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FALLOUT 2 ***********greatest game ever***********

#226 User is offline   David-kyo Icon

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Posted 18 April 2008 - 05:06 PM

Fallout Tactics sucks bollocks, Fallout 1 and 2 is usually given as a "free" attachment to some issues of different gaming magazines. Charging 50 bucks for these three games sounds like a rip-off to me, especially since they should be considered abandonware by now. How long has it been, 10 years or so?
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#227 User is offline   SimeSublime Icon

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Posted 22 April 2008 - 10:31 AM

Agreed, but that's the only time I've ever seen the games on the shelf. Prior to that I had to play pirate copies.
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#228 User is offline   barend Icon

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Posted 05 June 2008 - 06:35 PM

I Was really pissed off about Fallout 3 comming to X-Box before PC. In ways Ican't even being to describe... But a friend of mine joined th earmy and now I have his X-Box.... so Boo-Ya.

Also playing GTA4 several months ahead of schedule is wonderful too...
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#229 User is offline   SimeSublime Icon

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Posted 14 June 2008 - 11:15 PM

Sadly, there seems to be a push of PC games away from the PC. I don't understand the attraction to the Xbox. Why would somebody want to play Oblivion, KotOR, Bioshock or Mass Effect on the Xbox, when there is far superior version on a much more playable platform? What really got to me is that in the instruction booklet for the Bioshock PC, there were directions for plugging in and using an Xbox controller before the PC controls. I mean really, who the fuck would want to use a controller over a mouse and keyboard for a First Person Shooter style game?
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#230 User is offline   barend Icon

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Posted 15 June 2008 - 09:09 PM

This is the problem I find with the Halo series and the one nagging thing about GTA4 (on the Xbox) is that with Halo you aim with a thumbstick (now without resorting to a side argument about the retardedness of inverted verticla acccess), you have to choose a sensitivity level. If you have it high you can spin around fast, but the actual aiming is difficult and if you have it low, you aim like a sniper but you reaction to rear attacks is lame. Aiming with a mouse on the other hand is completely natural because it reacts as fast or slow as you do. I never had a problem emptying a room in the GTA series using a mouse and bypassing the auto-aim feature.

Things like driving are far more natural on an Xbox controller though. I got the Xbox from a friend who just joined the army and one of the games it had with it was Call of Duty... which I haven't touched yet (although I should cause there's still like 5 months left of his online account), because I can't imagine playing a COD on such an interface. It's totally wrong, people get use to it and will agrue on its bahalf but the mouse is the most realistic as it follows human reaction.
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#231 User is offline   Dr Lecter Icon

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Posted 07 November 2008 - 08:27 AM

Due to all the funny looks I keep getting when I say "I haven't played Fallout 1 or 2". I just got the Fallout Collection, just installing them as I post.
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#232 User is offline   David-kyo Icon

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Posted 07 November 2008 - 03:12 PM

Don't bother installing Tactics, it's shit.
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#233 User is offline   SimeSublime Icon

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Posted 08 November 2008 - 08:54 PM

Agreed on that.
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#234 User is offline   Ty. Icon

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Posted 14 July 2009 - 01:31 PM

QUOTE (David-kyo @ Nov 7 2008, 03:12 PM) <{POST_SNAPBACK}>
Don't bother installing Tactics, it's shit.

*sigh* The stuff that goes on while I'm gone. FOT isn't shit, it's just not Fallout.

As a squad level tactics game (think x-com, jagged alliance, etc) it's a solid stand alone product. It manages to blend both real time and turn based adaption pretty well without destroying either.

I could've done with a little less linear in a JA2 sense*, which could've added a little more personality. but otherwise it's worth playing, providing you ignore the plot related disasters.
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#235 User is offline   David-kyo Icon

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Posted 15 July 2009 - 07:56 AM

Also, it's fucking BOOOOOOO-ring.
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#236 User is offline   Ty. Icon

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Posted 15 July 2009 - 10:31 AM

QUOTE (David-kyo @ Jul 15 2009, 07:56 AM) <{POST_SNAPBACK}>
Also, it's fucking BOOOOOOO-ring.


