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Top (Whatever #) Games List List 'um.

#31 User is offline   A Link to the Past Icon

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Posted 15 May 2005 - 05:17 PM

The Water Temple wasn't really hard... it was just really annoying.
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Posted 15 May 2005 - 07:18 PM

Actually, most of the time you're playing as young link, it's just hard to tell when your sprite is 16 pixels tall. Link in LttP actually has purple hair, too.

And isn't it a bit hippocritical to bash the later Final Fantasy games (I'm with you on that one), and then list FFIX in your top 40?
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#33 User is offline   floppydisk Icon

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Posted 15 May 2005 - 08:36 PM

No, because everything has exceptions.
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#34 User is offline   A Link to the Past Icon

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Posted 16 May 2005 - 02:52 AM

What Floppy said. For all you know, I hated the latter FFs because of their departure from the fantasy realm.
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#35 User is offline   Laughlyn Icon

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Posted 16 May 2005 - 03:33 AM

That still doesn't make sense if you include FF VI in there at number 9, there's probably just as much technology in that title as in later FF games, with all it's robot armour and science of espers bullshit.

(although 8 is ultimate shite, so ignoring it is perfectly acceptable)
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#36 User is offline   SimeSublime Icon

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Posted 16 May 2005 - 05:10 AM

QUOTE (A Link to the Past @ May 16 2005, 06:17 AM)
The Water Temple wasn't really hard... it was just really annoying.

Thats true. Though it makes up for it by having a bloody easy boss. Not like that damn fire dragon before that. But the fire temple makes up for that by being an awesome dungeon.
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#37 User is offline   A Link to the Past Icon

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Posted 16 May 2005 - 08:43 AM

FFVI has at least the elements; while it did have Robots, it didn't have a futuristic world, not as much as FFVII and FFVIII.

And FFX was stupid for eliminating the world map.

And FFXII will be stupid because the hero looks like a slut.
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#38 User is offline   Laughlyn Icon

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Posted 16 May 2005 - 09:41 AM

The world map hardly a game breaker , since you spend most of your time on the map getting lost and fighting random battles anyway. You could still find secret areas and places if you looked around the locations in X.

But hey, at least FFX did away with that stupid delay fator combat system (featured to maximum annoyance in IX).
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#39 User is offline   SimeSublime Icon

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Posted 16 May 2005 - 10:53 AM

I hated the random encounters in the FF games. Chrono Trigger/Cross had a much better system.
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#40 User is offline   looktothesky Icon

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Posted 16 May 2005 - 11:06 AM

XII is apparently using the same encounter system as FFXI, which was pretty decent in itself.

I'm not all that interesting in playing XII though.
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#41 User is offline   Slade Icon

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Posted 16 May 2005 - 04:05 PM

FFX sucked because you had to sit through 4 hours of movies just to find out that it was FF7 & 8's plot just recycled again, and the hero is an even more whiney and effiminate male... Not that we need lots of muscle bound characters, Tidus just had a tacky taste in clothing period...
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#42 User is offline   A Link to the Past Icon

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Posted 16 May 2005 - 04:06 PM

I think they should do what Paper Mario did, and have First Strikes and stuff like that. Often, enemies just walk/float around without concerning themselves with you. Like how a Goomba charges you, an Imp should charge you. And if it's a Koopa Troopa, you are struck first, while if you jump on them, you strike first.
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Posted 16 May 2005 - 04:12 PM

Yeah, Paper Mario had a slick battle system. You actually got to participate, not just watch a goomba walk up and hit you because it's turnbased.
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#44 User is offline   A Link to the Past Icon

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Posted 16 May 2005 - 04:26 PM

Intelligent Systems should design some more RPGs. I'd like to see Paper Mairo 3, sure, but they should try to make a new series, and make a system similar to the one used.
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#45 User is offline   floppydisk Icon

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Posted 17 May 2005 - 06:26 PM

QUOTE (SimeSublime @ May 16 2005, 05:10 AM)
Thats true.  Though it makes up for it by having a bloody easy boss.  Not like that damn fire dragon before that.  But the fire temple makes up for that by being an awesome dungeon.

No, the WT boss was fucking hard, because I could never hit it with my hookshot. Took me like 100 times to kill it. Didn't lose many hearts, though, if that's what you're referring to. FT boss was easy as pie, and the dungeon rocked too.

QUOTE (SimeSublime @ May 16 2005, 10:53 AM)
I hated the random encounters in the FF games.  Chrono Trigger/Cross had a much better system.

That's why I don't play FF-style RPGs.
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