Okay, I think most of the problems the AGS forum members talk about have been solved in the latest release. You now lose the wrenches after seeing Serena's torso the first time. There was some confusion about the abomination and idol still being visible in the sickbay on day 7. That was an error on my part. They should have disappeared after day 6, because the abomination is what becomes the Welder.
As for the 'fhfth' object, I am honestly baffled by that one. The inventory item is used as an indicator that the Welder has walked close enough to attack you. The game's repeatedly execute function checks to see whether you have the item, then removes the item and executes the Welder kill script. If it isn't disappearing, then I can't explain it. The code in repeatedly execute quite clearly instructs the game to lose the item as soon as it is acquired. Observe:
if(character[EGO].inv[18] == 1) {
LoseInventory(18);*
if((gs_globals[4] == 1) && (gs_globals[3] == 4)) NewRoom(22);**
if((gs_globals[3] == 7) && (gs_globals[4] == 1)) {***
StopMoving(WLD);
FaceCharacter(WLD,EGO);
if(character[WLD].x <= character[EGO].x) AnimateCharacterEx(WLD,6,1,0,0,1);
else AnimateCharacterEx(WLD,10,1,0,0,1);
NewRoom(22);
}
}
* If you have inventory 18 (the fhfth item), lose it straight away.
** If it's day 4 event 1, go straight to death screen (if Barry kills you)
*** If it's day 7 event 1, animate the Welder slashing his machete, then go to death screen.
So I can't explain that one, it looks OK to me.
Oh yeah, and I noticed that they were wondering about that false identity thing. I probably made too much of that, and to mention it was probably a bit childish, so for that I apologise. All I did was post three or four topics on Technical Support under the assumed name "Flim" when my AGS skills were a bit rusty. Sorry, I just needed to get some things known without a fuss.
If someone would refer to or quote this post in the 7 Days A Skeptic
AGS forum thread I'd be grateful.