Or you prepare 30 scary events, and, at the begining of the game, 10 to 15 events are randomly selected and will happen during the current game, this way you get a different experience every time you play. Kinda like the hallucinations in TN, but with more variety. Like puzzles that are present or not to make the player says "Hey! It wasn't like that last time!". Baddies sightings, lethal or not, to remind the player that danger is always present or absence of baddies when they are expected, to make the player more nervous. It might be hard to implement, or affect the storyline a bit, but to be scary an horror game must surprise the player when the player's guard is down, and is there any better moment than when the player replay the game a second time and expect the same?
Yeah...when I can be bothereed to play with AGS, and make my "not a rehash of them Trilby games, honest" game, I was thinking of doing that.
And have the main character walk up and/or through walls...
Wait a minute... So If you don't get rid of the idol, you turn into the Welder? I never really thought about trying that... Has anyone else, and does that really happen, and you just plain lose the game?
Whoa...have to give it a go...
Scary moments:
5DAS: the bit in the bathroom with the Welder...cause I didn't know what to do...reloading and reading the walkthrough was annoying...
7DAS: when the Captain or the welder are running round randomly, and the bit with the escape pod. Also, when you go to get the body form the antennae, but it's not there, and Selena is killed...when I wen't back on board, I was trying to see if I could keep the EVA suit on for protection, fearing the ship overrun by nasties.
TN: wandering round the other world was a bit scary at first, but soon got annoying as I couldn't find out what I was doing. The bit when you have to kick the Tall Man was a bit scary as well...the whole "monster is advancing, try something...use moose on thingy...didn't work, monster closer, try something else...use thingy on moose...no, that wasn't it, monster really close now" thing.
Though, the whole "It's time to stop running away" thing was a bit stupid...since when was Trilby running away? Trilby is Arthur Pewty?
6DAS: not particularly scary at all...not being able to die made it less scary, and the waking up, or being busted from cell was a bit repetitive. The sex scene was a bit "oh dear, Yahtzee has given into popualr culture"...though killing her off soon after was nice. The Defoe Manor bit was a bit disturbing, but not really scary...wasn't fussed on being inside Chzo at all.