House of the Dead 4 my fingers hurt
#1
Posted 29 December 2005 - 08:09 PM
I've no idea when it was released, and since i've got a soft spot for shooting games and HotD in general, I tried it out.
It's...ok. It doesn't really seem like a massive step up from HotD3. The two main differences are replacing the shotgun with a machine gun, and since that gives you more ammo, they've almost doubled the amount of zombies coming at you.
Apart from that, zombies and bosses occasionally grab you, and in order to break free you have to rattle the gun hard up and down. Which hurts the fingers and makes you look like a bit of a spaz (try not to make a strange face while doing it).
Theres also grenades, which you throw with the press of a grey button on the side of the gun. Thats a new thing for HotD, but its an old thing for shooting games in general.
The first boss (the furthest I got), is pretty tiresome too. Its almost a carbon copy of that security guard boss from HofD 3.
I was really hoping for something more innovative I suppose. You can see some pictures of it here.
The Japanese over the game reads 'NO PHOTOGRAPHY!'
#2
Posted 29 December 2005 - 08:22 PM
That's got to be worth at least one shot for the amusement.
#3
Posted 29 December 2005 - 10:29 PM
And that's what we call 'irony'
PM me, we'll talk.
#4
Posted 30 December 2005 - 06:34 PM
And I think the dead horse that is HotD has been beaten a bit too much. Its brain is leaking out, and you can see his insides...
EDIT: Got link to work. Same game, better graphics, different gun, pointless new feature, yada yada yada.
This post has been edited by Chyld: 30 December 2005 - 06:48 PM
Less Is More v4
Now resigned to a readership of me, my cat and some fish
#5
Posted 31 December 2005 - 01:13 PM
Really? I thought they were kind of lame. Using the pump action was cool, but it didn't fire like a shotgun. There was no spread, it was more like a rifle.
Unless I'm thinking of a different game, but I'm pretty sure that the one I was playing was HOTD3
#7
Posted 02 January 2006 - 11:29 PM
since the second one was the last good one, i'd like to have another bash at it. I can't find it anymore though.
#9
Posted 03 January 2006 - 07:49 AM
Shotguns are generally pretty accurate at short zombie maiming distances, most games give the a ridiculous amount of scatter to stop them from being a dominant weapon. On long shots it did scatter enough to cover areas, like the one in halo.
#11
Posted 03 January 2006 - 09:05 PM
Same with HOTD3s zombies.
But they're both good examples of reasonable shotgun mechanics, unlike some games which seem to think that 10 meters is an unacceptable accurate range.
#13
Posted 04 January 2006 - 02:24 AM
man, I SUCKED at that game.
#14
Posted 04 January 2006 - 08:47 AM
Same with HOTD3s zombies.
But they're both good examples of reasonable shotgun mechanics, unlike some games which seem to think that 10 meters is an unacceptable accurate range.
Yeah, it's good against the flood at all ranges, but anything else (even grunts), you need to keep it short to medium. Of course, it doesn't really matter with the flood because they're always at short range anyways.