo. I do not know what you design, could you build game modifications based on the Unreal engine?
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#4 User is offline   Dr Lecter Icon

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Posted 28 December 2005 - 07:34 AM

Well, that was only planned to be a puzzle in game. As you can see the gun is not totally accurate. You won't believe how long it took me to get the bullet holes in there. I recently started working on a Half Life 2 mod, its not so much the trouble of trying to add things, its knowing where to add them.

*edit* I'm currently working on a machine gun aswell. the rate of fire should be 300 rounds per minute, or 5 rounds every second.

This post has been edited by Dr Lecter: 28 December 2005 - 07:45 AM

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#5 User is offline   Dr Lecter Icon

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Posted 28 December 2005 - 08:28 AM

Sweet I just finished it and it works, all I have to do now to finsh adding the machine gun feature is add separate clips.
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Posted 28 December 2005 - 09:28 AM

Well that is good, I would like to see how it would look using bilinear filtering on the demo to smooth out the blocks.

Have you decided what name you are calling your Half Life 2 mod?
Don't have Half Life 2 just yet, but considering of buying it when I find out how to launch it without Steam.

Would it be possible to add speed adjustments for movements to your Half Life 2 mod?
That will help as I can only aim accurately at fast moving games but not slow.
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#7 User is offline   Dr Lecter Icon

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Posted 28 December 2005 - 09:41 AM

Unless you have a hack to make it run without Steam there's no other way to run it without it. I haven't given it a name yet, I'm still learning where all the scripts are. But I think it'll either be something Indiana Jones-esque, or something Mafia-related.
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Posted 28 December 2005 - 03:56 PM

Just to update about it, I have fully integrated a machine gun, and worked out some bugs, I'm just adding in shotgun support. It should be alot quicker as I had to rewrite most of my code to add the machine gun, but now it will be alot easier to add weapons.
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#9 User is offline   Dr Lecter Icon

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Posted 29 December 2005 - 12:01 PM

Ok, I finished fully integrating the machine gun and shotgun. Just uploading it now.
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Posted 29 December 2005 - 06:17 PM

I've roped in Chyld to help with this project.
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