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Prince of Persia:Sands of Time An orgasm for the mind

#1 User is offline   Slade Icon

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Posted 30 December 2004 - 03:01 AM

If you have not had the chance to play this game, DO SO NOW. I don't care how. Steal a baby and torture it for randsom money to buy it, just shoplift it, pirate it, find it, something. This is without any exaggeration the best game I've played in years. Everything about it was utterly breathtaking. The brilliant blend of action, puzzle solving, the way the environments were ingeniously designed, the presentation, sounds, music, visuals, cinematics, the story line, the character development (except a few of the lines of the prince near the middle made me want to hit him a bit), good God, I'd forgotten how games were supposed to be made. Again, I make no exaggeration here, this game is a must have without a doubt. I have but one complaint, and that it is short, gamewise. To be honest, I don't know what they could have done, story wise, to lengthen it, and I would still feel it was too short if it took 40 hours to complete. Its rare that games touch me as deeply as this one (bloody hells, I'm such a fucking dork :-P).

Sometimes Ubisoft gets through all of the Tom Clancy bullshit and pulls out sleeper hits that are truely phenomenal. My black fedora goes off to this beautiful piece of software. When I start making games, it will be ones like these that I use as quality control.

Oh, and while we're on the topic of sleeper hits by Ubisoft, check out Beyond Good and Evil. The storyline's not very deep, but the gameplay and presentation are beyond top notch.

And speaking of the other PoP game, Warrior Within: Not bad, but unfinished and different in not an entirely good way. Odd glitches, poor choice of music, lame enemys with bad vocals... Although the level design is even more brilliant in its designs than the second, and the story line is just convoluted enough so you at first go "GUWAH?!" and then as it's revealed "Oh, of course!". Mostly. Ok, I could go on and on here, but I shall shut up now.
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#2 User is offline   SimeSublime Icon

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Posted 30 December 2004 - 05:51 AM

I completely disagree. I have only ever returned two games for a refund in my life, and Sands of Time was one of them. I liked all the jumping around falling platforms. That was great. Except for the fact that the camera would position itself in just the place that makes it impossible to judge a jump...and then refuses to let me move it...every fucking time. Sometimes it would even position itself so that all I could see is a wall. And then there was the combat. Oh, how I hated the combat. You have to kill the guy, and he gets back up, so you kill him again and again and again until he finally stops teleporting around and stabbing you in the back...well, I assume its the back, seeing as the camera decides that I don't need to see the enemy I'm fighting. Seriously, I played for about 30 minutes, and nearly destroyed my computer in frustration 5 times over. The game just wasn't worth the hassel.
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Posted 01 January 2005 - 01:45 AM

You're supposed to use the dagger to suck the guys up so they don't get up, mang. And there are a few different camera options, one of which follows behind you. On the computer, you use the mouse to rotate the camera, it sounds more like personal problems. I didn't notice any of that at all. Although upon occasion, enemys will knock you over and time their attacks perfectly so you can almost never get up... That's one of my few complaints.
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#4 User is offline   SimeSublime Icon

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Posted 02 January 2005 - 09:23 AM

I didn't play for long, but I seem to remember there being a large problem with the sucking up enemies thing. I'd be more specific if I could remember.

And the camera was screwy. Sure, you could use the mouse to control it theoretically, but it would just decide not to work for whatever reason at very inopertune moments.
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Posted 03 January 2005 - 12:31 AM

I loved this game. I played it at about this time last year. I'm going to be purchasing the sequel soon. Very, very soon.

I found the combat to be refreshing and the game, as a whole, stayed very true to the original Prince of Persia game on the PC. The time control thing was also well done.

This was one of my favorites of 2003.
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#6 User is offline   Heccubus Icon

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Posted 03 January 2005 - 04:21 AM

"Sands Of Time" has those qualities that just make you remember why you play games in the first place. Challenge, depth, fluid graphics, and intriguing gameplay mechanics. "Warrior Within", however, was ruined with their "machoing" things up so much. Nu-metal? One-liners? Wha' happen?
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Posted 14 January 2005 - 06:18 PM

Indeed, Heccubus. I was dismayed. I liked the lightheartedness, yet interjected well with somber moments as we remember that all of the sand demons are people under curse. The thing was, his entire asset was his ninja-like agility, but in the second one he just kinda yells and flails all over the place. And SM innuendo is not cool. Stupid red sand demon women...

I cry for WW, because it's so outshined by its lil' brudder. Although I maintain that WW still had gorgeous and brilliant level design, it was just gothic rather than arabic.
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