Urban Dead No, not another MMORPG
#301
Posted 26 December 2005 - 08:14 AM
Yeah, Knife Combat was my last skill I took for both my survivor characters... who needs a knife, when you have an axe?
Anyway, what I meant is that zombies not getting new mechanics make them repetitive to play. Humans, once every two or three weeks, had a new thing to do: either look for crates, of try to get generators and make them run, or whatever. The can even comunicate in-game, and that's one hell of advantage for fun. Zombies are not even allowed to speak with each other... and the fact that skills are not going their way, and that the only other band out there (humans) are getting all the goodies... well, I think I would be a little pissed off too if I was a dedicated zombie player.
That being said, I'm paying more attention to my zombie character lately than any of my humans
Anyway, what I meant is that zombies not getting new mechanics make them repetitive to play. Humans, once every two or three weeks, had a new thing to do: either look for crates, of try to get generators and make them run, or whatever. The can even comunicate in-game, and that's one hell of advantage for fun. Zombies are not even allowed to speak with each other... and the fact that skills are not going their way, and that the only other band out there (humans) are getting all the goodies... well, I think I would be a little pissed off too if I was a dedicated zombie player.
That being said, I'm paying more attention to my zombie character lately than any of my humans
#302
Posted 27 December 2005 - 12:22 AM
Zombies can speak to one another. Harmanz hambargarz HAHA BANANA! etc. And there's always Zombish...
I know what you meant, and while I sympathize, it's stupid to hold a mass demonstration on a game done by a computer geek in his spare time when you don't get your way. My zombie/survivor character is presently going for all of both trees, sans brain rot.
I know what you meant, and while I sympathize, it's stupid to hold a mass demonstration on a game done by a computer geek in his spare time when you don't get your way. My zombie/survivor character is presently going for all of both trees, sans brain rot.
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#306
Posted 02 February 2006 - 08:44 AM
I passed by Patrick Dark yesterday, near Caiger Mall. I dropped a line and greeted you, but the new limitations to speaking might have prevented you to read it.
BTW, get out of that building. If you are going to stay in the area, get into the Latrobe Building or into the mall itself. It's Zombaggedon time for the suburbs around Caiger. The zombies are going to tear apart every building before moving to the mall itself.
BTW, get out of that building. If you are going to stay in the area, get into the Latrobe Building or into the mall itself. It's Zombaggedon time for the suburbs around Caiger. The zombies are going to tear apart every building before moving to the mall itself.
#310
Posted 02 May 2006 - 10:18 PM
Anybody else still playing then? I've maxed out my zombie character, and I'm stumbling round Santlerville looking for someone to revive me. Kinda kicking myself over taking Brain Rot, really...
When you lose your calm, you feed your anger.
Less Is More v4
Now resigned to a readership of me, my cat and some fish
Less Is More v4
Now resigned to a readership of me, my cat and some fish
#312
Posted 03 May 2006 - 03:42 AM
I just stopped playing recently; I maxed out two characters, one of which is almost maxed out in both survivor and zombie. Then since I had nothing to work towards, it was just more of the same, monotonous, redundant, repitition, over and over, repeatedly... Yeah, you get the point. And all the updates going towards the zombies have been making it too easy for zombies, too hard for survivors.
However, the RNG did develop a crush on me and I can find revivification syringes like a pro (I have something like 12 now), so if anyone needs a revive, I'll be happy to assist, as it will actually give me something to work towards again.
However, the RNG did develop a crush on me and I can find revivification syringes like a pro (I have something like 12 now), so if anyone needs a revive, I'll be happy to assist, as it will actually give me something to work towards again.
I am writing about Jm in my signature because apparently it's an effective method of ignoring him.
#313
Posted 03 May 2006 - 05:38 AM
They gave more zombie upgrades? But they were completely overpowering the survivors when I stopped playing. Why unbalance it more?
The Green Knight, SimeSublime the Puffinesque, liker of chips and hunter of gnomes.
JM's official press secretary, scientific advisor, diplomat and apparent antagonist?
JM's official press secretary, scientific advisor, diplomat and apparent antagonist?
#315
Posted 03 May 2006 - 11:35 AM
Yep - Zombies can now ransack buildings, it takes 10 AP to revive anyone, rotters can "pick up the 'scent trail' of those attempting to revive them," zombies can recognize each other's groans, they can grab and hold onto survivors, making it insanely easier for them to get hits in... Rather sucks. *shrug* So I won't be wasting 5 minutes of my life every day...
I am writing about Jm in my signature because apparently it's an effective method of ignoring him.