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Urban Dead No, not another MMORPG

#301 User is offline   Coco Icon

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Posted 26 December 2005 - 08:14 AM

Yeah, Knife Combat was my last skill I took for both my survivor characters... who needs a knife, when you have an axe?

Anyway, what I meant is that zombies not getting new mechanics make them repetitive to play. Humans, once every two or three weeks, had a new thing to do: either look for crates, of try to get generators and make them run, or whatever. The can even comunicate in-game, and that's one hell of advantage for fun. Zombies are not even allowed to speak with each other... and the fact that skills are not going their way, and that the only other band out there (humans) are getting all the goodies... well, I think I would be a little pissed off too if I was a dedicated zombie player.

That being said, I'm paying more attention to my zombie character lately than any of my humans tongue.gif
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#302 User is offline   Slade Icon

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Posted 27 December 2005 - 12:22 AM

Zombies can speak to one another. Harmanz hambargarz HAHA BANANA! etc. And there's always Zombish...

I know what you meant, and while I sympathize, it's stupid to hold a mass demonstration on a game done by a computer geek in his spare time when you don't get your way. My zombie/survivor character is presently going for all of both trees, sans brain rot.
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#303 User is offline   Otal Nimrodi Icon

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Posted 26 January 2006 - 10:51 AM

Yours truly has restarted playing Urban Dead... Or at least tried to... Yeah, the "Stand Up" button, when clicked, said 'invalid referrer'
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#304 User is offline   Coco Icon

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Posted 26 January 2006 - 11:05 AM

Welcome back, then. I'm still playing and very active. If you manage to stand up and want to join a big group of humans, let me know.
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#305 User is offline   Slade Icon

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Posted 01 February 2006 - 09:47 PM

I'm still around on both characters.
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#306 User is offline   Coco Icon

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Posted 02 February 2006 - 08:44 AM

I passed by Patrick Dark yesterday, near Caiger Mall. I dropped a line and greeted you, but the new limitations to speaking might have prevented you to read it.

BTW, get out of that building. If you are going to stay in the area, get into the Latrobe Building or into the mall itself. It's Zombaggedon time for the suburbs around Caiger. The zombies are going to tear apart every building before moving to the mall itself.
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#307 User is offline   Slade Icon

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Posted 03 February 2006 - 01:31 AM

Brarns...?

I just noticed that. pinch.gif I'm a bit dead right now, and I didn't see you, Coco.
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#308 User is offline   Spoon Poetic Icon

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Posted 03 February 2006 - 01:50 AM

I'm dead too, in exactly the same place. So frustrating, because as I was logging on, I was thinking, "Today I will move to someplace safer." pinch.gif
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#309 User is offline   Coco Icon

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Posted 03 February 2006 - 08:55 AM

Well, if you two are still in the Caiger area and want to get revives, stand up a go to Downton Square, in the middle of Chudleyton. Post a link to your profiles here, and I'll have you revived within the day.
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#310 User is offline   Chyld Icon

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Posted 02 May 2006 - 10:18 PM

Anybody else still playing then? I've maxed out my zombie character, and I'm stumbling round Santlerville looking for someone to revive me. Kinda kicking myself over taking Brain Rot, really...
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#311 User is offline   SimeSublime Icon

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Posted 03 May 2006 - 02:51 AM

I stopped playing when I had a spell of dial up in December.
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#312 User is offline   Spoon Poetic Icon

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Posted 03 May 2006 - 03:42 AM

I just stopped playing recently; I maxed out two characters, one of which is almost maxed out in both survivor and zombie. Then since I had nothing to work towards, it was just more of the same, monotonous, redundant, repitition, over and over, repeatedly... Yeah, you get the point. And all the updates going towards the zombies have been making it too easy for zombies, too hard for survivors.
However, the RNG did develop a crush on me and I can find revivification syringes like a pro (I have something like 12 now), so if anyone needs a revive, I'll be happy to assist, as it will actually give me something to work towards again. tongue.gif
I am writing about Jm in my signature because apparently it's an effective method of ignoring him.
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#313 User is offline   SimeSublime Icon

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Posted 03 May 2006 - 05:38 AM

They gave more zombie upgrades? But they were completely overpowering the survivors when I stopped playing. Why unbalance it more?
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JM's official press secretary, scientific advisor, diplomat and apparent antagonist?
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#314 User is offline   Otal Nimrodi Icon

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Posted 03 May 2006 - 06:20 AM

So, how's life in the undead world?
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#315 User is offline   Spoon Poetic Icon

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Posted 03 May 2006 - 11:35 AM

Yep - Zombies can now ransack buildings, it takes 10 AP to revive anyone, rotters can "pick up the 'scent trail' of those attempting to revive them," zombies can recognize each other's groans, they can grab and hold onto survivors, making it insanely easier for them to get hits in... Rather sucks. *shrug* So I won't be wasting 5 minutes of my life every day... tongue.gif
I am writing about Jm in my signature because apparently it's an effective method of ignoring him.
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