Chefelf.com Night Life: Poseidon 12: The Beta Begins - Chefelf.com Night Life

Jump to content

  • (11 Pages)
  • +
  • « First
  • 3
  • 4
  • 5
  • 6
  • 7
  • Last »

Poseidon 12: The Beta Begins Get yo testing on

#61 User is offline   Earion Icon

  • New Cop
  • Group: Junior Members
  • Posts: 7
  • Joined: 22-December 04
  • Country:Nothing Selected

Posted 22 December 2004 - 05:28 PM

Hello there, started playing through as a Security guy and I have encountered no bugs so far apart from the already mentioned double ok one.

However, none of the characters I've conversed with have had anything in common with me. Not sure whether that's a bug or just my crappy character creation.
0

#62 User is offline   Yahtzee Icon

  • Level Boss
  • PipPipPip
  • Group: Moderators
  • Posts: 402
  • Joined: 03-March 04
  • Country:Nothing Selected

Posted 22 December 2004 - 08:51 PM

New version uploaded.

I swapped the inventory signal (the Event item) for a variable, since the inventory signal method was proving more trouble than it was worth. It may also have been preventing events from happening (ie away mission announcements). For testing purposes, know this: if an event is assigned to a day, then the event will always take place at 5am. For example, the warning about an intelligence leak occurs at 5am on May 10th.

QUOTE (Earion @ Dec 22 2004, 10:28 PM)
However, none of the characters I've conversed with have had anything in common with me. Not sure whether that's a bug or just my crappy character creation.


When you converse with someone, your physical status is assessed. If you're hungry and tired, or if your hygiene is low, the conversation will generally not go well. Other factors taken into account vary from character to character. Wendy, for instance, is more attracted to high fitness levels. The Captain will be influenced by high scores in nearly every stat.
As I walked through the valley of the shadow of death, I realised that it could do with a lick of paint.
0

#63 User is offline   Snurfle Icon

  • New Cop
  • Group: Junior Members
  • Posts: 1
  • Joined: 23-December 04
  • Country:United States

Posted 23 December 2004 - 05:26 PM

Wow!! Awesome game. I really like the character bio's on the room terminal.

Here are a few minor bugs I spotted in the latest version (v1.3.1):

* After reading in my room, I still get stuck in the reading animation. (This only happens if I play as a female. When I play as a guy there is no problem returning to the regular walking animation.)

* I was in the brig on the due date of my library book, and I didn't get a message/fine for it.

* Also, when in the brig on May 10, I didn't receive the message about the security leak. (Doreen still came and got me out a few days later.)

* If I invite a character to the restaurant/cinema and they refuse, I still cannot interact with them again for the rest of the day. (They say something like "Greetings!" or "Hi, crewman.")

* On the lowest level of the engineering section, I can only walk by clicking on the walkable part of the floor. (The character doesn't move if I click on the walls or off the picture.)
0

#64 User is offline   Ninja Duck Icon

  • Cheer up, emo duck.
  • PipPipPipPipPip
  • Group: Moderators
  • Posts: 1,912
  • Joined: 30-October 03
  • Gender:Male
  • Location:Thrillsville
  • Country:United States

Posted 23 December 2004 - 10:33 PM

When you talk to David Serrai when he's at work, and then talk to him again, the character feels compelled to walk to the other side of him. It gets a little annoying if you want to give him a gift, then have a conversation, then invite him somewhere, etc.

I've also spotted a couple of small details that may not be worth fixing. After you use a jobclocker or something else that changes the screen, when you go back, you're not in the same place you started. In the labs, you jump back to the door after you work. On the 2nd level on the engineering deck, the character goes to the middle of the 1st level after working.

Also, when you invite Gloria somewhere while she's working, rather than standing by the door with you when it tells you how much the date costs, she stays behind her desk.
0

#65 User is offline   Yahtzee Icon

  • Level Boss
  • PipPipPip
  • Group: Moderators
  • Posts: 402
  • Joined: 03-March 04
  • Country:Nothing Selected

Posted 24 December 2004 - 12:22 AM

New version uploaded.

* After reading in my room, I still get stuck in the reading animation.

Should hopefully be fixed now. There was another instance of inventory signalling I have now replaced.

* I was in the brig on the due date of my library book, and I didn't get a message/fine for it.

Events and library fines now occur while in the brig. Originally my thinking was that events not occuring would be part of the punishment - being isolated from ship functions and all that - but on reflection it makes more sense this way. Oh, and if you're in the brig on the day of an away mission, you won't be allowed to go.

* If I invite a character to the restaurant/cinema and they refuse, I still cannot interact with them again for the rest of the day. (They say something like "Greetings!" or "Hi, crewman.")

Fixed.

Most of the other little things you all mentioned I'm not too bothered about, since they either occur due to (a) unknown factors or (cool.gif as a necessary measure to get around an earlier bug (eg appearing elsewhere after using a jobclocker).
As I walked through the valley of the shadow of death, I realised that it could do with a lick of paint.
0

#66 User is offline   Kirby Icon

  • Zzzz
  • PipPipPipPipPip
  • Group: Members
  • Posts: 1,543
  • Joined: 06-September 04
  • Location:Sucked into the gravity of barend's post count
  • Interests:Geeking out and nerding it up.
  • Country:United States

Posted 26 December 2004 - 11:41 PM

Sweet game, many improvements over the first version from way back.