Define 'fucking BOOOOOOO-ring'. 'fucking BOOOOOOO-ring' to you because you don't like the genre or 'fucking BOOOOOOO-ring' because the game is poorly designed a squad based tactics game.


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#237 User is offline   David-kyo Icon

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Posted 16 July 2009 - 04:15 AM

Okay. The missions are uninspiring and all alike, you can either bore yourself to death using the round-based system or just hack your way through the game Diablo-style with the real-time system(which sounds a bit counter-productive because this way there's hardly any tactics involved), the interface is way too clunky and bothersome to use, the story is linear and BORING (no better word for it, sorry), no twists, no surprises, nothing. Also, I didn't think the skills worked too well with the game, I found it a lot simpler to just get together a bunch of brick shithouses who are proficient with guns and steamroll through the map than to muck about with setting up a team with members who have these various skills, since most of them are practically useless, anyway.

This post has been edited by David-kyo: 16 July 2009 - 04:19 AM

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#238 User is offline   Ty. Icon

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Posted 16 July 2009 - 05:27 AM

QUOTE (David-kyo @ Jul 16 2009, 04:15 AM) <{POST_SNAPBACK}>
Okay. The missions are uninspiring and all alike, you can either bore yourself to death using the round-based system or just hack your way through the game Diablo-style with the real-time system(which sounds a bit counter-productive because this way there's hardly any tactics involved), the interface is way too clunky and bothersome to use, the story is linear and BORING (no better word for it, sorry), no twists, no surprises, nothing. Also, I didn't think the skills worked too well with the game, I found it a lot simpler to just get together a bunch of brick shithouses who are proficient with guns and steamroll through the map than to muck about with setting up a team with members who have these various skills, since most of them are practically useless, anyway.


As squad based tactics games go, the missions are actually quite varied. There is an enforced stealth mission, which technically should reduce it to gaming hell, however it's one mission. There's a fair number of ideas mixed into there. Compared to capturing Sectiod supply ufo number 198, or defending Grassen mine for the 40th time, it's not all bad.

It actually did a very good job of removing the steamroller tactic mid game, mainly by chucking the supermutants at you, and later those damn annoying rocket bots. Most squad based tactics games have suffered from the phalanx tactic. FoT broke it up a little, and if anything the Real-time mode gave the chance to break out from the slow turn based structure on the repetitive elements.
Steamrollering only really worked on easy, since FoT simulated crossfire quite nicely. Yes, you can complain that the A.I. takes unsafe shots, but you're the idiot who put them there.

What it lacked was personality, particularly compared to something like JA2, which makes the character personalities a gameplay mechanic. The robots were a bad idea, however I understand the logic as a progression mechanic (virtually immune to traditional weapons, game switched focus to energy weapon.).

The only flaws you've found with it besides the plot, which we can all agree is pretty awful, are the common elements of a squad tactics genre. I think we can safely say that if you didn't like FoT for these reasons, you'd also hate JA2 and X-com. Which means you don't like the genre, so you're not really in a good position to say if it's a good squad tactics game or not.

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#239 User is offline   David-kyo Icon

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Posted 17 July 2009 - 06:12 AM

I did like Jagged Alliance 1, dabbled into 2 but due to frequent crashes I couldn't get too far in it. I also loved the first X-com game as well, although it was hard as hell and it did have its fair share of FFFFFFFFUUUUUUUUUUUUUUUUUUUU moments (although these dropped in frequency after I figured out you could actually save the game during a mission).
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#240 User is offline   Gobbler Icon

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Posted 17 July 2009 - 06:56 AM

QUOTE (David-kyo @ Jul 17 2009, 01:12 PM) <{POST_SNAPBACK}>
(although these dropped in frequency after I figured out you could actually save the game during a mission).


... mellow.gif


FFFFFFFFUUUUUUUUUUUUUUUUUUUU- yell.gif

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