Gobbler: Brilliant, many thanks for the references. I'll get started on that as soon as I get home from work.
Adam: The reason I had been using RM2K before was to take part in a "competition" and to show a particular community that while it is usually used to create pseudo-animu bullshit it is also quite capable of evoking horroristic atmospheres, if one uses the resources cleverly. Now that that is done, I can actually make something better of this project, because while the atmosphere was said to be unique, it was indeed lacking in gameplay, and I do believe that it has the potential to be much more.
Guess I could write it in C+ as well, but I don't know how to use the fucking thing. What exactly is your problem with Multimedia Fusion, anyway? I've used the Games Factory engine before when I was around 10-14 and got pretty good at it, so MMF shouldn't be that much of a hassle to learn. Moreover, if you create your own stuff instead of using the default graphics and player movements then you can actually create something that is unique AND fun. Right now, I'm planning the game to be a side-scrolling, old-school Prince of Persia-esque adventure for the most part (ledge-climbing, trap-avoiding, gauntlet-running, gate-switching shebang) with many puzzles involving mathematics, thinking outside the box, et al plus the fighting would be reminiscent of the Elvira-style first person pushing-sharp-objects-into-each-other's-face type of thing, although a bit less repetitive and not involving any RPG elements.
The reason of the colours not being so detailed as before is that I was trying to go for a more comic book-like feel with this drawing. Partly because of the atmosphere I intent do evoke, partly because of technical constraints, as if I'd done many more shades for the skin, it would take ages to complete the animations for the arms and the head.
This post has been edited by David-kyo: 06 December 2009 - 08:34 AM