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I need a name for my game and I'm too cheap to hire a creative brain

#1 User is offline   Radu094 Icon

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Posted 15 July 2011 - 08:37 AM

Say I'm building this uber-kool space flying simulator, designed to look like a throwback to the 70's sci-fi shows.
What would be a good name for this?

- this will be a serious game. needs to have a seriously looking name (no "captain space ho")
- well, domain name needs to be available to register
- it would be nice to have the name use some references to old scifi books and tv shows.. Maybe Asimov's Foundation series or anything by A.C. Clarke. I love hidden references to things that only geeks like me understand.
- I dreamed up one night "Across the Sea of Suns" but it's kinda long and whaddaya know there is already a book by that name.

So can you fire up some ideas?

The winner will get a large strawberry ice cream from me, and a decorative wall plaque certifying that the author is indeed the actual creator of said name.
I know that you believe you understood what you think I said, but I'm not sure you realize that what you read is not what I meant.
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#2 User is offline   Gobbler Icon

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Posted 18 July 2011 - 02:25 AM

Your definition of über-cool had better include a nice space economy simulation or you won't be getting any good reviews from me. This being said, if any of EgoSoft's developers are reading this - nice try, but you're three and a half games into the X series and you still haven't nailed it.

... and I can't think of a geeky yet good name at all. I think the two are mutually exclusive at this point.

This post has been edited by Gobbler: 18 July 2011 - 02:25 AM

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#3 User is offline   Radu094 Icon

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Posted 18 July 2011 - 05:55 AM

I am planning on a economy being there.. otherwise what's the point? It will be something simpler at start, with populated planets creating demand while mining outposts and orbital facilities creating supply. So you would have the option running trading routes or producing the resources yourself and selling them for a profit.
Also, I'm trying really hard to avoid comparison or parallels with existing space/trading sims... it helps keep everything pure and logic instead of copying existing game logic from others.

How about just good names then?
I know that you believe you understood what you think I said, but I'm not sure you realize that what you read is not what I meant.
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