Ok, dunno if this is a bug but everytime I borrow a library book, I get deducted 3 credits, not a biggy but annoying as I am the kind of obsesive cumpulsive duche bag who needs everything to end in zero.
The Power of Christ Impales You!
- Tagline for Jesus Christ Vampire Hunter

You've read it, you can't un-read it. Stay tooned for more
TALES OF INTEREST.
I like to be part of the crowd so I want to say that Icey is the best guy ever
0

#67 User is offline   jjfabbsy Icon

  • New Cop
  • Group: Junior Members
  • Posts: 2
  • Joined: 27-December 04
  • Country:Australia

Posted 27 December 2004 - 03:49 AM

Awesome games, been playing it the last few hours....please tell me i'm not wasting my time and money, buying wine for Doreen! I've already bedded Gloria and Wendy....ahhhh, cyber lovin'

Onto the game however, my first niggle is with the food, do we have to see the walking to the bar animation everytime you buy food? I'm so impatient...

No other real niggles so far...just having fun exploring...

Jason
0

#68 User is offline   llamaman Icon

  • New Cop
  • Group: Junior Members
  • Posts: 21
  • Joined: 27-July 04

Posted 27 December 2004 - 08:11 PM

Ok, in the intro, this isn't really a bug, but more a convienience thing, when you enter your name, you have to click ok, you can't just hit enter. also, i noticed at the bar, if you get two of the same item (or at least beer) it only shows one icon, but it does remember the second one. If this was a feature, you might want a counter or something on the icon to denote how many you have.
0

#69 User is offline   Dark Comet Icon

  • Mini Boss
  • PipPip
  • Group: Junior Members
  • Posts: 186
  • Joined: 22-August 04

Posted 28 December 2004 - 09:41 AM

If I remember, this is a deliberate thing - it was a way around the *inventory full* bug in earlier versions where seperate spaces were used when you had more than one of an item.
0

#70 User is offline   Ninja Duck Icon

  • Cheer up, emo duck.
  • PipPipPipPipPip
  • Group: Moderators
  • Posts: 1,912
  • Joined: 30-October 03
  • Gender:Male
  • Location:Thrillsville
  • Country:United States

Posted 28 December 2004 - 04:37 PM

This IS a bug. Sort of. I noticed that when you spend fifteen minutes chatting and you really hit it off, it takes 20 minutes. Kind of odd, I'd say.

By the way, doesn't it seem like the amusement stat should go up after the "gee whiz was it fun" message?
0

#71 User is offline   Yahtzee Icon

  • Level Boss
  • PipPipPip
  • Group: Moderators
  • Posts: 402
  • Joined: 03-March 04
  • Country:Nothing Selected

Posted 28 December 2004 - 05:00 PM

QUOTE (Ninja Duck @ Dec 28 2004, 09:37 PM)
This IS a bug. Sort of. I noticed that when you spend fifteen minutes chatting and you really hit it off, it takes 20 minutes. Kind of odd, I'd say.

By the way, doesn't it seem like the amusement stat should go up after the "gee whiz was it fun" message?


No, that's not a bug. Wouldn't it make more sense to talk for longer when you're really getting on with someone? Spacker.

Your second point is valid, though.
As I walked through the valley of the shadow of death, I realised that it could do with a lick of paint.
0

#72 User is offline   Ninja Duck Icon

  • Cheer up, emo duck.
  • PipPipPipPipPip
  • Group: Moderators
  • Posts: 1,912
  • Joined: 30-October 03
  • Gender:Male
  • Location:Thrillsville
  • Country:United States

Posted 28 December 2004 - 08:17 PM

QUOTE
After chatting with x for fifteen minutes, you get the feeling you two really hit it off.


You see, the message explicitly says you chat for 15 minutes. It doesn't say you chat for 15 minutes, then feel you really hit it off, then chat for 5 more minutes. It says that in retrospect of a 15-minute chat, you think some good came of it.

The clock, however, explicitly advances 20 minutes, not 15.
0

#73 User is offline   jjfabbsy Icon

  • New Cop
  • Group: Junior Members
  • Posts: 2
  • Joined: 27-December 04
  • Country:Australia

Posted 01 January 2005 - 05:30 AM

Been playing along now, finally got a promotion.

Talk about life imitating art, in my quest for a consistent root every night, I had neglected to explorer the station...Today I discovered the Library and Gym...how about that?

Some questions, is there any use for the Tool Kit? What kind of criminal and immoral acts can I perform, with my new low Morals rating?

Also, if I was to become best friends with the Captain, and say, I was working in MedSci...would this help me at all? Can I change careers?

I'm interested to hear what kind of avenues people have taken....

Oh and Happy New Year everyone, and thanks for such a fun game, Yahtzee!
0

#74 User is offline   DemonSlasher Icon

  • New Cop
  • Group: Junior Members
  • Posts: 1
  • Joined: 01-January 05
  • Country:United States

Posted 01 January 2005 - 11:55 AM

Okay, this may be a stupid question, but when the new version is released then where do I get it? The first one was from the first post in this topic. huh.gif
0

#75 User is offline   Chyld Icon

  • Ancient Monstrosity
  • PipPipPipPipPipPipPipPipPip
  • Group: Crappy News Team
  • Posts: 5,770
  • Joined: 04-March 04
  • Gender:Male
  • Location:Not Alaska
  • Country:United Kingdom

Posted 01 January 2005 - 02:59 PM

You get it from the first post, still. Yahtz always has the latest version uploaded under the same file name, so it should always be there.
When you lose your calm, you feed your anger.

Less Is More v4
Now resigned to a readership of me, my cat and some fish
0

  • (11 Pages)
  • +
  • « First
  • 3
  • 4
  • 5
  • 6
  • 7
  • Last »


Fast Reply

  • Decrease editor size
  • Increase editor size